Search found 53 matches
- 16 Dec 2009, 19:50
- Forum: ICE Compounds
- Topic: Create Grass
- Replies: 31
- Views: 21763
Re: Create Grass
wow, looks like it's really fast for raytracing!
- 16 Dec 2009, 14:37
- Forum: Announcements
- Topic: Kristinka C
- Replies: 74
- Views: 42984
Re: Kristinka C
heads lying around ->rray wrote:I have a lot of heads lying around that need a little hairdo
Thanks for sharing your compounds mathaeus! Very nice work!
- 11 Dec 2009, 17:51
- Forum: Announcements
- Topic: mbFeatherTools 2.0
- Replies: 19
- Views: 5699
Re: mbFeatherTools Released
Version 1.10 is released!
More info at the first post
More info at the first post
- 09 Dec 2009, 15:18
- Forum: Modeling
- Topic: sofa cushions & pillows, any tips for realistic wrinkles?
- Replies: 20
- Views: 7658
Re: sofa cushions & pillows, any tips for realistic wrinkles?
I can see from your pictures that syflex works quite well for making wrinkles. The big problem with simulation is the artistic control. It can get very time consuming to tweak the simulation parameters over and over and running the simulation again. I have heard maya's ncloth is the best, followed b...
- 09 Dec 2009, 13:32
- Forum: Announcements
- Topic: mbFeatherTools 2.0
- Replies: 19
- Views: 5699
Re: mbFeatherTools Released
and another update.
for everyone interested there's a feature tour that gives you a more detailed view on the workflow of mbFeatherTools and its features. you can also see some of the upcoming features of version 1.10.
http://vimeo.com/8053532
for everyone interested there's a feature tour that gives you a more detailed view on the workflow of mbFeatherTools and its features. you can also see some of the upcoming features of version 1.10.
http://vimeo.com/8053532
- 04 Dec 2009, 19:41
- Forum: FX-Tree
- Topic: Image Blend PlugIn[Gblend]
- Replies: 2
- Views: 6390
Re: Image Blend PlugIn[Gblend]
thanks for posting this!
I can't read japanese letters but I will try out the blending modes
I can't read japanese letters but I will try out the blending modes
- 03 Dec 2009, 19:36
- Forum: Materials & Shaders
- Topic: OpenGL Transparency
- Replies: 5
- Views: 1503
Re: OpenGL Transparency
I found out that the polyons get sorted by their ID if they're all in one mesh, so the trick is to have the higher IDs near the camera and the lower IDs in the background.
It seems like XSI doesn't do any depth-sorting by itself.... what a pity
It seems like XSI doesn't do any depth-sorting by itself.... what a pity
- 03 Dec 2009, 14:51
- Forum: ICE Compounds
- Topic: Create Grass
- Replies: 31
- Views: 21763
Re: Create Grass
cool, thanks again for sharing.nassosy wrote: from the the few render tests i did,
i would say that strands have a slight advantage
- 03 Dec 2009, 14:49
- Forum: Modeling
- Topic: sofa cushions & pillows, any tips for realistic wrinkles?
- Replies: 20
- Views: 7658
Re: sofa cushions & pillows, any tips for realistic wrinkles?
Check your links, they don't work.
I would model the wrinkles in ZBrush and then switch back to XSI, or if you have to do it in XSI, add cuts where you want the wrinkles and pull them in with proportional transform?
I would model the wrinkles in ZBrush and then switch back to XSI, or if you have to do it in XSI, add cuts where you want the wrinkles and pull them in with proportional transform?
- 03 Dec 2009, 14:43
- Forum: Materials & Shaders
- Topic: OpenGL Transparency
- Replies: 5
- Views: 1503
Re: OpenGL Transparency
Nobody able to help?
A DirectX shader would work too! I tried the "MaxViewportShader 1.1" and the shading works, but not the transparency
A DirectX shader would work too! I tried the "MaxViewportShader 1.1" and the shading works, but not the transparency
- 03 Dec 2009, 13:53
- Forum: ICE Compounds
- Topic: Create Grass
- Replies: 31
- Views: 21763
Re: Create Grass
Very nice! Looks very promising!
I will download it and try it out next time I need grass.
Did anybody do a benchmark yet to compare strands with XSI Hair?
It would be interesting how each system performs in the viewport and at rendertime.
I will download it and try it out next time I need grass.
Did anybody do a benchmark yet to compare strands with XSI Hair?
It would be interesting how each system performs in the viewport and at rendertime.
- 01 Dec 2009, 20:48
- Forum: Plugins
- Topic: PolyMesh Duplicator v1.2.1
- Replies: 65
- Views: 45861
Re: PolyMesh Duplicator v1.1
I just wrote a tutorial that also makes use of this plugin.
http://feathertools.michael-buettner.co ... cloth.html
edit: I "tagged" your link (inbetween URL-Tags) - why? look here - HB
http://feathertools.michael-buettner.co ... cloth.html
edit: I "tagged" your link (inbetween URL-Tags) - why? look here - HB
- 01 Dec 2009, 20:14
- Forum: Announcements
- Topic: mbFeatherTools 2.0
- Replies: 19
- Views: 5699
Re: mbFeatherTools Released
Here is a tutorial on how to make deforming feathers.
ICE/Syflex Tutorial
http://feathertools.michael-buettner.co ... cloth.html
ICE/Syflex Tutorial
http://feathertools.michael-buettner.co ... cloth.html
- 01 Dec 2009, 19:29
- Forum: Materials & Shaders
- Topic: OpenGL Transparency
- Replies: 5
- Views: 1503
OpenGL Transparency
Hi all! I'm trying to make an OpenGL shader that will allow drawing several polygons with alphamaps behind each other. Transparency in OpenGL is a basic problem. Read more on it here: http://www.opengl.org/wiki/Transparency_Sorting I think any of those tricks described on the wiki would be perfect! ...
- 17 Nov 2009, 18:14
- Forum: Finished Work
- Topic: Futura Kitchen
- Replies: 6
- Views: 3588
Re: Futura Kitchen
very awesome rendering!
I agree with owei on the floor.
how long did one picture take to render?
I agree with owei on the floor.
how long did one picture take to render?
- 17 Nov 2009, 14:31
- Forum: Plugins
- Topic: PolyMesh Duplicator v1.2.1
- Replies: 65
- Views: 45861
Re: PolyMesh Duplicator v1.1
First of all the plugin doesn't instance, it duplicates (makes extra copies independent of the original) and it operates on a single PolyMesh at a time. if you want random instancing of groups, ICE already has this functionality built-in ... Yes, ICE makes instances, and your plugin makes duplicate...