Search found 605 matches

by McNistor
20 Sep 2011, 19:07
Forum: WIP
Topic: Ice scattering shading
Replies: 11
Views: 3320

Re: Ice scattering shading

I like the old one x_x , it looks more realistic.
by McNistor
19 Aug 2011, 00:55
Forum: News
Topic: Siggraph 2011
Replies: 107
Views: 15488

Re: Siggraph 2011

Yeah, good news indeed - ogl viewport and stuff - and I'm actually glad that time and resources are not spent onto something useless for most of XSI users (sorry Actionart) but on things we all benefit regardless of our domain/industry we work on.
by McNistor
18 Aug 2011, 19:01
Forum: News
Topic: Siggraph 2011
Replies: 107
Views: 15488

Re: Siggraph 2011

The new method of selecting ranges of components is - excuse my lack of diplomacy - plain stupid. I don't care how many other packages have it, it simply can't beat the Alt-key combo. Double clicking is not faster than single clicking plus holding a key since the former needs to be executed in a seq...
by McNistor
10 Aug 2011, 07:35
Forum: ICE
Topic: PowerExtrude
Replies: 2
Views: 1023

Re: PowerExtrude

Very nice tool. Thanks.
by McNistor
10 Aug 2011, 07:12
Forum: ICE
Topic: LEGOification in ICE
Replies: 34
Views: 6747

Re: LEGOification in ICE

Inspiring stuff! :-bd
by McNistor
22 Jul 2011, 18:44
Forum: ICE
Topic: Aging Cobwebs compound
Replies: 5
Views: 2946

Re: Aging Cobwebs compound

F-ing brilliant! :-bd
by McNistor
21 Jul 2011, 22:04
Forum: ICE
Topic: Arrays
Replies: 2
Views: 799

Re: Arrays

OK, thanks. Anyway, I'll have to refresh my maths and data types&structures about arrays, matrices, vectors as of right now they're spinning around and confusions are bound to happen if I don't settle them down. Like for example a 4x4 matrix is a bi dimensional structure? It can represent coordi...
by McNistor
21 Jul 2011, 11:01
Forum: ICE
Topic: Arrays
Replies: 2
Views: 799

Arrays

Are (simple) arrays in ICE considered uni dimensional data type and are those 2D like 2x2 matrices?
Is there any way of defining 5+ dimensional data structures? Matrices are 4x4 maximum in ICE.
by McNistor
19 Jul 2011, 06:03
Forum: Rigging & Face Robot
Topic: Rot limit and IK
Replies: 13
Views: 2138

Re: Rot limit and IK

Please explain.
Most probably I'll use lots of controls and constraints as the limb I'll have to rig is a spider leg with six bones - 2x3 or 3x2 chains. Btw, do you think it's better to have 2 chains with 3 bones or 3 with 2? Or maybe only one 6 bones chain?
by McNistor
17 Jul 2011, 03:37
Forum: Rigging & Face Robot
Topic: Rot limit and IK
Replies: 13
Views: 2138

Re: Rot limit and IK

I just gave you a script that reproduced the changes I made in my scene. Select the 2nd bone and hit enter to bring up its Property Page. Look for the "Rotation Limits" tab. There you can adjust those limits on the bone. Change the min/max to suit your needs. Also you should enable the vi...
by McNistor
17 Jul 2011, 02:57
Forum: Rigging & Face Robot
Topic: Rot limit and IK
Replies: 13
Views: 2138

Re: Rot limit and IK

Alright EricTRocks, that works. :) Thanks! I need the limit to act when the bones come closer to each other not when they're spreading apart. What should I modify? I know nothing of Python but I have some C and C++ training so O'll play wiht it maybe I'll figure it out. But you do tell in the meanti...
by McNistor
17 Jul 2011, 02:51
Forum: Rigging & Face Robot
Topic: Rot limit and IK
Replies: 13
Views: 2138

Re: Rot limit and IK

you can just try this, create cube, create direction constrain to null, use another null as an up-vector. Move nulls, and you'll notice the difference. hopefully a famous Isner's page about rotations is still alive. I know about rotations man, but thanks for the info anyway. I'm not sure that you u...
by McNistor
17 Jul 2011, 02:29
Forum: Rigging & Face Robot
Topic: Rot limit and IK
Replies: 13
Views: 2138

Re: Rot limit and IK

EricTRocks wrote:Setting rotation limits on the 2nd bone works for me.
you must have a different XSI :P
that or you didn't read this thread carefully :)
edit: OR I'm stupid as it turns out if you continue reading below
by McNistor
16 Jul 2011, 23:13
Forum: Rigging & Face Robot
Topic: Rot limit and IK
Replies: 13
Views: 2138

Re: Rot limit and IK

Mathaeus wrote:if you 'swap' up-vector and target, you'll get 'one axis constrained rotation
Can you elaborate on that a little please? What target and what do you mean by "swap"?
by McNistor
16 Jul 2011, 20:32
Forum: Rigging & Face Robot
Topic: Rot limit and IK
Replies: 13
Views: 2138

Rot limit and IK

Is there a way to impose rotation limit on local Z axis of the 2nd bone in a normal limb (2 boned arm/leg) when animating in IK? For FK this is very straight forward on the kinematics ppg of the bone, but what about IK? Putting a rot limit doesn't help when you're doing IK so what do you think, shou...