Search found 353 matches

by sant0s
26 May 2018, 18:01
Forum: Open Discussion
Topic: Softimage Camera -> FBX -> UE4 not working well
Replies: 15
Views: 3058

Re: Softimage Camera -> FBX -> UE4 not working well

That would be great! :) I was also trying into level sequencer - and it looks already better. But still have some problems with the position. I made a test with a simple cube with no animation. When I import the cube into UE4 and put position at 0,0,0, is perfectly on the right positon. But as soon ...
by sant0s
26 May 2018, 17:39
Forum: Open Discussion
Topic: Softimage Camera -> FBX -> UE4 not working well
Replies: 15
Views: 3058

Re: Softimage Camera -> FBX -> UE4 not working well

hey Draise, thx for replying :)

One question - where do you import the sphere? Into level sequencer or Maintee?

But that sounds like a perfect solution! :)
by sant0s
26 May 2018, 16:25
Forum: Open Discussion
Topic: Softimage Camera -> FBX -> UE4 not working well
Replies: 15
Views: 3058

Re: Softimage Camera -> FBX -> UE4 not working well

hey rray, thx :) what do you mean with "Normalize" the rotation? Have not tried that yet. I tried alembic and I think, cameras are not working, only geometry. At least the "normal" way I tried imports nothing. When I import the camera after tracking, I have the same problem and a...
by sant0s
26 May 2018, 12:18
Forum: Open Discussion
Topic: Softimage Camera -> FBX -> UE4 not working well
Replies: 15
Views: 3058

Re: Softimage Camera -> FBX -> UE4 not working well

The orientation is right now.
But still stuck on the translation.
The camera will be positioned completly wrong.
Attached an image to show what I mean.
camera_ue_si.jpg
by sant0s
26 May 2018, 11:16
Forum: Open Discussion
Topic: Softimage Camera -> FBX -> UE4 not working well
Replies: 15
Views: 3058

Softimage Camera -> FBX -> UE4 not working well

Hey everyone, just playing around with Houdini and UE4, of course some parts like camera are still done in Softimage. Workflow atm is: Cameratracking a greenscreen shot -> exporting the camera as FBX -> importing to Softimage do to some refinements -> exporting again -> importing the camera into UE4...
by sant0s
25 May 2018, 12:50
Forum: WIP
Topic: Roman Roads Previz
Replies: 7
Views: 4065

Re: Roman Roads Previz

hey rray, thx alot! :)
I think it will be broadcasted end of the year only - so still some time to go.
But I update the post also with the other themes when they are done.
I send you a PM with the video and update the one in the post.
cheers :)
by sant0s
09 May 2018, 01:06
Forum: WIP
Topic: Roman Roads Previz
Replies: 7
Views: 4065

Re: Roman Roads Previz

Thx mattmos! :)
Actually it where 5 days inlcuding some nights till I was falling asleep on the keyboard. :D
by sant0s
08 May 2018, 23:53
Forum: WIP
Topic: Roman Roads Previz
Replies: 7
Views: 4065

Re: Roman Roads Previz

hey juanloredo, thx. :) The trees are 5 different high res trees without opacity or something, just pure geometry. I only scattered them as instances, but did not createy RSProxies from them. The first time the scene loads, its gonna take about 3-4 minutes, but after that it loads after a few second...
by sant0s
08 May 2018, 18:56
Forum: WIP
Topic: Roman Roads Previz
Replies: 7
Views: 4065

Roman Roads Previz

Hey everyone :) I am just working on a previz for a project. Its all done in Softimage, rendered in Redshift. Some of the models are freebes, so credits go to the turbosquid authors, textures are mostly from textures dot com. Rendertime with Dof and Volume on 2x 1080Ti and 1x 1080 about 2-4 minutes ...
by sant0s
11 Apr 2018, 17:39
Forum: Finished Work
Topic: Some of my new work :)
Replies: 33
Views: 17595

Re: Some of my new work :)

Very beautiful!
The animation, the light, modeling,... just great!
by sant0s
18 Mar 2018, 12:43
Forum: ICE
Topic: Retiming Alembic = crash
Replies: 1
Views: 637

Re: Retiming Alembic = crash

ah okay, I found out its the "generate strand trails" compound that makes problems.
I removed that compound and it works like a charme. :)
by sant0s
18 Mar 2018, 12:31
Forum: ICE
Topic: Retiming Alembic = crash
Replies: 1
Views: 637

Retiming Alembic = crash

Hello :) I have a question about retiming almbic. I exported a pointcloud with strands as alembic and than imported the file. Now I thought, I could put a "Multiply by Scalar" behind the "current frame" and make it slower or faster. As soon as I press play button, it crashes. Is ...
by sant0s
16 Mar 2018, 14:17
Forum: ICE
Topic: Simple flying, landing from geo to geo
Replies: 4
Views: 1141

Re: Simple flying, landing from geo to geo

Hey Milan,
thats perfect, thx!

I added some extra force on trigger to get something like flying, I think thats enough for that. :)

Cheers,
sant0s
by sant0s
16 Mar 2018, 13:00
Forum: ICE
Topic: Simple flying, landing from geo to geo
Replies: 4
Views: 1141

Simple flying, landing from geo to geo

Hey there :) I just freak out, since I actually wanna do something super easy but feels like super complicated. I want particles start on a geometry, fly to another geometry, start there again and fly to the final geometry. Should be a perfect job for emFlock. Problem is, that with emFlock the parti...
by sant0s
23 Feb 2018, 10:34
Forum: WIP
Topic: What are you working on?
Replies: 76
Views: 88021

Re: What are you working on?

Yea, thats next goal. Spherical VDB cloudscape based on the NASA texture. :)
by sant0s
23 Feb 2018, 10:17
Forum: WIP
Topic: What are you working on?
Replies: 76
Views: 88021

Re: What are you working on?

Here is a closer render of the clouds, I think thats closest distance without getting ugly:
clouds_closer.jpg
@Rob: Yea, I was suprised becouse I was focused to use VDB instead of SSS.
I used olegs VDB tool once. I like the result - but way more time to set up everything:
earth_clouds.jpg