Search found 619 matches

by origin
20 May 2013, 23:07
Forum: Programming
Topic: How to reference an operator's built-in fcurve
Replies: 4
Views: 1036

Re: How to reference an operator's built-in fcurve

// Select twistop and run script var prop = ActiveSceneRoot.AddProperty( "CustomProperty",false, "MyCustomParam") ; var proxypar = Selection(0).Parameters("profile"); var par = prop.AddProxyParameter( proxypar, "proxy_crv", "proxycurve"); prop.PPGLa...
by origin
20 May 2013, 14:13
Forum: Programming
Topic: How to reference an operator's built-in fcurve
Replies: 4
Views: 1036

Re: How to reference an operator's built-in fcurve

I don't fully understand what you want, but this is how I get move proportional fcurve CStatus getPropFcurve(FCurve &out_fc) //get move proportional fcurve { CSIObjectRefArray objArray = Application().FindObjects( siOperatorID ); Operator movprop; for ( LONG i=0; i<objArray.GetCount(); i++ ) { O...
by origin
16 May 2013, 21:26
Forum: Announcements
Topic: Blaster X HD by 2GMG (2 Guys Making Games) Over 400 Levels
Replies: 18
Views: 4575

Re: Blaster X HD by 2GMG (2 Guys Making Games) Over 400 Levels

Congratz on finishing the game! Hope it will sell well on appstore :)
by origin
15 May 2013, 17:51
Forum: Plugins
Topic: quickinset
Replies: 109
Views: 54612

Re: quickinset

Thanks. Forgot to mention you may need this if plugin won't load http://www.microsoft.com/en-us/download ... x?id=30679
by origin
14 May 2013, 22:01
Forum: Plugins
Topic: quickinset
Replies: 109
Views: 54612

Re: quickinset

Updated 1st post with small patch (File with comment " LATEST" ) -fixed some bugs with selection, multiple objects and others -removed selecting feature -tool now will extrude by clicking anywhere in viewport when component selection is not empty -repeat op key 'k' will work also after re-...
by origin
13 May 2013, 04:28
Forum: Modeling
Topic: Maya New Tools - Name ?
Replies: 11
Views: 1985

Re: Maya New Tools - Name ?

What's Maya?
by origin
10 May 2013, 11:37
Forum: Programming
Topic: C++ custom tool SDK programming tip
Replies: 33
Views: 8340

Re: C++ custom tool SDK programming tip

I think it's dependand whenever raycasting cache (generated with GetRaycastIntersection...) is cleared or not. It's cleared when you lose scope of your PolygonMesh variable. So best bet is to run SetupPoint.. in customtool's Setup function (and maybe in SelectionChange event) with PolygonMesh being ...
by origin
09 May 2013, 15:24
Forum: Plugins
Topic: LivePaint plugin
Replies: 56
Views: 29464

Re: LivePaint plugin

Thanks!
Bugs so far
- changing brush size is bugged (diameter is not clipped to viewport, can be < 0 size )
- brush position and point selection is not multipled by source object srt matrix
- it was compiled with debug?
by origin
04 May 2013, 23:05
Forum: Announcements
Topic: Announcing Redshift - Biased GPU Renderer
Replies: 157
Views: 42688

Re: Announcing Redshift - Biased GPU Renderer

What is slow, what is fast? What scene complexity? Exterior, interior? A car in exterior shot - a benchmark for all gpu renderers? ;) If it takes second for octane to render a scene, why all the renders in their gallery are either supernoisy or noisy? http://render.otoy.com/forum/viewtopic.php?f=5&a...
by origin
02 May 2013, 19:32
Forum: General & Troubleshooting
Topic: How are you guys doing with 2014? It seems very buggy to me.
Replies: 86
Views: 12561

Re: How are you guys doing with 2014? It seems very buggy to me.

Would this fix syflex problem? originalpp is pointposition stored on modelling stack icetree
by origin
01 May 2013, 12:21
Forum: ICE
Topic: Lagoa No Slip and Static Friction not working - help!
Replies: 11
Views: 1851

Re: Lagoa No Slip and Static Friction not working - Fix found

time step never worked for me, at least for moving objects. I also went for high fps, up to 2000. There is also native icetree substep property since 2013 or 2012, might be worth checking out.
by origin
29 Apr 2013, 14:21
Forum: Open Discussion
Topic: Just for fun - Real ICE strands
Replies: 2
Views: 578

Re: Just for fun - Real ICE strands

nature is amazing :)
by origin
29 Apr 2013, 14:14
Forum: Plugins
Topic: mesh paint
Replies: 97
Views: 52600

Re: mesh paint

It's working in 2014 okay...By default you paint WITH selected objects on grid+objects over mouse. If object popup in weird position your source objects' pivot might be not in the centre of object.
by origin
26 Apr 2013, 15:59
Forum: Open Discussion
Topic: AD subscription
Replies: 72
Views: 7958

Re: AD subscription

you can resell origin/steam games without a problem?
by origin
25 Apr 2013, 21:29
Forum: Open Discussion
Topic: small annoying things
Replies: 48
Views: 4378

Re: small annoying things

So basically we are missing some kind of post-modelling stack, where u could pin/rearrange ops.
by origin
24 Apr 2013, 18:18
Forum: News
Topic: 3DsMax ICE
Replies: 2
Views: 950

Re: 3DsMax ICE

This is box#3 plugin, available for few years now, bought and repackaged with different name by autodesk (same with mparticles = physx). Particle flow wasnt touched since AD bought it in 2003.
Genome +thinking particles is closer to ICE btw