Search found 53 matches

by Squizmek
16 Dec 2009, 19:50
Forum: ICE Compounds
Topic: Create Grass
Replies: 31
Views: 21763

Re: Create Grass

wow, looks like it's really fast for raytracing!
by Squizmek
16 Dec 2009, 14:37
Forum: Announcements
Topic: Kristinka C
Replies: 74
Views: 42984

Re: Kristinka C

rray wrote:I have a lot of heads lying around that need a little hairdo :ymbilly:
heads lying around -> 8-x 8-x 8-x 8-x

Thanks for sharing your compounds mathaeus! Very nice work!
by Squizmek
11 Dec 2009, 17:51
Forum: Announcements
Topic: mbFeatherTools 2.0
Replies: 19
Views: 5699

Re: mbFeatherTools Released

Version 1.10 is released!
More info at the first post
by Squizmek
09 Dec 2009, 15:18
Forum: Modeling
Topic: sofa cushions & pillows, any tips for realistic wrinkles?
Replies: 20
Views: 7658

Re: sofa cushions & pillows, any tips for realistic wrinkles?

I can see from your pictures that syflex works quite well for making wrinkles. The big problem with simulation is the artistic control. It can get very time consuming to tweak the simulation parameters over and over and running the simulation again. I have heard maya's ncloth is the best, followed b...
by Squizmek
09 Dec 2009, 13:32
Forum: Announcements
Topic: mbFeatherTools 2.0
Replies: 19
Views: 5699

Re: mbFeatherTools Released

and another update.
for everyone interested there's a feature tour that gives you a more detailed view on the workflow of mbFeatherTools and its features. you can also see some of the upcoming features of version 1.10.

http://vimeo.com/8053532
by Squizmek
04 Dec 2009, 19:41
Forum: FX-Tree
Topic: Image Blend PlugIn[Gblend]
Replies: 2
Views: 6390

Re: Image Blend PlugIn[Gblend]

thanks for posting this!
I can't read japanese letters but I will try out the blending modes \m/
by Squizmek
03 Dec 2009, 19:36
Forum: Materials & Shaders
Topic: OpenGL Transparency
Replies: 5
Views: 1503

Re: OpenGL Transparency

I found out that the polyons get sorted by their ID if they're all in one mesh, so the trick is to have the higher IDs near the camera and the lower IDs in the background.

It seems like XSI doesn't do any depth-sorting by itself.... what a pity :-w
by Squizmek
03 Dec 2009, 14:51
Forum: ICE Compounds
Topic: Create Grass
Replies: 31
Views: 21763

Re: Create Grass

nassosy wrote: from the the few render tests i did,
i would say that strands have a slight advantage
cool, thanks again for sharing.
by Squizmek
03 Dec 2009, 14:49
Forum: Modeling
Topic: sofa cushions & pillows, any tips for realistic wrinkles?
Replies: 20
Views: 7658

Re: sofa cushions & pillows, any tips for realistic wrinkles?

Check your links, they don't work.

I would model the wrinkles in ZBrush and then switch back to XSI, or if you have to do it in XSI, add cuts where you want the wrinkles and pull them in with proportional transform?
by Squizmek
03 Dec 2009, 14:43
Forum: Materials & Shaders
Topic: OpenGL Transparency
Replies: 5
Views: 1503

Re: OpenGL Transparency

Nobody able to help?
A DirectX shader would work too! I tried the "MaxViewportShader 1.1" and the shading works, but not the transparency :(
by Squizmek
03 Dec 2009, 13:53
Forum: ICE Compounds
Topic: Create Grass
Replies: 31
Views: 21763

Re: Create Grass

Very nice! Looks very promising!
I will download it and try it out next time I need grass.

Did anybody do a benchmark yet to compare strands with XSI Hair?
It would be interesting how each system performs in the viewport and at rendertime.
by Squizmek
01 Dec 2009, 20:48
Forum: Plugins
Topic: PolyMesh Duplicator v1.2.1
Replies: 65
Views: 45861

Re: PolyMesh Duplicator v1.1

I just wrote a tutorial that also makes use of this plugin.

http://feathertools.michael-buettner.co ... cloth.html

edit: I "tagged" your link (inbetween URL-Tags) - why? look here - HB
by Squizmek
01 Dec 2009, 20:14
Forum: Announcements
Topic: mbFeatherTools 2.0
Replies: 19
Views: 5699

Re: mbFeatherTools Released

Here is a tutorial on how to make deforming feathers.

ICE/Syflex Tutorial
http://feathertools.michael-buettner.co ... cloth.html
by Squizmek
01 Dec 2009, 19:29
Forum: Materials & Shaders
Topic: OpenGL Transparency
Replies: 5
Views: 1503

OpenGL Transparency

Hi all! I'm trying to make an OpenGL shader that will allow drawing several polygons with alphamaps behind each other. Transparency in OpenGL is a basic problem. Read more on it here: http://www.opengl.org/wiki/Transparency_Sorting I think any of those tricks described on the wiki would be perfect! ...
by Squizmek
17 Nov 2009, 18:14
Forum: Finished Work
Topic: Futura Kitchen
Replies: 6
Views: 3588

Re: Futura Kitchen

very awesome rendering! :ymapplause:
I agree with owei on the floor.
how long did one picture take to render?
by Squizmek
17 Nov 2009, 14:31
Forum: Plugins
Topic: PolyMesh Duplicator v1.2.1
Replies: 65
Views: 45861

Re: PolyMesh Duplicator v1.1

First of all the plugin doesn't instance, it duplicates (makes extra copies independent of the original) and it operates on a single PolyMesh at a time. if you want random instancing of groups, ICE already has this functionality built-in ... Yes, ICE makes instances, and your plugin makes duplicate...