Search found 106 matches
- 20 Jun 2013, 17:16
- Forum: Plugins
- Topic: Custom Opengl Icons primitives (SI 2014+)
- Replies: 6
- Views: 3146
Custom Opengl Icons primitives (SI 2014+)
Hi there, I was missing this feature since a long time so I gave it a go :) This plugin use a json file as definition so you can add as many shapes you want. thigs to know: -It have SRT offset and size parameters, and currently support only one closed curve per icon. -The icon.json file must be in t...
- 20 Jun 2013, 09:45
- Forum: Finished Work
- Topic: Great work done with Softimage
- Replies: 360
- Views: 192322
Re: Great work done with Softimage
No worries, that's the kind of project I like to work on
Cheers
A.
Cheers
A.
- 19 Jun 2013, 11:50
- Forum: Finished Work
- Topic: Great work done with Softimage
- Replies: 360
- Views: 192322
Re: Great work done with Softimage
Nice commercial:
Moderator edit: our vim tags only take the ID (the part after "https://vimeo.com/") - HB
Moderator edit: our vim tags only take the ID (the part after "https://vimeo.com/") - HB
- 19 Jun 2013, 09:48
- Forum: ICE
- Topic: Per Context
- Replies: 3
- Views: 411
Re: Per Context
How would you apply a per point data (a set of value) to a singleton?
Note that the oposite is possible.
Cheers
Note that the oposite is possible.
Cheers
- 29 May 2013, 08:40
- Forum: Programming
- Topic: Semi-colon Error
- Replies: 9
- Views: 1748
Re: Semi-colon Error
http://download.autodesk.com/global/doc ... Value_html
and
http://www.w3schools.com/js/js_variables.asp
see "Declaring (Creating) JavaScript Variables"
and
http://www.w3schools.com/js/js_variables.asp
see "Declaring (Creating) JavaScript Variables"
- 27 May 2013, 07:47
- Forum: Plugins
- Topic: LivePaint plugin
- Replies: 56
- Views: 29559
Re: LivePaint plugin
Sure, here it is:
http://www.si-community.com/community/v ... 005#p33005
http://www.si-community.com/community/v ... 005#p33005
- 27 May 2013, 07:43
- Forum: Programming
- Topic: C++ snippet repository
- Replies: 4
- Views: 8537
Re: C++ snippet repository
This is the command I'm using to undo the SetPositionArray //////////////////////////////////////////////////////////////////////////////// // // paintDeform Undo/redo command // //////////////////////////////////////////////////////////////////////////////// class CStrokeUpdateTask { public: struct...
- 23 May 2013, 06:38
- Forum: Plugins
- Topic: LivePaint plugin
- Replies: 56
- Views: 29559
Re: LivePaint plugin
Actually, it's not possible, I can't interfer or add things to the existing factory tools
- 23 May 2013, 06:36
- Forum: ICE
- Topic: Array in Cluster
- Replies: 6
- Views: 1036
Re: Array in Cluster
You can't get a polymesh form a cluster, instead you have to filter the attribute you're interested in with the cluster.isElement.
- 23 May 2013, 02:25
- Forum: ICE
- Topic: Array in Cluster
- Replies: 6
- Views: 1036
Re: Array in Cluster
you don't have to rewrite it, what you currently have is a set, not an array.
what you need is "build array from set"
what you need is "build array from set"
- 19 May 2013, 08:12
- Forum: Plugins
- Topic: LivePaint plugin
- Replies: 56
- Views: 29559
Re: LivePaint plugin
Do you mean that you don't see the brush disk at all?
- 18 May 2013, 16:00
- Forum: Plugins
- Topic: LivePaint plugin
- Replies: 56
- Views: 29559
Re: LivePaint plugin
new update, see the 1st post
Cheers
Cheers
- 18 May 2013, 01:51
- Forum: Programming
- Topic: C++ customIceNode rotation
- Replies: 4
- Views: 1192
Re: C++ customIceNode rotation
Nice, I'm glad it helped!
- 16 May 2013, 08:38
- Forum: Programming
- Topic: C++ custom tool SDK programming tip
- Replies: 33
- Views: 8382
Re: C++ custom tool SDK programming tip
I just saw the Put/GetCache yesterday, this might be usefull for a relax+shrinkwrap brush. Anyway the tool is already faster than push or smooth + weightMap, but I'm still testing which method would be faster. Piotrek you're right and it make sense, there is some point where rebuilding the accelerat...
- 16 May 2013, 08:23
- Forum: Programming
- Topic: C++ customIceNode rotation
- Replies: 4
- Views: 1192
Re: C++ customIceNode rotation
unfortunatly the CRotationf class don't have the GetMatrix3() function like the CRotation one.
There is maybe an easier way, but I'm using this function:
http://www.si-community.com/community/v ... 694#p32694
There is maybe an easier way, but I'm using this function:
http://www.si-community.com/community/v ... 694#p32694
- 15 May 2013, 04:44
- Forum: Programming
- Topic: C++ snippet repository
- Replies: 4
- Views: 8537
Re: C++ snippet repository
A function to convert Axis/Angle to a 3x3 rotation matrix in an ICE node: void matrixFromAxisAngle(MATH::CVector3f a, float angle, MATH::CMatrix3f& m1) { float m[3][3]; double x=a.GetX(); double y=a.GetY(); double z=a.GetZ(); double c = cos(angle); double s = sin(angle); double t = 1.0 - c; m[0]...