Holy moley! Keep us in touch with the progress guys!EricTRocks wrote:Phil Taylor and myself currently.
Search found 697 matches
- 26 Jul 2014, 22:14
- Forum: News
- Topic: Siggraph 2014 Topic
- Replies: 25
- Views: 5013
Re: Siggraph 2014 Topic
- 26 Jul 2014, 21:42
- Forum: News
- Topic: Siggraph 2014 Topic
- Replies: 25
- Views: 5013
Re: Siggraph 2014 Topic
By 'we' you mean..?EricTRocks wrote:We're still building it out
- 26 Jul 2014, 21:37
- Forum: News
- Topic: Siggraph 2014 Topic
- Replies: 25
- Views: 5013
Re: Siggraph 2014 Topic
I'll be presenting Kraken, an OpenSource Rigging API that is cross DCC and utilized Fabric Splice at the Fabric User Group. More details in the coming weeks but should be very interesting for Softimage and Maya folks alike. Sounds interesting. Have you released it or it's an announce? *also, destru...
- 24 Jul 2014, 16:29
- Forum: Announcements
- Topic: Fabric Engine 2 - First Picture
- Replies: 8
- Views: 3630
Re: Fabric Engine 2 - First Picture
Paul, the graph is rendered with Qt?
- 14 Jul 2014, 07:23
- Forum: News
- Topic: Ormr Image Editor - Public Beta
- Replies: 30
- Views: 6468
Re: Ormr Image Editor - Public Beta
Mac and Windows only. Cross-platform my ass...
- 13 Jul 2014, 13:16
- Forum: Open Discussion
- Topic: Softimage EOL articles
- Replies: 53
- Views: 9282
Re: Softimage EOL articles
Generally, wanted to say something, how to make the SI EOL story, to be interesting for wider audience You can't, 3D creation software packages are boring right now. Go try to open any DCC application in front of a normal person who haven't dealt with 3D before - they'll be shocked by the unnecessa...
- 13 Jul 2014, 10:28
- Forum: Open Discussion
- Topic: Softimage EOL articles
- Replies: 53
- Views: 9282
Re: Softimage EOL articles
So, nothing strange, if average user of 3ds Max recognizes only the particular tree generator plugin, in whole 'fascinating' story about Elysium movie, as this is only useful info. Here's another usefull info for you about this story: ImageEngine, the company behind Elysium and District 9 visual ef...
- 07 Jul 2014, 22:52
- Forum: News
- Topic: Unreal Engine 4 is out!
- Replies: 43
- Views: 13123
Re: Unreal Engine 4 is out!
Personally I just sometimes wonder how big a donation one would have to give to the Blender Institute/Foundation to get mister Roosendaal to finally and definitively retire... (newsflash: not a big fan). ;) Whenever I read about the retirement thing from people working in 3D industry, I'm questioni...
- 06 Jul 2014, 20:21
- Forum: News
- Topic: Unreal Engine 4 is out!
- Replies: 43
- Views: 13123
Re: Unreal Engine 4 is out!
That's generous: [media]https://twitter.com/tonroosendaal/status/485431565447868416[/media] Ton Roosendaal confirms that Epic Games became a big sponsor for the Development Fund. Their main interest is in getting Blender to read/write FBX better. Bastien Montagne will look at writing out a good desc...
- 03 Jul 2014, 22:39
- Forum: News
- Topic: Fabric 1.12: GPU Compute, Splice Rendering, Characters
- Replies: 49
- Views: 7081
Re: Fabric 1.12: GPU Compute, Splice Rendering, Characters
People are different. Some need a strong sensory(mostly visual) feedback - or more correctly a short lag in that feedback, others don't [quote="Alan Kay, "Doing With Images Makes Symbols"."]Jacques Hadamard, the famous French mathematician, in the late stages of his life, decide...
- 18 Jun 2014, 10:34
- Forum: News
- Topic: Revolutionary Dreamworks animation software
- Replies: 15
- Views: 4681
Re: Revolutionary Dreamworks animation software
More seriously, there is clearer information about the tool on FxGuide https://www.fxguide.com/quicktakes/dreamworks-new-tools-for-dragon-2/ Thanks for the link, that's more believable. our animators are able to pose at 12 frames per second and get 24 frames per second playback of high res models o...
- 16 Jun 2014, 10:15
- Forum: News
- Topic: Revolutionary Dreamworks animation software
- Replies: 15
- Views: 4681
Re: Revolutionary Dreamworks animation software
To the point of bullshit.Bullit wrote:Yeah that is unbelievable.
- 16 Jun 2014, 02:49
- Forum: News
- Topic: Revolutionary Dreamworks animation software
- Replies: 15
- Views: 4681
Re: Revolutionary Dreamworks animation software
Bullit wrote:The render is also realtime so there no more the fugly openGL shading.
- 09 Jun 2014, 20:05
- Forum: Maya
- Topic: Maya & Eclipse IDE
- Replies: 10
- Views: 2138
Re: Maya & Eclipse IDE
I hate eclipse. What a bloated, complicated piece of shit. just about anything else is better. John Carmack wouldn't agree with you... sure he does, he's just saying that this bloated java experiment is running accept acceptably on modern hardware. that's not a glowing endorsement. No he's really n...
- 09 Jun 2014, 14:13
- Forum: Maya
- Topic: Maya & Eclipse IDE
- Replies: 10
- Views: 2138
Re: Maya & Eclipse IDE
I hate eclipse. What a bloated, complicated piece of shit. just about anything else is better. John Carmack wouldn't agree with you... By the way, Visual Studio and MSVC especially are true, exquisite pieces of shit, it's still better if people would use Eclipse or QtCreator more often. [media]http...
- 08 Jun 2014, 19:29
- Forum: Maya
- Topic: Maya & Eclipse IDE
- Replies: 10
- Views: 2138
Re: Maya & Eclipse IDE
Why you ditched its script editor?