Search found 353 matches
- 06 Feb 2018, 17:09
- Forum: ICE
- Topic: ICE gurus assemble!
- Replies: 36
- Views: 4303
Re: ICE gurus assemble!
thx, that roxx!
- 05 Feb 2018, 19:43
- Forum: ICE
- Topic: ICE gurus assemble!
- Replies: 36
- Views: 4303
Re: ICE gurus assemble!
Cool, I will!
And yea, would be cool to have some more forum members there. Draise and probiner are there, too.
And yea, would be cool to have some more forum members there. Draise and probiner are there, too.
- 05 Feb 2018, 19:22
- Forum: ICE
- Topic: ICE gurus assemble!
- Replies: 36
- Views: 4303
Re: ICE gurus assemble!
I really have to get into ICEModeling! :D So cool stuff and your snippet gives me some input to understand it. btw, are you guys into Discord? https://discord.gg/vyBq76 Still not that much traffic there, but nice people and talking. Its the NodeFlow channel, I am Markus there :p edit: sry for OT - b...
- 05 Feb 2018, 18:53
- Forum: ICE
- Topic: ICE gurus assemble!
- Replies: 36
- Views: 4303
Re: ICE gurus assemble!
cool snippet @rray - thx!
is it possible, to generate a mesh from that points?
is it possible, to generate a mesh from that points?
- 04 Feb 2018, 13:25
- Forum: ICE
- Topic: ICE gurus assemble!
- Replies: 36
- Views: 4303
Re: ICE gurus assemble!
Interesting topic, following.
- 01 Feb 2018, 14:14
- Forum: ICE
- Topic: Rotor/Wind sim on instanced geometry
- Replies: 8
- Views: 1148
Re: Rotor/Wind sim on instanced geometry
Hi rray
I guess, the problem is, that the topo is very low poly and so the feathers have problems on the edges, even when I subdivide the mesh.
Ill fix that, think its only some weights that are not good.
I guess, the problem is, that the topo is very low poly and so the feathers have problems on the edges, even when I subdivide the mesh.
Ill fix that, think its only some weights that are not good.
- 01 Feb 2018, 12:06
- Forum: Finished Work
- Topic: RND Photogrammetry “Wild Hog”
- Replies: 5
- Views: 4299
Re: RND Photogrammetry “Wild Hog”
Very nice, and yea, cool presentation!
- 01 Feb 2018, 12:00
- Forum: Finished Work
- Topic: Some of my new work :)
- Replies: 33
- Views: 17679
Re: Some of my new work :)
Wow, fantastic work.
- 31 Jan 2018, 14:36
- Forum: Finished Work
- Topic: new personal projects
- Replies: 14
- Views: 10653
Re: new personal projects
Thats a super nice breakdown, very inspiering!
Btw, the "jeep" car scene some years ago was and still is one of my fav. works in Softimage.
Btw, the "jeep" car scene some years ago was and still is one of my fav. works in Softimage.
- 26 Jan 2018, 21:23
- Forum: ICE
- Topic: Rotor/Wind sim on instanced geometry
- Replies: 8
- Views: 1148
Re: Rotor/Wind sim on instanced geometry
Some more progress :) Still lot of construction sites: integrate soil simulation, feathers, nice eyes, good comp, etc. https://youtu.be/wc-M_BnplsQ Having some problems, to get the feathers without jumping on the bird. I guess, its becouse of the geometry changing sometimes. I thought, I can solve t...
- 26 Jan 2018, 11:54
- Forum: ICE
- Topic: Basic Auto UVs for Power Extrude
- Replies: 4
- Views: 1075
Re: Basic Auto UVs for Power Extrude
Thx for that, have to try it!
- 22 Jan 2018, 13:41
- Forum: ICE
- Topic: Rotor/Wind sim on instanced geometry
- Replies: 8
- Views: 1148
Re: Rotor Wind sim on geometry
Hey, was playing with some Quixel Models/Textures, the grass model is form jesus fernandez. The grass Animation looks crap, Dof and Lens Flare are just very quick comp, have to work on it - but rendered in more or less 45 sec per frame, only needed 64 samples max in HD without noise?! :D It has that...
- 19 Jan 2018, 23:26
- Forum: ICE
- Topic: Rotor/Wind sim on instanced geometry
- Replies: 8
- Views: 1148
Re: Rotor Wind sim on geometry
thats the goal, a massive grassfield (and than a helicopter or dragon pass by/hoovers above :D): https://www.youtube.com/watch?v=6qtIvxTeL1c the result is still a bit blocky and the grass sometimes bends total what looks stupid. But a beginning point and the tec works super fast, working on it. :) h...
- 19 Jan 2018, 22:52
- Forum: ICE
- Topic: Rotor/Wind sim on instanced geometry
- Replies: 8
- Views: 1148
Re: Rotor Wind sim on geometry
hey rray :) thx! I thought also, to create wind with particles. Like a rotor blade that emits particles and these particles than control the turbulence and bend direction of the grass. That would give super much control and more variations (speed, votex, etc.). Maybe Ill try to combine that with emF...
- 19 Jan 2018, 19:06
- Forum: ICE
- Topic: Rotor/Wind sim on instanced geometry
- Replies: 8
- Views: 1148
Rotor/Wind sim on instanced geometry
Hey all, me again :D I was just testing the super cool "Instances to Geo"-Compounds from the mootzoid plugins and build a grassfield. Next test was to create a simulation on that geo, to get something like rotor balde wind on the grass. Actually, it works already quite well. I used a spher...
- 19 Jan 2018, 07:05
- Forum: ICE
- Topic: prt reader in ice?
- Replies: 10
- Views: 1273
Re: prt reader in ice?
If that does not work or is to slow, you can also go over houdini (when non-commercial it also works with the Apprentice version I think) , export as .bgeo (i think it was .bgeo or one of the other formats) and read in Softimage with emReader.