Search found 196 matches
- 04 Apr 2015, 18:59
- Forum: ICE
- Topic: Caching particles randomly works
- Replies: 13
- Views: 3618
Caching particles randomly works
It seems like using particle caches is always the wild card that can add hours to my workflow. I'm using a cache on file node, and it works about 50% of the time. Sometime I load the scene and have to remake the cache files to get it to work again. Does anyone have a sure-fire consistent method of r...
- 02 Mar 2015, 21:48
- Forum: ICE
- Topic: Create Extrusion Along Strands V2
- Replies: 27
- Views: 15237
Re: Create Extrusion Along Strands V2
Can someone go into some detail on how the automatic UV's work? It doesn't seem so automatic.
- 11 Dec 2014, 16:04
- Forum: General & Troubleshooting
- Topic: An old nagging problem....lost conneciton to the lic
- Replies: 0
- Views: 857
An old nagging problem....lost conneciton to the lic
Does anyone else deal with this annoyance? Sometimes my license server needs to be restarted while in the middle of working. I've always dealt with this issue and it's something I've put up with, but I'm getting tired of the BS with the license server.
What could be causing a problem like this?
What could be causing a problem like this?
- 12 Nov 2014, 17:04
- Forum: ICE
- Topic: Some compounds don't show up in ICE tree left pane
- Replies: 5
- Views: 1357
Re: Some compounds don't show up in ICE tree left pane
It seems to have fixed itself.
- 11 Nov 2014, 17:12
- Forum: ICE
- Topic: Some compounds don't show up in ICE tree left pane
- Replies: 5
- Views: 1357
Re: Some compounds don't show up in ICE tree left pane
It seems to be worse overall now. When I type in "vector" to look at the list of vector to scalar nodes, none of them show up at all.
- 11 Nov 2014, 17:07
- Forum: ICE
- Topic: Some compounds don't show up in ICE tree left pane
- Replies: 5
- Views: 1357
Some compounds don't show up in ICE tree left pane
Why do some compounds not show up in the left pane, or when searching? To use Add Forces, I always have to go into the installation directory of compounds and import. Now today all of a sudden, I have to the same for Group Geometry and Multiply.
Anyone know what causes this?
Anyone know what causes this?
- 09 Nov 2014, 22:34
- Forum: General & Troubleshooting
- Topic: Dope sheet and graph editor filters not showing all property
- Replies: 2
- Views: 966
Re: Dope sheet and graph editor filters not showing all property
Thanks...I found the "flattening" controls and that helped get it close to where it was.
- 09 Nov 2014, 21:56
- Forum: General & Troubleshooting
- Topic: Actions won't update or render properly
- Replies: 1
- Views: 1079
Actions won't update or render properly
Is this just a known thing with Softimage? I haven't used actions in a long time, but I really needed them for this project. When scrubbing the timeline, they update properly about 50% of the time -- and almost render correctly, but there will be a few with frames where the objects are in the wrong ...
- 06 Nov 2014, 00:30
- Forum: General & Troubleshooting
- Topic: Dope sheet and graph editor filters not showing all property
- Replies: 2
- Views: 966
Dope sheet and graph editor filters not showing all property
I don't know what happened, but I've been having to work with both the dope sheet and graph editor by seeing only one item at a time. I have to change the filter to see the different aspects of my objects, whether its rendering, animation or whatever. I can't find the setting to make it go back to s...
- 13 Sep 2014, 03:24
- Forum: ICE
- Topic: Some help with strand size taper
- Replies: 2
- Views: 706
Re: Some help with strand size taper
Thanks but I figured it out. Upon drilling deeper in to the filler compound, I found an fcurve node to control the taper.
- 13 Sep 2014, 00:22
- Forum: ICE
- Topic: Some help with strand size taper
- Replies: 2
- Views: 706
Some help with strand size taper
If you go to the ICE menu, and go to Model Library and select Dynamic Hair there's a sphere with dynamic strands that imports. I was able to change the profile of each of the guide strands by going into the Create Strands node and setting the "size profile". But how do I get that attribute...
- 05 Sep 2014, 02:40
- Forum: Simulation
- Topic: Syflex...how to make simulations away from 0,0,0
- Replies: 1
- Views: 1771
Syflex...how to make simulations away from 0,0,0
When using ICE syflex, how is it possible to start a simulation with the setup away from the world origin, without it trying to snap back to the center?
- 30 Jul 2014, 21:29
- Forum: General & Troubleshooting
- Topic: Using my network license on another network
- Replies: 2
- Views: 964
Re: Using my network license on another network
I was expecting that to not work, but it worked. Thanks.Hirazi Blue wrote:I think you'd have to look at the process Autodesk calls License Borrowing. ;)
- 30 Jul 2014, 16:57
- Forum: General & Troubleshooting
- Topic: Using my network license on another network
- Replies: 2
- Views: 964
Using my network license on another network
I have a network license that's distributed by my main workstation, but I want to take one of my render nodes to a client's office and work there. Will I have to re-install Softimage on that node and change the license method to standalone -- or can I just set that in the setenv.bat file before remo...
- 16 Jun 2014, 06:18
- Forum: ICE
- Topic: Some help stick and unsticking particles with collision?
- Replies: 10
- Views: 1635
Re: Some help stick and unsticking particles with collision?
After banging my head against this some more, I've figured it out. One of my problems was that I didn't realize I could plug the stick to surface into both states. Also, learning how to use the timer got the correct effect. Thanks for all the help pointing me in the right direction. https://dl.dropb...
- 16 Jun 2014, 05:30
- Forum: ICE
- Topic: Some help stick and unsticking particles with collision?
- Replies: 10
- Views: 1635
Re: Some help stick and unsticking particles with collision?
I've tried everything I can think of, and I'm not getting the exact effect I'm looking for. I can make the particles delete when they stick -- but not delay before deletion.
There's something really simple I'm missing.
There's something really simple I'm missing.