Search found 113 matches

by hidalgo
19 Feb 2014, 19:36
Forum: ICE
Topic: houdini .sim particles into xsi!
Replies: 14
Views: 2324

Re: houdini .sim particles into xsi!

bin files are mesh files (geometry) i need the particles, otherwise i can export directly into alembic for a solid mesh..my problem is that i have already a .sim sequence simulated and i wanted to avoid re simulating it out, but i guess i should..
by hidalgo
19 Feb 2014, 18:03
Forum: ICE
Topic: houdini .sim particles into xsi!
Replies: 14
Views: 2324

houdini .sim particles into xsi!

Hello guys

sorry if thats posted in the wrong section, i wanted to ask if anybody knows any reliable way to import .sim particle simulation from houdini inside xsi? i could try importing the vdb, but that would require me a further simulation which i would love to avoid if possible.

Thanks
by hidalgo
16 Feb 2014, 13:35
Forum: Modeling
Topic: snapping points at 0 AXYS
Replies: 6
Views: 1704

Re: snapping points at 0 AXYS

thanks man, i actually wrote it already in my post above :D
by hidalgo
16 Feb 2014, 09:27
Forum: Modeling
Topic: snapping points at 0 AXYS
Replies: 6
Views: 1704

Re: snapping points at 0 AXYS

Thanks for the help AceMastermind those will come handy
by hidalgo
15 Feb 2014, 18:08
Forum: Modeling
Topic: snapping points at 0 AXYS
Replies: 6
Views: 1704

Re: snapping points at 0 AXYS

thanks Hirazi, actually that trick was not working i tried, but for anybody like me who have found himself on the same problem, its enough to select the point go to scale set it to global and un thick COG then in the scale value (for example x) type 0 and voila' the points are all at zero.
by hidalgo
15 Feb 2014, 17:13
Forum: Modeling
Topic: snapping points at 0 AXYS
Replies: 6
Views: 1704

snapping points at 0 AXYS

Hey guys, seems crazy, but i can't find a way to snap a bounch of points all, for example to the 0 point on the x axys, i can do it for one single point, but if i grab them all and type in the transform 0 they dont go to 0, but move proportionally to theyre original position, i have search for the s...
by hidalgo
28 Jan 2014, 08:33
Forum: ICE
Topic: Cache on enveloped objects!?
Replies: 8
Views: 710

Re: Cache on enveloped objects!?

that sound a bit tricky :D

at the moment Kp makes the job done, but as i said i am sure there is a "newer" and fresher approach to that!!
by hidalgo
27 Jan 2014, 22:08
Forum: ICE
Topic: Cache on enveloped objects!?
Replies: 8
Views: 710

Re: Cache on enveloped objects!?

actually i tried that too, but the enveloped mesh get somehow distorted as soon as i apply the .pc2 file, kind of weird..by now only kP works, but its really old and doesnt have any chance of visualizing the clip...
by hidalgo
27 Jan 2014, 21:59
Forum: ICE
Topic: Cache on enveloped objects!?
Replies: 8
Views: 710

Re: Cache on enveloped objects!?

well, thing is that i can't see any operator below or over the stack, with the exception of the mixeroperator (which should be the one) but putting it below the envelope seems to not affect it anyhow..
by hidalgo
27 Jan 2014, 21:50
Forum: ICE
Topic: Cache on enveloped objects!?
Replies: 8
Views: 710

Re: Cache on enveloped objects!?

well thats not totally true, in xsi you know better then me that for example you need to point cache facerobot in order to use it on an enveloped character, i am not using facerobot, but i have anyway a character with a facial animation done separately from the body, therefore i need to have an enve...
by hidalgo
27 Jan 2014, 21:10
Forum: ICE
Topic: Cache on enveloped objects!?
Replies: 8
Views: 710

Cache on enveloped objects!?

Same old question, how do you apply a point cache file into an enveloped object in local space instead of global? after applying the cache to my object the mesh jumps back to his original position leaving the envelope....and me totally amazed.

thanks for the help
by hidalgo
24 Jan 2014, 13:52
Forum: ICE
Topic: hair resetting size, brush etc.
Replies: 2
Views: 341

Re: hair resetting size, brush etc.

Ah! so simple....yet so complicated :D

That do the trick!! thank you man!
by hidalgo
24 Jan 2014, 12:15
Forum: ICE
Topic: hair resetting size, brush etc.
Replies: 2
Views: 341

hair resetting size, brush etc.

Hello guys and gals i am experiencing a really weird problem, i have put eyebrows to my character trough a geometry i have built outside the main mesh, attaching that mesh with a cluster on the main mesh to later fix eventual problems with shapes, after all that (which works perfectly) i have add ha...
by hidalgo
24 Jan 2014, 09:31
Forum: ICE
Topic: Lagoa Sand !?
Replies: 13
Views: 1124

Re: Lagoa Sand !?

Well the "sand compound" its a tool, but its nothing more then the basic lagoa setup+lagoa granular node, but to reach a, so to say, advance look, you need to tweek parameters much more and customize the particle look and feel, i am trying to make some experiments and i am comparing houdin...
by hidalgo
24 Jan 2014, 08:24
Forum: ICE
Topic: Lagoa Sand !?
Replies: 13
Views: 1124

Re: Lagoa Sand !?

cause they show advance settings, the one you usually use in production, actually the one i need, therefore they keep them for themselfs..
by hidalgo
23 Jan 2014, 21:28
Forum: ICE
Topic: Lagoa Sand !?
Replies: 13
Views: 1124

Re: Lagoa Sand !?

that link you have its the link, first scene, sand/dirt i have seen other example though like this one