Search found 113 matches
- 22 Jan 2014, 19:45
- Forum: ICE
- Topic: Lagoa Sand !?
- Replies: 13
- Views: 1124
Re: Lagoa Sand !?
Amin compound its not covering real sand behaviour as i have said in my previous post, those settings are coming out of the box from lagoa already, what i searching is how to achive a more photorealistic look, the one for example you can see in Lagoa trailer, i talk about custom shapes, randomize po...
- 22 Jan 2014, 11:43
- Forum: ICE
- Topic: Lagoa Sand !?
- Replies: 13
- Views: 1124
Re: Lagoa Sand !?
thanks sant0s i am dumb, i tried that before, but for some reasons i couldnt plug the node into the right slot, now apparently i did something wrong in first place...
thanks again
btw how you randomize the size of the particles?
thanks again
btw how you randomize the size of the particles?
- 22 Jan 2014, 10:16
- Forum: ICE
- Topic: Lagoa Sand !?
- Replies: 13
- Views: 1124
Re: Lagoa Sand !?
@Bullit first two places i have checked vimeo and youtube :D seems there is nothing on the subject in terms of tutorials, third place i checked google groups of exocortex, nothing there too.. @caledonian_tartan thanks i did pass on to it, but this resamble more of a basic template for creating sands...
- 22 Jan 2014, 09:11
- Forum: ICE
- Topic: Lagoa Sand !?
- Replies: 13
- Views: 1124
Lagoa Sand !?
Hello,
does anybody have a preset or generally speaking settings to create sand with lagoa? i have made few tests, but i dont know what particular value could create the correct look of sand.
thank you for your support.
does anybody have a preset or generally speaking settings to create sand with lagoa? i have made few tests, but i dont know what particular value could create the correct look of sand.
thank you for your support.
- 21 Jan 2014, 08:41
- Forum: ICE
- Topic: syflex wind controllers
- Replies: 5
- Views: 906
Re: syflex wind controllers
@EricTRocks yeah i had initially, but i was after a more natural look
@Daniel Brassard as far as i know a dynamic or simulated objects (the petal) can't be constraint to anything, maybe i am wrong..
@Daniel Brassard as far as i know a dynamic or simulated objects (the petal) can't be constraint to anything, maybe i am wrong..
- 20 Jan 2014, 20:37
- Forum: ICE
- Topic: syflex wind controllers
- Replies: 5
- Views: 906
syflex wind controllers
Hello guys,
there is any way to have more control over the syflex wind? i am trying to have a petal to gently float from a point to another doing a "sort" of leaf path, but the wind controller its way to imprecise to rely only on that...any suggestions?
Thank you
there is any way to have more control over the syflex wind? i am trying to have a petal to gently float from a point to another doing a "sort" of leaf path, but the wind controller its way to imprecise to rely only on that...any suggestions?
Thank you
- 20 Jan 2014, 15:43
- Forum: Rigging & Face Robot
- Topic: adding controller after rigging
- Replies: 11
- Views: 1941
Re: adding controller after rigging
thanks, i will let you know for sure ;)
- 20 Jan 2014, 09:43
- Forum: Rigging & Face Robot
- Topic: adding controller after rigging
- Replies: 11
- Views: 1941
Re: adding controller after rigging
Hey, thank you for taking the time to do the tutorials SpookyMunky, much apreciated... thing is i am sure my characters have somethings wrong, cause i was already doing the same process, but i am sure now that its a bug coming from have switch 3 different versione of xsi and 2 of gear along the way ...
- 18 Jan 2014, 21:41
- Forum: Rigging & Face Robot
- Topic: Deformation on lower jaw rig
- Replies: 13
- Views: 2235
Re: Deformation on lower jaw rig
actually i did something different, i have taken the nulls with the kine state and parent them directly to the group null copy/pasting theyre original position into the new group (cause they where switching to the zero point of the newly group) they keep they're original position that way... thank y...
- 18 Jan 2014, 18:31
- Forum: Rigging & Face Robot
- Topic: Deformation on lower jaw rig
- Replies: 13
- Views: 2235
Re: Deformation on lower jaw rig
i guess i am doing something wrong then, cause if i take the controller with the static kine state and parent them to the "group" controller they go out of theyre original position and screw the mesh...
- 18 Jan 2014, 16:53
- Forum: Rigging & Face Robot
- Topic: Deformation on lower jaw rig
- Replies: 13
- Views: 2235
Re: Deformation on lower jaw rig
Thank you Sil3 for the tip, so for the upper face you think that only a bone linked with the jaw bone could work for the deformation? i will try that now About the sticky lips i have made a compound in ice, but that one seems not yet working properly ( specifically considering that now sticks the li...
- 18 Jan 2014, 10:08
- Forum: Rigging & Face Robot
- Topic: Deformation on lower jaw rig
- Replies: 13
- Views: 2235
Re: Deformation on lower jaw rig
Thank you guys, i actually saw the dorritos video and i have found it back then really cool, i have not being totally clear and i am sorry. What i meant in my request is that if you check carefully the jaw area and lips of the video reference, the overall look of the face is of a generally speaking ...
- 18 Jan 2014, 00:34
- Forum: Rigging & Face Robot
- Topic: Deformation on lower jaw rig
- Replies: 13
- Views: 2235
Re: Deformation on lower jaw rig
thats an amazing exercise of "theory" but i would need something more "practic" i know how to setup a rig and constraint, but this is a bit more of an excercise....so i need more practical examples if possible. actually i am not speaking about sticky lips only, but on the possibi...
- 18 Jan 2014, 00:25
- Forum: ICE
- Topic: visualizing point id
- Replies: 4
- Views: 752
Re: visualizing point id
thank you xsisupport...
- 17 Jan 2014, 22:41
- Forum: ICE
- Topic: visualizing point id
- Replies: 4
- Views: 752
Re: visualizing point id
thanks pancho for the help! ah! i like that user name ehe
i am dumb i have found that i can do it automatically in xsi without ice...
i am dumb i have found that i can do it automatically in xsi without ice...
- 17 Jan 2014, 22:14
- Forum: ICE
- Topic: visualizing point id
- Replies: 4
- Views: 752
visualizing point id
Hello,
how do you visualize the point id of a mesh with ice? i have totally forgot it
how do you visualize the point id of a mesh with ice? i have totally forgot it