Search found 196 matches
- 31 Jan 2014, 00:16
- Forum: ICE
- Topic: Can I get a little help understanding ICE states?
- Replies: 13
- Views: 2723
Can I get a little help understanding ICE states?
I've been trying to set up an effect, but without the result I'm looking for. I have an object that's covered with particles. I want to use a null to move the particles off the object using the curlnoise framework node. I can do that by using modulate by null, but the problem is that any particles t...
- 30 Jan 2014, 13:19
- Forum: General & Troubleshooting
- Topic: Turbulize particle velocity -- some particles get stuck
- Replies: 3
- Views: 684
Re: Turbulize particle velocity -- some particles get stuck
yes its a known problem with strong turbulance that particles get stuck in 'valleys' (not just in XSI :D ) try curl noise instead, whilst a bit more setup I do believe that is what it was designed for and you will not get particles 'stuck' unless there is some other logic in your tree making them '...
- 29 Jan 2014, 22:08
- Forum: General & Troubleshooting
- Topic: Turbulize particle velocity -- some particles get stuck
- Replies: 3
- Views: 684
Turbulize particle velocity -- some particles get stuck
I've noticed that every time I use that node, there's always groups of particles that hang in the air, while other do their thing and move around correctly. Does anyone know why this happens?
- 29 Jan 2014, 19:06
- Forum: General & Troubleshooting
- Topic: Cached particle sims won't read properly
- Replies: 7
- Views: 1581
Re: Cached particle sims won't read properly
I was using cache on file node to write and then read. And it has worked for me many times. But now it works when it wants to. I've also tried using the cache manager and mixer, and everything seems ok until I open the scene again. Then there's nothing there when the sim plays. I've had this issue i...
- 29 Jan 2014, 18:01
- Forum: General & Troubleshooting
- Topic: Cached particle sims won't read properly
- Replies: 7
- Views: 1581
Re: Cached particle sims won't read properly
If this helps any for a diagnosis, sometimes I get the red error message at the bottom that says x cache file could not be found. But it exists and is in the right place.
- 29 Jan 2014, 16:58
- Forum: General & Troubleshooting
- Topic: Cached particle sims won't read properly
- Replies: 7
- Views: 1581
Cached particle sims won't read properly
I was trying to render a scene with a color pass and Ao pass. Once the color pass is done, and it switched to the Ao pass, the particles stopped reading. Then they stopped reading on the other pass too. Is there any special trick that'll make the cache on file node work properly?
- 23 Jan 2014, 06:07
- Forum: General & Troubleshooting
- Topic: Memory leak when working in a certain scene.
- Replies: 1
- Views: 475
Re: Memory leak when working in a certain scene.
I had noticed that the RAM was running out when making a Capture preview (3600 frames). Actually, when letting the animation play in the timbar, I noticed that my ram usage increases with each tick of a frame. Does that specify anything?
- 23 Jan 2014, 05:22
- Forum: General & Troubleshooting
- Topic: Memory leak when working in a certain scene.
- Replies: 1
- Views: 475
Memory leak when working in a certain scene.
I'm finding that if I work in this scene, my 32GB of ram is eaten up and my computer slows to a crawl until I kill XSi in the task manager. Is there any kind of troubleshooting i can do to see what is causing this issue?
- 07 Jan 2014, 19:51
- Forum: General & Troubleshooting
- Topic: Scene hangs on open because of "resimulating time samples".
- Replies: 2
- Views: 679
Re: Scene hangs on open because of "resimulating time samples".
Thanks I'll remember that trick next time. In this case, I just merged the scene into a new one.
the odd thing about that re-simulation that always happens is that all sims are cached, so I'm wondering what Softimage is doing if its not just reading the cache files.
the odd thing about that re-simulation that always happens is that all sims are cached, so I'm wondering what Softimage is doing if its not just reading the cache files.
- 07 Jan 2014, 18:26
- Forum: General & Troubleshooting
- Topic: Scene hangs on open because of "resimulating time samples".
- Replies: 2
- Views: 679
Scene hangs on open because of "resimulating time samples".
There's some emTopoilizer caches and some particle .icecache files in this scene. It's been stuck trying to open for about 30 minutes. Will it ever open?
Can I set the time bar to 0 fames externally somehow?
Can I set the time bar to 0 fames externally somehow?
- 02 Jan 2014, 14:10
- Forum: General & Troubleshooting
- Topic: What determines the depth render channel's values?
- Replies: 2
- Views: 534
Re: What determines the depth render channel's values?
Ok, but what determines where the black degrades to white? But it's ok now, because I was render in 8bit PNG and couldn't get the information out of it. Once I switched to EXR, I can extract the entire depth colors out.
- 02 Jan 2014, 08:58
- Forum: General & Troubleshooting
- Topic: What determines the depth render channel's values?
- Replies: 2
- Views: 534
What determines the depth render channel's values?
I thought it was the camera clipping plane, but that appears to not be it.
- 27 Dec 2013, 05:29
- Forum: General & Troubleshooting
- Topic: error -2147467259 on random render nodes
- Replies: 0
- Views: 493
error -2147467259 on random render nodes
Does anyone ever get this error when using multiple machines running xsibatch to get an animation rendered? I get this error(and halted renders) on random machines and it's very mysterious. I'm using Redshift and Mental Ray on different passes, but it sometimes happens with either engine, so there's...
- 16 Dec 2013, 17:04
- Forum: ICE
- Topic: Delete polygons inside a null?
- Replies: 4
- Views: 704
Re: Delete polygons inside a null?
Thanks --- Steve Blair bails me out again.
I understand now I was kind of on the right track, but in a little over my head.
I understand now I was kind of on the right track, but in a little over my head.
- 16 Dec 2013, 16:47
- Forum: ICE
- Topic: Delete polygons inside a null?
- Replies: 4
- Views: 704
Re: Delete polygons inside a null?
Thanks for the help. This kind of thing in ICE is new to me, and I'm still learning how to use conditionals.
My trouble is knowing what to put in the True and False so I can get the result to plug into the filter.
My trouble is knowing what to put in the True and False so I can get the result to plug into the filter.
- 16 Dec 2013, 06:33
- Forum: ICE
- Topic: Delete polygons inside a null?
- Replies: 4
- Views: 704
Delete polygons inside a null?
I followed a great tutorial to disconnect components in side of a null. How can I use the Apply Delete Polygon compound to delete those polygons instead?