Search found 119 matches
- 24 Sep 2009, 04:44
- Forum: Animation
- Topic: anyone from blur here.?!
- Replies: 14
- Views: 3991
Re: anyone from blur here.?!
haha scaled down to third world country... blur works for cheap, game cinematics dont pay big bucks. you can download our tools and look for bipedfbxsingleIO and on the max side on the xsi end the tools you want is MocapTransfer. but i can assure you it wont be an easy task since the rig needs to be...
- 21 Sep 2009, 21:42
- Forum: Animation
- Topic: anyone from blur here.?!
- Replies: 14
- Views: 3991
Re: anyone from blur here.?!
we rig and animate in softimage, and point cache it back using the pc2 file format. so we dont have to transfer character studio biped into softimage as part of our daily process... BUT we do have a set of tools to use fbx as a middle ground to transfer animation on to our rigs. a lot of custom tool...
- 16 Sep 2009, 21:43
- Forum: Announcements
- Topic: Kristinka C
- Replies: 74
- Views: 43175
Re: Kristinka C
helge will need to recompile those custom ice nodes for softimage 2010.
- 28 Aug 2009, 21:37
- Forum: Programming
- Topic: C++ SDK: how to get the geometry of (ICE) instances?
- Replies: 4
- Views: 1312
Re: C++ SDK: how to get the geometry of (ICE) instances?
animated instances in ICE are slow, try them, you will see... now i dont believe there is anything else softimage has to speed up this access, they give you the object ID(s) and you gotta fetch the data. if you look at the animation detail options of the particle display attribute, you can implement...
- 28 Aug 2009, 02:19
- Forum: Programming
- Topic: C++ SDK: how to get the geometry of (ICE) instances?
- Replies: 4
- Views: 1312
Re: C++ SDK: how to get the geometry of (ICE) instances?
i think you want to check out the 'CShape' class, which should contain GetReferenceID(), then use GetObjectFromID()... then access data as you normally would
steven
steven
- 08 Aug 2009, 06:47
- Forum: Plugins
- Topic: emPolygonizer - metaballs for SOFTIMAGE
- Replies: 108
- Views: 42859
Re: emPolygonizer - metaballs for SOFTIMAGE
awesome work eric
now whats the standard method for a customer to download the latest version of the plugin?
steven
now whats the standard method for a customer to download the latest version of the plugin?
steven
- 17 Jul 2009, 06:25
- Forum: Plugins
- Topic: emPolygonizer - metaballs for SOFTIMAGE
- Replies: 108
- Views: 42859
Re: emPolygonizer - metaballs for SOFTIMAGE
i suggest keep it binary and use zlib for compression. this is what the icecache format uses, its also what krakatoa's prt format uses. both of these formats have support for arbitrary attributes ( not that you will need that ). i personally think collada is NOT suited for this application, for reas...