Unfortunately it does the same thing here. Tested with a 2011 scene and it hangs a few secs more in 2012 until it starts rendering.
What is even more peculiar to me, is that the scene took more time to load in 2012 also. A lot more...
Search found 605 matches
- 09 Apr 2011, 15:53
- Forum: Open Discussion
- Topic: Softimage 2012 Experiences
- Replies: 169
- Views: 27440
- 04 Apr 2011, 00:31
- Forum: ICE
- Topic: Getting into ICE
- Replies: 2
- Views: 1009
Re: Getting into ICE
I've solved the problem using a "point in volume" and a "if" condition. "point in volume" was the node that I wasn't aware of it seems.
Oh well, one thing learned one million to go.
Thanks.
Oh well, one thing learned one million to go.
Thanks.
- 03 Apr 2011, 11:06
- Forum: ICE
- Topic: Getting into ICE
- Replies: 2
- Views: 1009
Getting into ICE
Ok, several years had passed since ICE got into XSI and until little time ago I've been sniffing but nothing more. Recently I've decided to plunge into it but so far it's not working as it seems that I just can't figure how to think ICE and given the fact that I have some programming background it's...
- 28 Mar 2011, 18:36
- Forum: News
- Topic: Mental ray 3.9 features list
- Replies: 21
- Views: 4609
Re: Mental ray 3.9 features list
Hey Maximus, I don't know if you intended this but you're supporting my point with what you just said.
Thanks anyway
Thanks anyway
- 28 Mar 2011, 17:38
- Forum: News
- Topic: Mental ray 3.9 features list
- Replies: 21
- Views: 4609
Re: Mental ray 3.9 features list
As far as I know XSI didn't have all mray features revealed to user (as max did) so I could say only with the name was on par with its sister.
Hm, now that you've told me that, I believe 2012 won't be any different.
Hm, now that you've told me that, I believe 2012 won't be any different.
- 28 Mar 2011, 07:10
- Forum: News
- Topic: Mental ray 3.9 features list
- Replies: 21
- Views: 4609
Re: Mental ray 3.9 features list
realy? nice!luceric wrote:Softimage, Maya and Max 2012 have 3.9.1.37 and therefore all the bug fixes included in that list and the new shader APIs and internal enhancements listed in the first post
first time in history when SI has the same (newest) version as max and/or maya, i believe.
- 25 Mar 2011, 22:29
- Forum: Rendering
- Topic: Mray & Battle LA
- Replies: 4
- Views: 1076
Re: Mray & Battle LA
I think I'll just have to resort to that: post
Splitting the heli into multiple pieces - while simple and straight forward - might be the killer (uncool factor) for this approach. I'll just play around and let you know what I've come up with.
Splitting the heli into multiple pieces - while simple and straight forward - might be the killer (uncool factor) for this approach. I'll just play around and let you know what I've come up with.
- 25 Mar 2011, 21:30
- Forum: Rendering
- Topic: Mray & Battle LA
- Replies: 4
- Views: 1076
Re: Mray & Battle LA
Thanks for your fast respond, Hirazi. Unfortunately, this doesn't solve my problem. I've switched to linear, played with exponent value, attenuation values in both linear and exponential instances and none appears to work. My case is this: i have one stroboscopic light on the tale of an helicopter. ...
- 25 Mar 2011, 20:28
- Forum: Rendering
- Topic: Mray & Battle LA
- Replies: 4
- Views: 1076
Mray & Battle LA
Not really, the title is intended to be misleading LOL in order to catch your attention and I apologize for this. :) This is about a problem I'm currently having: when I apply a Property> Lens Flare to a point light it seems that if I activate light attenuation on the soft_light shader, the lens eff...
- 10 Jan 2011, 17:52
- Forum: News
- Topic: CGSociety - CGRetrospective 2010
- Replies: 5
- Views: 1498
Re: CGSociety - CGRetrospective 2010
While I'm very happy about this, I'm wondering who makes that top and based on what. Maybe the answer to my wondering is easy to find but I'm feeling ignorant right now and don' like to google. Is it possible that Autodesk has something to do with this?
- 27 Sep 2010, 12:39
- Forum: General & Troubleshooting
- Topic: Spacepilot (Pro) Softimage 2011.5
- Replies: 21
- Views: 4742
Re: Spacepilot Pro Softimage
In my always right opinion (hahaha), these toys are... well toys. At least when we're talking about working in 3d apps like XSI. Some CAD apps may benefit them but I'm not so sure about that. One neat gadget cannot replace the good old infinite times proven keyboard.
- 20 Sep 2010, 11:59
- Forum: Open Discussion
- Topic: OK, so the sky isn't falling, but AD isn't marketing SI well
- Replies: 124
- Views: 13755
Re: OK, so the sky isn't falling, but AD isn't marketing SI well
I think we should be a bit more optimistic about XSI's future as it's exposed to new users constantly and being the great software we long term users know it is, I have no doubt that it will conquer the hearts of all who will come in contact with XSI. If AD doesn't do something really stupid (like d...
- 06 Aug 2009, 18:11
- Forum: Open Discussion
- Topic: Hello gang!
- Replies: 2
- Views: 1256
Hello gang!
First of all I want to say "hi everybody".
So... Hi everybody!
Nice to see another community here. I hope it will grow and become a very large one.
Have a wonderful day and see you soon on the forums.
So... Hi everybody!
Nice to see another community here. I hope it will grow and become a very large one.
Have a wonderful day and see you soon on the forums.