Search found 697 matches

by iamVFX
05 Jun 2014, 18:49
Forum: News
Topic: Open SubDivision in Blender
Replies: 9
Views: 2089

Re: Open SubDivision in Blender

iamVFX wrote:AFAIK they replaced immediate mode mesh drawing since 2006. Outlines still drawn with glBegin/glEnd, though...
I just checked that to be sure: apparently, immediate mode wasn't replaced for mesh drawing at all...

Image
by iamVFX
04 Jun 2014, 19:13
Forum: News
Topic: WHAT?! Facebook to acquire Oculus VR
Replies: 10
Views: 2354

Re: WHAT?! Facebook to acquire Oculus VR

MauricioPC wrote:
iamVFX wrote:
iamVFX wrote:This is great, because Abrash's prototype can be a game changer in this situation.
Well, f#ck.
=))
Hold on, what?
by iamVFX
04 Jun 2014, 08:37
Forum: Open Discussion
Topic: Can Ice produce MeshFusion?
Replies: 10
Views: 2977

Re: Can Ice produce MeshFusion?

thats amazing.. do you know if the resulting topology is clean? The result is actually a pretty dense (yet very clean) mesh http://i57.tinypic.com/21jzss8.jpg Looks like a volume-generated mesh to me. I believe the Gigaboolean compound was the Carve CSG library wrapped in an ICE node. Less known fa...
by iamVFX
30 May 2014, 13:18
Forum: News
Topic: Renderman price restructuring
Replies: 15
Views: 2431

Re: Renderman price restructuring

Hirazi Blue wrote:Hmmm, I wonder what spawned that move? ;)
They felt the competition pressure from Lagoa renderer
by iamVFX
24 May 2014, 15:39
Forum: Feedback
Topic: Migration Subforums
Replies: 10
Views: 2945

Re: Migration Subforums

Would be nice to see Blender in the list
by iamVFX
22 May 2014, 23:12
Forum: News
Topic: Open SubDivision in Blender
Replies: 9
Views: 2089

Re: Open SubDivision in Blender

this is a programming topic.. so I can tell you that YES opengl version has a huge impact on performance. The version itself is not. It's just a number that correspond to certain specification. It's some of its functions which can affect the performance. AFAIK they replaced immediate mode mesh draw...
by iamVFX
22 May 2014, 20:35
Forum: News
Topic: Open SubDivision in Blender
Replies: 9
Views: 2089

Re: Open SubDivision in Blender

Great, but one thing I can't understand here. How on the earth they got this open subdiv thing to work on Blender Open Gl 1.0. Or, OpenGl and OpenSubd versions are not related, or what. Many people have misconception that OpenGL specification version might impact on performance. It's not. At least ...
by iamVFX
13 May 2014, 19:14
Forum: News
Topic: Open SubDivision in Blender
Replies: 9
Views: 2089

Re: Open SubDivision in Blender

by iamVFX
28 Mar 2014, 19:48
Forum: News
Topic: WHAT?! Facebook to acquire Oculus VR
Replies: 10
Views: 2354

Re: WHAT?! Facebook to acquire Oculus VR

iamVFX wrote:This is great, because Abrash's prototype can be a game changer in this situation.
Well, f#ck.
by iamVFX
27 Mar 2014, 22:32
Forum: News
Topic: WHAT?! Facebook to acquire Oculus VR
Replies: 10
Views: 2354

Re: WHAT?! Facebook to acquire Oculus VR

Saying that, there was nothing that forced the people who were developing this to sell, or to sell to FB for that matter, they could have waited, they could have said no, they could have said never. So before you heap all the blame on FB/Google/MS or yes even AD, remember that the people who owned ...
by iamVFX
27 Mar 2014, 18:02
Forum: News
Topic: WHAT?! Facebook to acquire Oculus VR
Replies: 10
Views: 2354

Re: WHAT?! Facebook to acquire Oculus VR

http://www.reddit.com/r/oculus/comments/21cy9n/the_future_of_vr/ People are really mad. It's like that day when Softimage has been sold to Autodesk, everybody knew it was the end, just a matter of time. I like being in the community of people who value openness more than a progress of big corporati...
by iamVFX
24 Mar 2014, 19:41
Forum: News
Topic: Open Letter To Carl Bass, President and CEO of Autodesk
Replies: 61
Views: 6892

Re: Open Letter To Darth Sidious, the Ruler of the Galaxy

Reading Carl's twitter it seems he cares more about industrial design
by iamVFX
21 Mar 2014, 11:26
Forum: Open Discussion
Topic: No ICE for foreseeable future except in Houdini and...
Replies: 47
Views: 6806

Re: No ICE for foreseeable future except in Houdini and...

Ahhhh. I wondered what all this was leading to. =)) Yeah, all I wanted is to sell you my website! And OpenCL! Buying it from my site you'll get discount 10% off! Serious though, now I convinced that Fabric Engine guys can't add such functionality to KL not because they don't want, but because of a ...
by iamVFX
21 Mar 2014, 00:44
Forum: Open Discussion
Topic: No ICE for foreseeable future except in Houdini and...
Replies: 47
Views: 6806

Re: No ICE for foreseeable future except in Houdini and...

For everyone who really interested in high performance gpu computing, welcome to my site: http://opencomputing.tumblr.com/
by iamVFX
21 Mar 2014, 00:01
Forum: Open Discussion
Topic: No ICE for foreseeable future except in Houdini and...
Replies: 47
Views: 6806

Re: No ICE for foreseeable future except in Houdini and...

I was asked to comment in this thread as you had incorrectly asserted that we couldn't do what we have actually, successfully done. If success means implicit memory management with CUDA6 - yes, you have succeeded. But there people out there who can see inability to speak to the hardware at a low le...