Well the math behind color correction is quite easy to implement, ant the fractal is just a turbulence in ICE.
Cheers.
Search found 106 matches
- 22 Sep 2013, 03:53
- Forum: ICE
- Topic: ICE controling OGL vertex and polygon color?
- Replies: 8
- Views: 2795
- 12 Sep 2013, 02:17
- Forum: Open Discussion
- Topic: Bifröst on FXGuide
- Replies: 12
- Views: 3266
Re: Bifröst on FXGuide
Luc you mentioned that it is a newer aproach of Ice, so can you explain this a bit more ? Cause in other threads guys from SI mentioned that you can't just port Ice to maya cause of it's deep integration into xsi. So what is now the good/bad stuff about having this platfrom independent. From my und...
- 24 Aug 2013, 02:53
- Forum: News
- Topic: Autodesk goes Adobe
- Replies: 23
- Views: 4461
Re: Autodesk goes Adobe
"Bass stressed that Autodesk wasn't upending its existing model, but augmenting it"
Seems positive to me...
Seems positive to me...
- 07 Aug 2013, 07:48
- Forum: Programming
- Topic: Curve point constraint
- Replies: 11
- Views: 1655
Re: Curve point constraint
There is, you can modulate a cluster center op with a weight map, there also is some matrix multiplications for the offset,
and I'm not sure this operator is multitreaded.
and I'm not sure this operator is multitreaded.
- 07 Aug 2013, 06:05
- Forum: Programming
- Topic: Curve point constraint
- Replies: 11
- Views: 1655
Re: Curve point constraint
envelope is way faster than cluster center!
- 05 Aug 2013, 00:25
- Forum: General & Troubleshooting
- Topic: How are you guys doing with 2014? It seems very buggy to me.
- Replies: 86
- Views: 12562
Re: How are you guys doing with 2014? It seems very buggy to me.
Sp2 isn't going to help you in this case, the two fixed bugs were very specifics.
- 04 Aug 2013, 14:31
- Forum: News
- Topic: Some news from Siggraph
- Replies: 247
- Views: 33572
Re: Some news from Siggraph
The other main point is this: Ridiculous if you look at max today and its actual development, but the proposal was 10 years ago, and with ten years of development is not possible develop something like houdini (or a sort of) inside a software? ICE need about seven years if I'm not wrong. I may be w...
- 03 Aug 2013, 10:37
- Forum: Finished Work
- Topic: straship trooper
- Replies: 7
- Views: 1862
Re: straship trooper
Apprently they used SI not only for the faces but also for all the human character creation and animations. Maya for the bugs and BG, and 3DS for the effects.
- 01 Aug 2013, 05:56
- Forum: Finished Work
- Topic: straship trooper
- Replies: 7
- Views: 1862
straship trooper
I'm not sure this one has been posted: http://forums.luxology.com/topic.aspx?f=4&t=69447 http://www.youtube.com/watch?feature=player_detailpage&v=P3823VO9gG8 (for some reasons I can't include the video...) Moderator edit: Here you go! - HB [media]https://www.youtube.com/watch?v=P3823VO9gG8[/...
- 17 Jul 2013, 08:50
- Forum: Open Discussion
- Topic: metasurfaces (audio)
- Replies: 1
- Views: 517
Re: metasurfaces (audio)
The first company I worked for back in 1997 had a software where you could animate facial expression with this kind of control :) Each expression was a circle, you could move the circles so they were intersecting, and the result shape was an interpolation between the mouse position and the differant...
- 15 Jul 2013, 06:47
- Forum: Programming
- Topic: Materials without Shader Node
- Replies: 11
- Views: 2073
Re: Materials without Shader Node
Well search harder, it is in the SDK explorer in the advance tab...
- 15 Jul 2013, 03:34
- Forum: Programming
- Topic: Materials without Shader Node
- Replies: 11
- Views: 2073
Re: Materials without Shader Node
Falam , you're regulary asking for things that are just under you nose, it's clearly explained in the FindObjects documentation how to get the ClassID on an object. Anyway here's a trick for you, you can access any object inforamtions in the SDK explorer. Cheers A. Moderator edit: Please use screen...
- 05 Jul 2013, 08:56
- Forum: Plugins
- Topic: LivePaint plugin
- Replies: 56
- Views: 29512
Re: LivePaint plugin
Hi rnk,
Could you send me you mesh so I can have a look?
Cheers
A.
Could you send me you mesh so I can have a look?
Cheers
A.
- 27 Jun 2013, 07:25
- Forum: General & Troubleshooting
- Topic: How are you guys doing with 2014? It seems very buggy to me.
- Replies: 86
- Views: 12562
Re: How are you guys doing with 2014? It seems very buggy to me.
Did you reported it or sent the CER? This would help.
- 24 Jun 2013, 15:22
- Forum: Plugins
- Topic: Custom Opengl Icons primitives (SI 2014+)
- Replies: 6
- Views: 3140
Re: Custom Opengl Icons primitives (SI 2014+)
well there is not that much to show, it's just like the native implicit curve with a combo box, and an external file with primitive definitions that you can edit. I forgot to add, the array is 1D and formatted like this [x0,x1,x2,....y0,y1,y2,.....z1,z2,z3....] it's only drawing curves, you can have...
- 21 Jun 2013, 00:11
- Forum: Plugins
- Topic: Custom Opengl Icons primitives (SI 2014+)
- Replies: 6
- Views: 3140
Re: Custom Opengl Icons primitives
Sorry about that, so yes it's for Softimage 2014+ and you need 2012 redistributables?xsisupport wrote:Nobody ever wants to say what version they use
Also there is a little bug with the bounding box, I'll fix it this wek end.
Cheers,