Search found 5107 matches

by Hirazi Blue
31 Aug 2009, 13:43
Forum: Open Discussion
Topic: where is the softimage equivalent
Replies: 3
Views: 1143

Re: where is the softimage equivalent

As I stated a while back on XSIBase I really don't think the status or potential of Softimage to become a real competitor to Autodesk's products had anything to do with the buyout. Avid wanted/needed to sell and at the price they sold Softimage for it was relatively speaking "a steal". So ...
by Hirazi Blue
31 Aug 2009, 10:07
Forum: Open Discussion
Topic: where is the softimage equivalent
Replies: 3
Views: 1143

Re: where is the softimage equivalent

The impression I get from the way Autodesk struggles with Softimage is that they still do not know what to do with the product, where to place it etc. Maybe something like this materializes once Softimage 2010 is actually released. I wouldn't hold my breath, though... X( ;)
by Hirazi Blue
31 Aug 2009, 10:02
Forum: Tutorials
Topic: Here you can post your Petitions
Replies: 5
Views: 1792

Re: Here you can post your Petitions

Well, the availability of commercial training material has everything to do with the (perceived) market share of the software. Maya is bigger than Softimage, so it's way more interesting for commercial trainers to focus on Maya. Maybe Autodesk will, once it figures out, what to do with Softimage in ...
by Hirazi Blue
29 Aug 2009, 12:49
Forum: Plugins
Topic: Architectural modeling tools
Replies: 13
Views: 15909

Re: Architectural modeling tools

Looks very interesting! Thanks... :-bd
by Hirazi Blue
27 Aug 2009, 20:10
Forum: ICE
Topic: Scatter Particles Per Poly
Replies: 13
Views: 2160

Re: Scatter Particles Per Poly

A little belatedly I can confirm this issue on Vista 64 as well...
Not being able to properly report bugs unless you are "on subscription" seems a bit strange, though...
My vote would be for the return of some kind of web form... :D
by Hirazi Blue
27 Aug 2009, 19:53
Forum: Open Discussion
Topic: scriptspot?
Replies: 1
Views: 946

Re: scriptspot?

Well the closest thing the XSI Community has, I guess, is the "XSI Database", but that's mainly for shader presets and hasn't really taken off yet. ;)
by Hirazi Blue
26 Aug 2009, 10:11
Forum: Rendering
Topic: Small FG map + big resolution image
Replies: 4
Views: 1034

Re: Small FG map + big resolution image

If I understand you correctly, this should be as easy as
- Pointing the Map File to your "small" FG-map
- Setting "Final Gathering > Map File Settings" to "Only use FG points from file".
;)
by Hirazi Blue
25 Aug 2009, 09:04
Forum: WIP
Topic: Work in Progress: Backyard
Replies: 39
Views: 4818

Re: Work in Progress: Backyard

Looks very impressive... :-bd
(And the flower pot might just be new... It doesn't stand out as being too new IMHO!)
by Hirazi Blue
24 Aug 2009, 22:44
Forum: Feedback
Topic: collaborative project?
Replies: 10
Views: 3712

Re: collaborative project?

As I stated in the "other" thread, I like the idea... :-bd
Might even flush some lurkers out of hiding ;).

My question, however, would be: along which lines are you thinking/what do you envision?
What kind of project would/should this eventually become? :-?
by Hirazi Blue
22 Aug 2009, 17:06
Forum: Feedback
Topic: Where do we go from here?
Replies: 40
Views: 8108

Re: Where do we go from here?

I really like the idea of a collaborative project, but after having watched another community struggle with setting up such a project and ultimately giving up on the whole idea, I guess one would need a very very good idea to get things going and to motivate enough people to actually participate. Bu...
by Hirazi Blue
21 Aug 2009, 21:08
Forum: Rendering
Topic: ICE Attributes & Passes
Replies: 2
Views: 823

Re: ICE Attributes & Passes

Thanks! :-bd
Not quite the answer I was hoping for,
but if ICE and Passes cannot play nice together yet,
I guess I'll have to wait for Smith Micro's Softimage 2345... ;)
by Hirazi Blue
21 Aug 2009, 11:45
Forum: Rendering
Topic: ICE Attributes & Passes
Replies: 2
Views: 823

ICE Attributes & Passes

Today I wanted to render a scene with two passes: an ordinary pass containing particles and a second pass for just the (same) particles and utilizing an ICE attribute to drive the intensity of a constant shader to use as info for compositing. When I tried to create an override on the original materi...
by Hirazi Blue
20 Aug 2009, 21:20
Forum: Open Discussion
Topic: avatar
Replies: 12
Views: 2835

Re: avatar

I read on some other forum the trailer contains too much information on the story already,
so I decided not to watch it yet... x_x
BTW: I moved this topic from "News" to "Open Discussion", I hope you won't mind... :-
by Hirazi Blue
20 Aug 2009, 20:43
Forum: Announcements
Topic: ICE Tutorial Requests
Replies: 21
Views: 6160

Re: ICE Tutorial Requests

Although it's Leo's decision alone, what to pick, obviously, my imaginary vote would go to Deracus' grasslands too. Bryitis' idea sounds fascinating too, but I'm afraid I wouldn't be able to keep up with that probable kind of complexity... :-ss :-
by Hirazi Blue
20 Aug 2009, 13:41
Forum: WIP
Topic: Schwenker IV
Replies: 4
Views: 1475

Re: Schwenker IV

Would be too bad if they didn't put it online, as I think I would rather enjoy this, in all it's glorious "campiness" and only have access to ARD, ZDF and WDR where I live... :D