Nah that's not me!
But if you go there, you will find a really good tutorial series by the very talented Thiago Costa. I recommend you go for it!
Search found 87 matches
- 18 Jun 2009, 04:12
- Forum: ICE
- Topic: point position
- Replies: 16
- Views: 3737
- 16 Jun 2009, 17:53
- Forum: ICE
- Topic: knit the strand
- Replies: 54
- Views: 34498
Re: knit the strand
Nice work!
- 16 Jun 2009, 17:52
- Forum: ICE
- Topic: point position
- Replies: 16
- Views: 3737
Re: point position
Ok, here's a little compound that will give you the point position by ID on any input geometry (pointcloud or mesh). It also takes the object's SRT into account. There would be better ways if you want to deal with the whole data set on the input geo, but this should give you a start. Get Geo PointPo...
- 12 Jun 2009, 07:23
- Forum: ICE
- Topic: point position
- Replies: 16
- Views: 3737
Re: point position
that wasn't so simple after all :-o . Thanks a lot! btw I have subscribed to your online tutorial and i must admit i am still learning a lot from it is...REALLY helpfull. thanks again. Hey, no problem! Yeah, the Softimage|ICE-slogan "Code less, create more" comes to mind. In this case it ...
- 11 Jun 2009, 13:14
- Forum: ICE
- Topic: point position
- Replies: 16
- Views: 3737
Re: point position
Get Data node -> Explorer->Expand the PointCloud->Expand Point Cloud->PointPosition I *Think* Burgy That'll give you the whole data set of points from the other cloud, which you can't use without switching contexts. If the number of points between clouds doesn't match, then switch context won't wor...
- 10 Jun 2009, 20:51
- Forum: ICE
- Topic: Soft transitions between states
- Replies: 3
- Views: 1518
Re: Soft transitions between states
Hi,
one way would be to store the attributes that you mean to change, upon entering the state. Then base all modifications on those initial values.
one way would be to store the attributes that you mean to change, upon entering the state. Then base all modifications on those initial values.
- 09 Jun 2009, 01:50
- Forum: News
- Topic: Welcome..!
- Replies: 65
- Views: 38409
Re: Welcome..!
Now, this is a forum that's pleasing on the eyes. Good job!
So long 'Area'...we hardly knew ye!
So long 'Area'...we hardly knew ye!