Search found 605 matches

by McNistor
12 Jul 2011, 19:58
Forum: General & Troubleshooting
Topic: Red Error
Replies: 1
Views: 1166

Red Error

Although this is related to plug-ins is not exactly about them. I'm sure our Hirazi will move this thread to where it belongs if here does not. (Moderator edit: luckily, Hirazi Blue has nothing better to do :D - HB) What I'd like to know is if it's possible to get rid of the red lower error bar that...
by McNistor
11 Jul 2011, 02:58
Forum: Finished Work
Topic: Typhoon and Tiger Tank - WWII Aviation Art
Replies: 9
Views: 7353

Re: Typhoon and Tiger Tank - WWII Aviation Art

More contrast between lighted areas and those in umbra. Specularity doesn't seem to exist on the tank model and given the fact that military machines, especially those caught in the middle of the war are rough and bumpy, scratched and when metal is scratched it shows specular light. In the war time ...
by McNistor
09 Jul 2011, 20:14
Forum: WIP
Topic: Ray's WIPs
Replies: 52
Views: 13008

Re: Ray's WIPs

The nudity tag I find very useful in situations such as when you're in the office scouring sicommunity.com for plugins, and accidentaly hit a thread like mine and it just so happens that your boss walks in exactly in that moment (as usual ... :-bd ) I was going for a preview here because the thread...
by McNistor
09 Jul 2011, 20:04
Forum: Finished Work
Topic: Typhoon and Tiger Tank - WWII Aviation Art
Replies: 9
Views: 7353

Re: Typhoon and Tiger Tank - WWII Aviation Art

Hi, A lot of work has been put in that image, although I feel it's not enough. It lacks realism, maybe you weren't aiming for that, but then it lacks style too. Dynamism is there but not the best in my opinion. Those rockets could use some (more) motion blur. The lighting is... I don't know, flat? Y...
by McNistor
13 Jun 2011, 09:56
Forum: News
Topic: Softimage 2012 SP 1 released
Replies: 21
Views: 7045

Re: Softimage 2012 SP 1 released

What happens with the architectural shader? Seems to be working OK here. Make to spheres. Put the same architecural shader on each of them. Render with the default light. Now put any UV projection on one of the spheres. Render again and observe. Achim Did that and observed: nothing. Are you sure th...
by McNistor
07 Jun 2011, 22:52
Forum: Open Discussion
Topic: Apple icloud-> This could become a big thing.
Replies: 8
Views: 1388

Re: Apple icloud-> This could become a big thing.

iDontcare, the new old Apple product in my world.
by McNistor
30 May 2011, 13:12
Forum: Open Discussion
Topic: Softimage 2012 Experiences
Replies: 169
Views: 27484

Re: Softimage 2012 Experiences

sooo, this the reason I've been noticed on email that Iv'e been answeared on this forum, you talking about an avatar?! =))
by McNistor
28 May 2011, 04:47
Forum: Open Discussion
Topic: Interesting news about Mental Images
Replies: 12
Views: 3292

Re: Interesting news about Mental Images

Why should nVidia do any different than Mental Images? They have a client - Autodesk - and AD has you. Marketing department is celebrating. :)
by McNistor
28 May 2011, 03:46
Forum: Announcements
Topic: OpenGL Mix8colors Available
Replies: 1
Views: 1092

Re: OpenGL Mix8colors Available

Awesome! What is it?
by McNistor
24 May 2011, 08:57
Forum: Finished Work
Topic: LOOM- short from Polynoid
Replies: 8
Views: 2306

Re: LOOM- short from Polynoid

Spock used to say: "Fascinating!"
by McNistor
14 May 2011, 02:35
Forum: Open Discussion
Topic: Softimage 2012 Experiences
Replies: 169
Views: 27484

Re: Softimage 2012 Experiences

I'm pretty sure that this was said before, somewhere on this vast web or even on this website, but I must say it too: My guess is that Mray is "dead" because they - m.images - have a yearly or monthly income secured due to the many applications through which Mray is sold pretty much by def...
by McNistor
15 Apr 2011, 16:32
Forum: Open Discussion
Topic: Softimage 2012 Experiences
Replies: 169
Views: 27484

Re: Softimage 2012 Experiences

Don't think about something technical like "area" or "shadow map" :) I'm referring to the fact that 3delight for example does a little more occlusion (without an occlusion shader or comp) at the base of the hair/grass and realism is a little better. The same hair-ball (hair on a ...
by McNistor
15 Apr 2011, 11:29
Forum: Open Discussion
Topic: Softimage 2012 Experiences
Replies: 169
Views: 27484

Re: Softimage 2012 Experiences

Nice grass render you got in there Maximus.
i just hate how Mray doesn't do "deep" shadows like 3delight for example.
by McNistor
10 Apr 2011, 12:53
Forum: Open Discussion
Topic: Softimage 2012 Experiences
Replies: 169
Views: 27484

Re: Softimage 2012 Experiences

Oh, OK that is nice. I guess.
For testing is useful, but for the final image's render time makes no difference.
So yeah, it's good to have it.
by McNistor
10 Apr 2011, 04:51
Forum: Open Discussion
Topic: Softimage 2012 Experiences
Replies: 169
Views: 27484

Re: Softimage 2012 Experiences

Am I crazy or the tile order when in FG is different in '12?