Search found 471 matches

by druitre
10 Nov 2016, 14:25
Forum: ICE
Topic: have one pointcloud avoid another
Replies: 7
Views: 1265

Re: have one pointcloud avoid another

Hi Paul, it's the first scenario rather than the last. It needs to look as if whoever is in the boat sees the ship coming and decides to move clear to avoid being run over. And a ship at full sail can move pretty fast compared to some guys in a rowing dinghy, so they will tend to do this way ahead, ...
by druitre
09 Nov 2016, 19:22
Forum: ICE
Topic: have one pointcloud avoid another
Replies: 7
Views: 1265

have one pointcloud avoid another

Hi people, I thought (as I always do) this would be simple to do but here I am :P I have some animated points emitted in one pointcloud and I'd like for them to be pushed aside by the animated points emitted by another pointcloud (in my case, its some boats floating on a river that need to move out ...
by druitre
20 Sep 2016, 22:18
Forum: Plugins
Topic: PyQtForSoftimage for Windows 10
Replies: 10
Views: 3320

Re: PyQtForSoftimage for Windows 10

Oh, thanks Hirazi! I just gave up on installing PyQT last week after a dozen or more failed attempts. You are here just in time :)
by druitre
20 Sep 2016, 22:01
Forum: News
Topic: UeberTage|2016: Friday, September 16th 2016
Replies: 36
Views: 12774

Re: UeberTage|2016: Friday, September 16th 2016

Cool report Rob, thanks!
by druitre
18 Sep 2016, 13:33
Forum: WIP
Topic: MilanVasek wips
Replies: 159
Views: 84297

Re: MilanVasek wips

Very very nice work Milan... I like the styling a lot.

-Jasper
by druitre
03 Sep 2016, 20:52
Forum: Announcements
Topic: Maya Hair Plugin - GMH2
Replies: 53
Views: 11558

Re: Maya Hair Plugin - GMH2

Very nice and generous indeed, FXDude. Like you said, there's lots of ICE-stuff around for making hair but nothing focused on a user-friendly workflow. Sure you'd be able to somehow get done what you want but not without loads of digging around and trial and error. All of which you'd likely have for...
by druitre
20 Aug 2016, 13:42
Forum: ICE Compounds
Topic: SiScatter
Replies: 88
Views: 55382

Re: SiScatter

Thanks Julca, this has been one of my favourite collections of nodes!
by druitre
20 Aug 2016, 13:34
Forum: News
Topic: UeberTage|2016: Friday, September 16th 2016
Replies: 36
Views: 12774

Re: UeberTage|2016: Friday, September 16th 2016

Ooh, nice program, I'm in! :)
by druitre
07 Aug 2016, 13:52
Forum: News
Topic: Clarisse iFX 3.0
Replies: 8
Views: 2279

Re: Clarisse iFX 3.0

Hey Rob, NNois, I hadn't seen this thread. Too busy working in Clarisse... :) Yeah, as you said, I'm using it in production now as a companion to SI. Mainly for it's ability to hold huge complex scenes. We have to do a city, complete aerial fly-over type of shots, has to hold up in detail for quite ...
by druitre
09 Jul 2016, 13:21
Forum: Cooperation & Jobs
Topic: Calling All Softimagers
Replies: 30
Views: 12694

Re: Calling All Softimagers

Completed. I'm curious too about the % of SI-users that visit here, or how many are on the mailing list. Speaking for me personally, I'm using Soft every day and it feels not one bit outdated or obsolete or whatever - I can still get into a rage just thinking about what AD has done, eternal mother*e...
by druitre
21 Jun 2016, 14:51
Forum: News
Topic: Softimage Explosia FX released!
Replies: 66
Views: 75861

Re: Softimage Explosia FX released!

Hi Hirazi, a quick runthrough for EFX to RS volumetrics: Make a new scene, create a EFX basic smoke or fire from the top menu. Plug the EFX export VDB node into the top tree, after everything else, and set the output path (you can also add an ICEtree above the last one to do this, the point is you h...
by druitre
31 May 2016, 15:07
Forum: News
Topic: Momentum & ImplosiaFX for free
Replies: 29
Views: 6572

Re: Momentum & ImplosiaFX for free

Big thanks to you Oleg!!
by druitre
20 May 2016, 12:43
Forum: Plugins
Topic: Curve To Ribbon
Replies: 15
Views: 12356

Re: Curve To Ribbon

thanks Julca, this one saved my ass today

- Jasper
by druitre
11 May 2016, 14:04
Forum: Open Discussion
Topic: some info about substance designer
Replies: 7
Views: 1419

Re: some info about substance designer

I feel like rray - I want to believe it is indispensable allright, but there's something about the product that makes me wonder what to do where with it. Or with what part of it. Or why it is split into three parts anyway. Just one step away from brilliance?
by druitre
07 Apr 2016, 16:31
Forum: ICE
Topic: fitting randomly scaled particles neighbor to neighbor
Replies: 14
Views: 2284

Re: fitting randomly scaled particles neighbor to neighbor

Ah, you're right, that works too, the 'reparametrize' function. I'm off to incorporate your stuff into a compound now, tweaking around. Thank you so much!

-Jasper
by druitre
07 Apr 2016, 12:46
Forum: ICE
Topic: fitting randomly scaled particles neighbor to neighbor
Replies: 14
Views: 2284

Re: fitting randomly scaled particles neighbor to neighbor

Brilliant, Mathaeus! Many thanks! I'm so close now - the last thing to tackle is even distribution. My subcurves are totally uneven but the starting point (houses along streets) dictates particles evenly placed along the curves. I'm using NNois 'Generate on Curve' for this, so if I could use the poi...