Search found 1105 matches

by Maximus
28 Mar 2011, 09:06
Forum: Rendering
Topic: sun and sky doesn't like Linear Workflow???
Replies: 11
Views: 2002

Re: sun and sky doesn't like Linear Workflow???

But Zap said to use the Color Management in Softimage. Guess Zap is not aware of all this issues in Softimage. I will turn them off now. Thanks Maximus. well its not that my way is the right one! i'm just used to work in that way, i have only the last 2 options checked in the preferences, wich are ...
by Maximus
28 Mar 2011, 02:00
Forum: Rendering
Topic: sun and sky doesn't like Linear Workflow???
Replies: 11
Views: 2002

Re: sun and sky doesn't like Linear Workflow???

not really because the preference gamma are just "Visual" feedback, Softimage wont apply the gamma if you use those checks, hence why i always leave them unchecked and control everything with photographic exposure :)
by Maximus
27 Mar 2011, 20:37
Forum: Rendering
Topic: sun and sky doesn't like Linear Workflow???
Replies: 11
Views: 2002

Re: sun and sky doesn't like Linear Workflow???

yeah i've checked it, but i dunno why you plugged the sky to the matte shadow anyway, also that white outline goes away if you remove the alpha from the background in the matteshadow shader, but remains into the ball. dont understand whast going on, i dont use this setup with matte shadow, not getti...
by Maximus
27 Mar 2011, 18:38
Forum: Rendering
Topic: sun and sky doesn't like Linear Workflow???
Replies: 11
Views: 2002

Re: sun and sky doesn't like Linear Workflow???

dunno exactly but i guess its something related to alpha on matte shadow, what are you tryin to achieve?
by Maximus
26 Mar 2011, 10:39
Forum: News
Topic: Mental ray 3.9 features list
Replies: 21
Views: 4638

Re: Mental ray 3.9 features list

@Mathaeus: ahah yeah you're right :D Well as fanboy i can seem, i really like MR, what i would love to see is just more implementation, i've tried many times to test other engine but always came back to MR thats why i complain:p We'll see, anyway the status of MR inside soft is not bad at all, i jus...
by Maximus
26 Mar 2011, 04:12
Forum: News
Topic: Mental ray 3.9 features list
Replies: 21
Views: 4638

Mental ray 3.9 features list

What's new in Version 3.9 Here is a summary of some of the new features and feature improvements in version 3.9 of mental ray. Please refer to the release notes for more details and for other changes which are not mentioned here. Unified Sampling Introduce a new sampling mechanism that unifies the d...
by Maximus
23 Mar 2011, 22:00
Forum: Modeling
Topic: Snapping
Replies: 5
Views: 1233

Re: Snapping

dont think Softimage has anything like that
by Maximus
23 Mar 2011, 21:25
Forum: News
Topic: GEAR 1.1 released
Replies: 44
Views: 14672

Re: GEAR 1.1 released

thats good, thanks for effort, too bad i cant install it, python causes me so many headhace with softimage, i gave up
by Maximus
15 Mar 2011, 19:24
Forum: News
Topic: Softimage 2012 announced
Replies: 72
Views: 16463

Re: Softimage 2012

We kinda need easier render engines, not even more hard and poorly documented.. Find me another render engine that is so helpfull and clear on documentation: http://www.spot3d.com/vray/help/200R1/ (and you can actually learn vray once, and use it in every 3D package in the world, since the parameter...
by Maximus
15 Mar 2011, 14:48
Forum: Rendering
Topic: Nasty Artefacts with Architectural Materials
Replies: 27
Views: 3937

Re: Nasty Artefacts with Architectural Materials

I've changed the link for the images o.O weird they didnt show up, i see them! tell me if you still cant see i'll try something else. Anyway back to topic, you should read other parts of the Architectural PDF, i'm gonna copy/paste from there: Page 8 from the PDF: "2.3.3 BRDF - how Reflectivity ...
by Maximus
15 Mar 2011, 11:26
Forum: Rendering
Topic: Nasty Artefacts with Architectural Materials
Replies: 27
Views: 3937

Re: Nasty Artefacts with Architectural Materials

I'm sorry i've must explained myself bad, the problem of those artifacts is not related to backface culling, even if this is a dirty way to cheat and remove it sometimes, but it will change the look of your render, so nevermind the backface culling . The tracedepth cutoff helps because it cutoff som...
by Maximus
14 Mar 2011, 21:16
Forum: Rendering
Topic: Nasty Artefacts with Architectural Materials
Replies: 27
Views: 3937

Re: Nasty Artefacts with Architectural Materials

by the way, just to add something, the backface cull as you might have seen from my pics is hiding the interior part of your geometry to the facing camera wich sometimes is just fine, but in this case as you see the teapot is kinda rendered wrong (i mean the handle and the cap seems detached), in my...
by Maximus
14 Mar 2011, 19:41
Forum: Rendering
Topic: Nasty Artefacts with Architectural Materials
Replies: 27
Views: 3937

Re: Nasty Artefacts with Architectural Materials

You have a problem with the BRDF+Backface culling + trace depth cutoff + transparency i've uploaded the scene with the changes, i've changed a bit of stuff, gamma, photo exposure, render region set on global etc but anyway, your problem was mainigly the backface culling option that is turned off by ...
by Maximus
14 Mar 2011, 15:41
Forum: Rendering
Topic: Nasty Artefacts with Architectural Materials
Replies: 27
Views: 3937

Re: Nasty Artefacts with Architectural Materials

can you share the scene? i dont think its an AA problem
by Maximus
14 Mar 2011, 11:24
Forum: ICE
Topic: change Lagoa Particles Shape
Replies: 9
Views: 2047

Re: change Lagoa Particles Shape

i think he meant that Lagoa is used for granular/liquid stuff, hence only polygonized meshes work, dust, jelly, granular materials, so no, you cant "shape" that cup unless you use emPolygonizer but it'll always be blobby, or liquid-made, or made by instances, thats it.