Search found 1104 matches

by Maximus
12 Mar 2011, 13:24
Forum: Rendering
Topic: Volume effects and parti_volume
Replies: 2
Views: 1370

Re: Volume effects and parti_volume

thanks Hirazi, i already saw that, but my main problem is i cant find some parameters.. quote from the help: http://softimage.wiki.softimage.com/xsidocs/mentalray_parti_volume_photon.htm min_level The minimum refraction level at which photons are stored. This is handled differently for caustic and G...
by Maximus
12 Mar 2011, 11:16
Forum: Rendering
Topic: Volume effects and parti_volume
Replies: 2
Views: 1370

Volume effects and parti_volume

hey guys, i'm tryin to figure out how to produce a volumetric effect with parti volume and parti volume photon, but i just get a black render. I dont understand how to assign those shaders at all, not using any lens shader on camera, just default scene, 0 ambience, 1 spotlight and a cube wich i assi...
by Maximus
11 Mar 2011, 18:47
Forum: Finished Work
Topic: Its friday! After shave
Replies: 2
Views: 1148

Its friday! After shave

Here another weekend friday project done on free time!

Image

actually this was rendered straight out of Softimage, just glow in post, used mip shaders


hope you like it!
by Maximus
10 Mar 2011, 23:05
Forum: ICE
Topic: change Lagoa Particles Shape
Replies: 9
Views: 2029

Re: change Lagoa Particles Shape

sorry to hijack the thread, but i dont want to spam forum opening another one for kinda a similar question.. I would like to understand if there is a way to make an object full using lagoa simulation..its kinda hard to explain.. For example in the video Mark Schoennagel showed in GDC where it show u...
by Maximus
07 Mar 2011, 03:46
Forum: WIP
Topic: 3delight tests
Replies: 176
Views: 85853

Re: 3delight tests

thanks Mathaeus! this is really nice
i've opened the compound and got depressed..i'll never learn ICE lol..thats too complicated:/ there are like 90 nodes..

great job, much appreciated:)
by Maximus
05 Mar 2011, 22:13
Forum: News
Topic: Softimage 2012 announced
Replies: 72
Views: 16228

Re: Softimage 2012

I like what AD is doing with Softimage, i also like the features and the work SI developers are doing, but somehow i cant really get whats the Softimage direction and mostly...why? Many discussions were made about this subject and the "anti-houdini" one seems a bit embarassing to me at lea...
by Maximus
05 Mar 2011, 20:25
Forum: Finished Work
Topic: Saturday Engagement Ring fun
Replies: 4
Views: 1614

Saturday Engagement Ring fun

here is a quick project i did today, was kinda bored you can tell :D

used Diffraction shader for diamonds, rest is pretty elemental, hdri lighting only, and a spot emitting photons for caustic.

Image

cheers and have fun weekend!
by Maximus
04 Mar 2011, 22:44
Forum: News
Topic: Softimage 2012 announced
Replies: 72
Views: 16228

Re: Softimage 2012

@SreckoM because Vray is failing bad, its been 5 years in development? still no news, i was in beta and they were pretty slow to develop and fix stuff (obviously because of the small userbase, not blaming CGroup). Dunno how further they went, but when i was in beta everything was a crash right after...
by Maximus
04 Mar 2011, 19:29
Forum: News
Topic: Softimage 2012 announced
Replies: 72
Views: 16228

Re: Softimage 2012

check here if you want some info about unified sampling:

http://forum.mentalimages.com/showthread.php?t=7780

i'm so deeply frustrated on how Mental Ray is handled..i need to find something else really quick..this is really became absurd.
by Maximus
03 Mar 2011, 18:06
Forum: News
Topic: the "real" GDC thread
Replies: 21
Views: 3759

Re: the "real" GDC thread

yeah i love watchin him :)
hes was under heavy coffee!
by Maximus
03 Mar 2011, 16:57
Forum: News
Topic: the "real" GDC thread
Replies: 21
Views: 3759

Re: the "real" GDC thread

i think they will be online after GDC as usual, but you can watch another presentation in like 5 hours today
by Maximus
03 Mar 2011, 16:47
Forum: WIP
Topic: Mental Ray ice and snow
Replies: 8
Views: 4894

Re: Mental Ray ice and snow

well yeah, i didnt want any scatter effect, but since i'm still learning and sometimes i get lost in those nodes, when i was using skinSSS and simpleSSS even without lightmap wrote without scattering had insane render time, i think there is something going on with the EXSI enhance shaders, wich agai...
by Maximus
03 Mar 2011, 14:05
Forum: WIP
Topic: Mental Ray ice and snow
Replies: 8
Views: 4894

Re: Mental Ray ice and snow

thanks for comments! i actually made those shader for a bigger project i'm doing so we'll see later how they turn out! regarding enhance xsi shaders i agree they should be implemented, or at least revamp the procedural textures since they are totally obsolete and few compared to any other 3d package...
by Maximus
02 Mar 2011, 21:04
Forum: WIP
Topic: Mental Ray ice and snow
Replies: 8
Views: 4894

Re: Mental Ray ice and snow

well, snow is made with subsurface shader, and other 2 principal shaders to control the flakes and the specular, a little of bump for large surfaces done with enhance xsi shaders, render time is surprisingly great for this shader, here you can check the tree: http://img156.imageshack.us/img156/794/s...
by Maximus
02 Mar 2011, 20:20
Forum: WIP
Topic: Mental Ray ice and snow
Replies: 8
Views: 4894

Mental Ray ice and snow

Hey guys, i'm working into a personal shader library since a bit of time and i'm collecting shader i've made (probably i'm gonna release to community), now i'm trying to getting a good results on shading those two stuff, ice and snow, i'm pretty satisfied with snow right now and moved to working wit...
by Maximus
01 Mar 2011, 16:28
Forum: News
Topic: Softimage 2012 announced
Replies: 72
Views: 16228

Re: Softimage 2012

dont think mr 3.9 is integrated at all, just that Unified Sampling feature. And regarding iRay, sayin is useless is kinda unprofessional.. Just think with a gt460 gfx card wich cost 90bucks you can have cpu+gpu rendering for insane quality for product/archviz, its a feature of the render engine wich...