Nice work - it lets me wanna know what that wired thing is for...
New area of twisted bubblegum?
Search found 353 matches
- 14 Feb 2012, 08:44
- Forum: Finished Work
- Topic: Project-K
- Replies: 11
- Views: 2693
- 09 Jan 2012, 19:42
- Forum: Materials & Shaders
- Topic: RimLight_JulienS
- Replies: 1
- Views: 1224
- 15 Dec 2011, 11:36
- Forum: Simulation
- Topic: cloth simulation & si 2012
- Replies: 3
- Views: 2269
Re: cloth simulation & si 2012
1. ICE syflex. You will find basic information and an example ICE-Tree in SI Doc. 2. you can pin/nail syflex cloth to NULL's or let the cloth collide with mesh of a char for example. So you could constraint a NULL to the bone and I guess you get the result you need. 3. add syflex to a mesh and use t...
- 14 Dec 2011, 10:43
- Forum: Materials & Shaders
- Topic: rendering hair ..
- Replies: 9
- Views: 5149
Re: rendering hair ..
can you post an image?
with dandelion you mean this flower where you can blow away the seems, right?
maybe you should try hirazis tip with instances.
create one seem like on this picture: http://img.fotocommunity.com/photos/12928810.jpg and use as instance.
with dandelion you mean this flower where you can blow away the seems, right?
maybe you should try hirazis tip with instances.
create one seem like on this picture: http://img.fotocommunity.com/photos/12928810.jpg and use as instance.
- 14 Dec 2011, 09:09
- Forum: WIP
- Topic: MilanVasek wips
- Replies: 159
- Views: 84319
Re: MilanVasek wips
hehe, when I see your tool, im dreaming about a procedural landscape generator. a combination of your tool with something like ice tree, procedural rocks, some kinda greeble for buildings, ect. So that you can paint your house- tree- rockmaps in photoshop, run the tool and voila, a landscape appears...
- 12 Dec 2011, 23:40
- Forum: Materials & Shaders
- Topic: rendering hair ..
- Replies: 9
- Views: 5149
Re: rendering hair ..
did you any brush action to the hair? becouse if not, i think its normal that there is some kinda "skinhead". the hair grows away to the objects normal - so if you have a sphere, there will be always a part, where you can see through :) so maybe your hair does not disapear, you only see th...
- 04 Dec 2011, 22:25
- Forum: WIP
- Topic: MilanVasek wips
- Replies: 159
- Views: 84319
Re: MilanVasek wips
ICE meets art!
great!
great!
- 12 Nov 2011, 13:10
- Forum: WIP
- Topic: MilanVasek wips
- Replies: 159
- Views: 84319
Re: MilanVasek wips
Thanks for the share! Just analyzing it.
- 10 Nov 2011, 12:51
- Forum: WIP
- Topic: MilanVasek wips
- Replies: 159
- Views: 84319
Re: MilanVasek wips
cool
how did you let the squares jump? animated null force?
how did you let the squares jump? animated null force?
- 02 Nov 2011, 22:02
- Forum: Rendering
- Topic: 3Delight and Caustics
- Replies: 2
- Views: 1499
Re: 3Delight and Caustics
yea, read something in the 3delight forum, but some older posts - so thought maybe there is an update.
but thx for the link, will try that
edit: super, works great!! thx again
but thx for the link, will try that
edit: super, works great!! thx again
- 02 Nov 2011, 18:01
- Forum: Rendering
- Topic: 3Delight and Caustics
- Replies: 2
- Views: 1499
3Delight and Caustics
Hey
anybody managed underwater caustics with 3Delight?
Is there some attribute I have to add to the light or the water surface or ground?
Thank you,
sant0s
anybody managed underwater caustics with 3Delight?
Is there some attribute I have to add to the light or the water surface or ground?
Thank you,
sant0s
- 28 Oct 2011, 20:04
- Forum: ICE
- Topic: Randomize Instances Seed
- Replies: 11
- Views: 1594
Re: Randomize Instances Seed
oh, cool. i have your compound, but did not realized that it could work together with ms_scater tools. Gonna play some dod:source now and after that ill test it
thank you!
thank you!
- 28 Oct 2011, 12:32
- Forum: ICE
- Topic: Randomize Instances Seed
- Replies: 11
- Views: 1594
Re: Randomize Instances Seed
thx for the info, looks interesting, but not that easy, too - never worked with the new modeling nodes.
need the weekend to understand this i guess ^^
need the weekend to understand this i guess ^^
- 28 Oct 2011, 11:37
- Forum: WIP
- Topic: MilanVasek wips
- Replies: 159
- Views: 84319
Re: MilanVasek wips
hehe, seems like CGI and pottery are often used together - my boss is a grandios potterer, too.
Nice Teapots and nice ICE work!
Nice Teapots and nice ICE work!
- 27 Oct 2011, 21:38
- Forum: ICE
- Topic: Randomize Instances Seed
- Replies: 11
- Views: 1594
Re: Randomize Instances Seed
Hi, yea, I think so too after sucking google out of information. So will try out the Polymesh Duplicator and hopefully my fps dont crash ^^ Because with your compound i could just set up tons of rocks an still move around. btw, if i have for example 100 spheres in a scene, is it the same amount of p...
- 27 Oct 2011, 16:35
- Forum: ICE
- Topic: Randomize Instances Seed
- Replies: 11
- Views: 1594
Re: Randomize Instances Seed
Hi Hirazi :) I was testing this compound, but think it is for randomizing the positions, not the topology itself. Found this thread here: http://www.si-community.com/community/viewtopic.php?f=27&t=334 and think, the only way is real copies instead of instances. On the first site at bottom is a s...