Search found 879 matches
- 12 Dec 2018, 16:59
- Forum: News
- Topic: From Softimage to Blender (2019)
- Replies: 10
- Views: 1661
Re: From Softimage to Blender (2019)
As for the name .. maybe the community can help you found a name such as - Montreal (I like that suggestion from the blender forum) - XCalibur - Sierra - SIgma - Silverado - Singapore (the last Devs location) - SIlicium (silicone in latin, mineral color is grey and the chemical symbol is Si) - Selki...
- 12 Dec 2018, 15:27
- Forum: News
- Topic: From Softimage to Blender (2019)
- Replies: 10
- Views: 1661
Re: From Softimage to Blender (2019)
I was reading the comments on the XSI Theme and some comments are valid. The reason for a dark grey UI is based on comments from users in production, facing long hours of work among their peers. A light color UI stand out among the crowd and bring complaints from the people around you because your s...
- 10 Oct 2018, 20:21
- Forum: ICE
- Topic: an apparently easy task - particles not overlapping
- Replies: 8
- Views: 2089
- 30 Apr 2018, 15:42
- Forum: ICE
- Topic: Artificial Gravity Sim?
- Replies: 13
- Views: 2413
- 27 Apr 2018, 21:41
- Forum: ICE
- Topic: Artificial Gravity Sim?
- Replies: 13
- Views: 2413
Re: Artificial Gravity Sim?
Hi Mc_Axe Ofset calc: In non rotating frame the ball will fly a str8 path 70m till it hits the "ground" ( Pythagorian with hypo 250 and one of the legs 240) and it will do that in a specific amount of time (t1) The triangle angle close to axis is 16.26 degress, that is an arc of length X1 ...
- 25 Apr 2018, 20:21
- Forum: ICE
- Topic: Artificial Gravity Sim?
- Replies: 13
- Views: 2413
Re: Artificial Gravity Sim?
In your first image, it look like you are trying to simulate the coriolis effect. Let say you are throwing an object directly to the girl when at the location a1 in your diagram. The object is at 50 metre from the centre and the girl at 250 metre from the centre (foot rest). The velocity of the obje...
- 25 Apr 2018, 19:28
- Forum: ICE
- Topic: Artificial Gravity Sim?
- Replies: 13
- Views: 2413
Re: Artificial Gravity Sim?
P.S. This scenario does not take into account coriolis forces (the object is pushed at a specific velocity toward the girl on release which will describe a curve from the girl point of view, like your first image) https://en.wikipedia.org/wiki/Coriolis_force or mass that exert its own gravity on oth...
- 25 Apr 2018, 18:29
- Forum: ICE
- Topic: Artificial Gravity Sim?
- Replies: 13
- Views: 2413
Re: Artificial Gravity Sim?
Assuming the object is released 50 metre from the centre (200 meter from the girl), the distance travelled by the object will be hyp x hyp = adj x adj + opp x opp R2 x R2 = R1 X R1 + Opp x Opp Opp x Opp = R2 x R2 - R1 x R1 Opp = 244.95 metres R2 is the distance from the centre to the girl foot rest ...
- 25 Apr 2018, 17:23
- Forum: ICE
- Topic: Artificial Gravity Sim?
- Replies: 13
- Views: 2413
Re: Artificial Gravity Sim?
If their is no air resistance, no gravity and no other forces applied to each object, they are traveling at the same angular velocity of 1.7 rpm or 10.2 degree per second. The ball should therefore hit the girl. In order not to be hit by the object, the girl need to move faster (different angular ve...
- 23 Apr 2018, 14:36
- Forum: ICE
- Topic: Artificial Gravity Sim?
- Replies: 13
- Views: 2413
Re: Artificial Gravity Sim?
Have you adjusted the gravity force to your chosen unit in the simulation? For gravity to be applied correctly in Softimage Sims, Softimage units has to be taken into consideration. Looking at the character size compared to the grid size, it look like you are 1 unit equal 1 metre. http://softimage.w...
- 06 Apr 2018, 14:48
- Forum: Plugins
- Topic: Daes exist a plug in that visualize laser scan point cloud?
- Replies: 6
- Views: 3809
Re: Daes exist a plug in that visualize laser scan point cloud?
An alternative would be to load the point cloud in MeshLab or Meshmixer and save the resulting mesh as an .obj file then load the file in Softimage. You can use any of these programs to create stl files and analyse the mesh to get them ready for 3D printing as well. http://www.meshlab.net/ http://ww...
- 29 Mar 2018, 21:29
- Forum: News
- Topic: ZBrush 2018
- Replies: 5
- Views: 1526
ZBrush 2018
ZBrush 2018 is out, incorporating Sculptris Pro dynamic tessellation sculpting workflow.
http://pixologic.com/features/#intro
http://pixologic.com/features/#intro
- 16 Mar 2018, 14:25
- Forum: Houdini
- Topic: Joy of Vex
- Replies: 1
- Views: 2850
Re: Joy of Vex
Thanks NNois for the link to the training. Interesting stuff.
- 12 Jan 2018, 15:53
- Forum: Open Discussion
- Topic: Resurrecting Softimage From Scratch
- Replies: 25
- Views: 5325
Re: Resurrecting Softimage From Scratch
Resurrecting Softimage would be a difficult venture as you would be at risk of infringing in a lot of patents own by AD. As already mentioned, the effort would be better spent in improving Blender (open source) or developing your own solution (expensive and time consuming). What I would be looking a...
- 10 Jan 2018, 14:55
- Forum: Modeling
- Topic: Parametric modeling (Closed linear curves for start)
- Replies: 35
- Views: 21787
Re: Parametric modeling (Closed linear curves for start)
The NGon challenge is a good start to understand all kind of formula variation. The points are simply a location on a circle. You basically translate the x,y coordinates to polar coordinates on the circle. x = r cos(tetha) y = r sin(tetha) where r is the radius of the circle and tetha is the angle i...
- 10 Jan 2018, 14:40
- Forum: Modeling
- Topic: Parametric modeling (Closed linear curves for start)
- Replies: 35
- Views: 21787
Re: Parametric modeling (Closed linear curves for start)
@MC_Axe Is there any shapes that we don't have access through UI? Not really. Providing you don't exceed the number of variables provided in the UI. Their is a way to go around it by entering values directly in the formula. There is a limitation to the code as it is not a formula parser so it will n...