Search found 106 matches

by Ahmidou
22 Sep 2013, 03:53
Forum: ICE
Topic: ICE controling OGL vertex and polygon color?
Replies: 8
Views: 2795

Re: ICE controling OGL vertex and polygon color?

Well the math behind color correction is quite easy to implement, ant the fractal is just a turbulence in ICE.
Cheers.
by Ahmidou
12 Sep 2013, 02:17
Forum: Open Discussion
Topic: Bifröst on FXGuide
Replies: 12
Views: 3266

Re: Bifröst on FXGuide

Luc you mentioned that it is a newer aproach of Ice, so can you explain this a bit more ? Cause in other threads guys from SI mentioned that you can't just port Ice to maya cause of it's deep integration into xsi. So what is now the good/bad stuff about having this platfrom independent. From my und...
by Ahmidou
24 Aug 2013, 02:53
Forum: News
Topic: Autodesk goes Adobe
Replies: 23
Views: 4461

Re: Autodesk goes Adobe

"Bass stressed that Autodesk wasn't upending its existing model, but augmenting it"
Seems positive to me...
by Ahmidou
07 Aug 2013, 07:48
Forum: Programming
Topic: Curve point constraint
Replies: 11
Views: 1655

Re: Curve point constraint

There is, you can modulate a cluster center op with a weight map, there also is some matrix multiplications for the offset,
and I'm not sure this operator is multitreaded.
by Ahmidou
07 Aug 2013, 06:05
Forum: Programming
Topic: Curve point constraint
Replies: 11
Views: 1655

Re: Curve point constraint

envelope is way faster than cluster center!
by Ahmidou
05 Aug 2013, 00:25
Forum: General & Troubleshooting
Topic: How are you guys doing with 2014? It seems very buggy to me.
Replies: 86
Views: 12562

Re: How are you guys doing with 2014? It seems very buggy to me.

Sp2 isn't going to help you in this case, the two fixed bugs were very specifics.
by Ahmidou
04 Aug 2013, 14:31
Forum: News
Topic: Some news from Siggraph
Replies: 247
Views: 33572

Re: Some news from Siggraph

The other main point is this: Ridiculous if you look at max today and its actual development, but the proposal was 10 years ago, and with ten years of development is not possible develop something like houdini (or a sort of) inside a software? ICE need about seven years if I'm not wrong. I may be w...
by Ahmidou
03 Aug 2013, 10:37
Forum: Finished Work
Topic: straship trooper
Replies: 7
Views: 1862

Re: straship trooper

Apprently they used SI not only for the faces but also for all the human character creation and animations. Maya for the bugs and BG, and 3DS for the effects.
by Ahmidou
01 Aug 2013, 05:56
Forum: Finished Work
Topic: straship trooper
Replies: 7
Views: 1862

straship trooper

I'm not sure this one has been posted: http://forums.luxology.com/topic.aspx?f=4&t=69447 http://www.youtube.com/watch?feature=player_detailpage&v=P3823VO9gG8 (for some reasons I can't include the video...) Moderator edit: Here you go! - HB [media]https://www.youtube.com/watch?v=P3823VO9gG8[/...
by Ahmidou
17 Jul 2013, 08:50
Forum: Open Discussion
Topic: metasurfaces (audio)
Replies: 1
Views: 517

Re: metasurfaces (audio)

The first company I worked for back in 1997 had a software where you could animate facial expression with this kind of control :) Each expression was a circle, you could move the circles so they were intersecting, and the result shape was an interpolation between the mouse position and the differant...
by Ahmidou
15 Jul 2013, 06:47
Forum: Programming
Topic: Materials without Shader Node
Replies: 11
Views: 2073

Re: Materials without Shader Node

Well search harder, it is in the SDK explorer in the advance tab...
by Ahmidou
15 Jul 2013, 03:34
Forum: Programming
Topic: Materials without Shader Node
Replies: 11
Views: 2073

Re: Materials without Shader Node

Falam , you're regulary asking for things that are just under you nose, it's clearly explained in the FindObjects documentation how to get the ClassID on an object. Anyway here's a trick for you, you can access any object inforamtions in the SDK explorer. Cheers A. Moderator edit: Please use screen...
by Ahmidou
05 Jul 2013, 08:56
Forum: Plugins
Topic: LivePaint plugin
Replies: 56
Views: 29512

Re: LivePaint plugin

Hi rnk,
Could you send me you mesh so I can have a look?

Cheers
A.
by Ahmidou
27 Jun 2013, 07:25
Forum: General & Troubleshooting
Topic: How are you guys doing with 2014? It seems very buggy to me.
Replies: 86
Views: 12562

Re: How are you guys doing with 2014? It seems very buggy to me.

Did you reported it or sent the CER? This would help.
by Ahmidou
24 Jun 2013, 15:22
Forum: Plugins
Topic: Custom Opengl Icons primitives (SI 2014+)
Replies: 6
Views: 3140

Re: Custom Opengl Icons primitives (SI 2014+)

well there is not that much to show, it's just like the native implicit curve with a combo box, and an external file with primitive definitions that you can edit. I forgot to add, the array is 1D and formatted like this [x0,x1,x2,....y0,y1,y2,.....z1,z2,z3....] it's only drawing curves, you can have...
by Ahmidou
21 Jun 2013, 00:11
Forum: Plugins
Topic: Custom Opengl Icons primitives (SI 2014+)
Replies: 6
Views: 3140

Re: Custom Opengl Icons primitives

xsisupport wrote:Nobody ever wants to say what version they use :)
Sorry about that, so yes it's for Softimage 2014+ and you need 2012 redistributables?
Also there is a little bug with the bounding box, I'll fix it this wek end.

Cheers,