Search found 1776 matches
- 23 Mar 2020, 19:35
- Forum: Open Discussion
- Topic: How to -precisely- post the forum thumbnail preview at the top bar?
- Replies: 9
- Views: 1610
Re: How to -precisely- post the forum thumbnail preview at the top bar?
Yes all manual I mean it's total 5 minutes of work per month or so. (It wasn't worth creating a special form which would've taken one or two hours probably)
- 23 Mar 2020, 19:29
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 408177
Re: Cycles for Softimage
nice update! Thank you for keeping this around, can't wait to try Sycles with my new PC.
- 23 Mar 2020, 13:19
- Forum: Feedback
- Topic: STAY SAFE, SANE & HEALTHY!!!
- Replies: 13
- Views: 163474
Re: STAY SAFE, SANE & HEALTHY!!!
Thanks, same to you! !
About the sane part, it seems important for everyone to be able to communicate during these days, too - so our little XSI board could be of some use here, too.
About the sane part, it seems important for everyone to be able to communicate during these days, too - so our little XSI board could be of some use here, too.
- 23 Mar 2020, 13:13
- Forum: Plugins
- Topic: Pin Points
- Replies: 11
- Views: 12413
Re: Pin Points
Hey thanks for using it! It sound good. I'll check if it's easy to make
- 19 Mar 2020, 15:01
- Forum: Open Discussion
- Topic: XSIMOD theme for Blender + Addons
- Replies: 15
- Views: 5857
Re: XSIMOD theme for Blender + Addons
Great, thanks for your work. Going to try 2.83 with your theme once it's out.
- 19 Mar 2020, 12:45
- Forum: Materials & Shaders
- Topic: Sitoa. Create Ceiling Light
- Replies: 1
- Views: 3496
Re: Sitoa. Create Ceiling Light
I'm not well versed with Arnold, but as a more general solution, you could try disconnecting all edges so the normals will not be merged.
Apart from that, I guess the amount of realism will be better the more things are reflected in the lamp, so with the finished room it will look the best.
Apart from that, I guess the amount of realism will be better the more things are reflected in the lamp, so with the finished room it will look the best.
- 13 Mar 2020, 19:56
- Forum: Open Discussion
- Topic: How to -precisely- post the forum thumbnail preview at the top bar?
- Replies: 9
- Views: 1610
Re: How to -precisely- post the forum thumbnail preview at the top bar?
That's how it works with the new forum too. if you have a suggestion, just post it here or write a pm to HB, owei or me and one of us will make a thumbnail and upload it and have it link to the thread, presumed the art is not too hideous :) For extra convenience you could directly send a thumbnail w...
- 05 Feb 2020, 18:20
- Forum: Open Discussion
- Topic: RizomUV (old name Unfold3d) -can anyone coding c ++ RizomUV for SOFTIMAGE ?!
- Replies: 9
- Views: 2528
Re: RizomUV (old name Unfold3d) -can anyone coding c ++ RizomUV for SOFTIMAGE ?!
Unfold3D is part of XSI but from some videos I saw on this one, it is much improved by now so this would be quite welcome to have, with all the new packing and fast unwrapping. But my guess is that no one with both a XSI and an Rizom license (and enough C++ skills..) exists (The copy/paste between a...
- 05 Feb 2020, 18:03
- Forum: Materials
- Topic: Softimage Garage | EZLight - Sycles settings sample scene
- Replies: 3
- Views: 11990
Re: Softimage Garage | EZLight - Sycles settings sample scene
That's nice dissection material (my favortie way of learning, like a reverse tutorial)
Thanks for sharing, and welcome back fellow 980ti club member 🎩
Thanks for sharing, and welcome back fellow 980ti club member 🎩
- 05 Feb 2020, 17:50
- Forum: Programming
- Topic: C++ Importer Weirdness
- Replies: 8
- Views: 4950
Re: C++ Importer Weirdness
I have some C++ importer code here where bits of it might be useful for you
https://github.com/ReinhardC/softimage/ ... ileFormats
the OBJ_Import.cpp does something with UVs for example
https://github.com/ReinhardC/softimage/ ... ileFormats
the OBJ_Import.cpp does something with UVs for example
- 19 Jan 2020, 13:09
- Forum: Announcements
- Topic: SItoA-6.0.0 Windows early access
- Replies: 6
- Views: 5018
Re: SItoA-6.0.0 Windows early access
Thanks for releasing this!
- 19 Jan 2020, 13:06
- Forum: ICE
- Topic: pointcloud meshing trouble
- Replies: 2
- Views: 7513
Re: pointcloud meshing trouble
You'll find some items when you search for convex hull in the resources, but that's only for the points on the outside of your point cloud. Haven't seen an algorithm yet that connects every point with a mesh. You could repeat the convex hull process, remove the points used, then continue building co...
- 11 Jan 2020, 23:11
- Forum: Programming
- Topic: C++ Importer Weirdness
- Replies: 8
- Views: 4950
Re: C++ Importer Weirdness
Makes a lot of sense. the GeometryAccessor (export) and CMeshBuilder (import) were a few of the last things that were updated in XSI before development was stopped, they're really fast.
- 11 Jan 2020, 23:08
- Forum: Plugins
- Topic: OBJ+STL import export
- Replies: 15
- Views: 8121
Re: OBJ+STL import export
Just updated this plugin. Point order is kept now when importing OBJ. The importer can be used to import zbrush meshes, rig & pose in XSI, then send back to zbrush as a base mesh without GoZ.
https://github.com/ReinhardC/softimage/releases
https://github.com/ReinhardC/softimage/releases
- 08 Jan 2020, 11:21
- Forum: Announcements
- Topic: Forum is going to move to another server..
- Replies: 4
- Views: 4969
Re: Forum is going to move to another server..
A offline copy with an index html (sorted by date) is here: http://traypen.com/xsi-resources-offline-v-1.1.zip
- 07 Jan 2020, 22:14
- Forum: Programming
- Topic: C++ Importer Weirdness
- Replies: 8
- Views: 4950
Re: C++ Importer Weirdness
Sorry! A few replies from the last few days have been lost because we had to use a 3 day old backup!
I think the [c] means compiled(??)
I think the [c] means compiled(??)