Search found 353 matches
- 19 Jan 2018, 06:46
- Forum: Finished Work
- Topic: new personal projects
- Replies: 14
- Views: 11988
Re: new personal projects
Just fantastic!
- 17 Jan 2018, 15:09
- Forum: ICE
- Topic: Ice particles fall through collision object
- Replies: 2
- Views: 915
Re: Ice particles fall through collision object
In your ICETree, you can increase the simulation steps.
- 15 Jan 2018, 12:39
- Forum: News
- Topic: NVIDIA® OptiX™ AI-Accelerated Denoiser
- Replies: 4
- Views: 1356
Re: NVIDIA® OptiX™ AI-Accelerated Denoiser
There is a Nvidia Video, where the AI changes the scene from day to night/winter:
https://www.digitaltrends.com/cool-tech ... ummer-car/
Soon the AI will have a roll in so many tasks - great and a bit spooky.
https://www.digitaltrends.com/cool-tech ... ummer-car/
Soon the AI will have a roll in so many tasks - great and a bit spooky.
- 12 Jan 2018, 16:19
- Forum: News
- Topic: NVIDIA® OptiX™ AI-Accelerated Denoiser
- Replies: 4
- Views: 1356
Re: NVIDIA® OptiX™ AI-Accelerated Denoiser
theres some crazy tech coming to us
- 28 Dec 2017, 14:00
- Forum: Materials & Shaders
- Topic: Megascans for SI
- Replies: 10
- Views: 5167
Re: Megascans for SI
A quick update on the conversation with Quixel: Our Engineering team confirmed that this was in the pipeline but wasn't eventually implemented. We are working on a newer version of the Bridge. As soon as it enters its beta stage we will add this to its pipeline as well. So, hopefully we will get a B...
- 27 Dec 2017, 15:09
- Forum: Materials & Shaders
- Topic: Megascans for SI
- Replies: 10
- Views: 5167
Re: Megascans for SI
Due to the compression, jpeg's for alpha's might not be the best solution for creating geo ;) For some stuff I did it manually, deleting geometry that wasn't needed and splitting the rest up in separate parts. But automating things like this is always preferable :) Yea, I normaly use tiff mostly - ...
- 27 Dec 2017, 14:53
- Forum: Materials & Shaders
- Topic: Megascans for SI
- Replies: 10
- Views: 5167
Re: Megascans for SI
ahh okay, I have that one, also. Its from the same AI guys. :) Somehow it never worked or crashed and I always used the weight map compound. Will try that again. :D I just found out the problem with the opacity map. There is alot of grey stuff that gives me the artefacts - but shouldn happen I think...
- 27 Dec 2017, 14:32
- Forum: Materials & Shaders
- Topic: Megascans for SI
- Replies: 10
- Views: 5167
Re: Megascans for SI
Wasn't there an ICE compound that uses a B/W image to cut geo directly? And there's a similar workflow for Houdini as well, cannot seem to find the video atm though..... But I agree the leaves/grass stuff is a bit tedious to work with. It would be nice to have some geometry available when downloadi...
- 27 Dec 2017, 13:47
- Forum: Materials & Shaders
- Topic: Megascans for SI
- Replies: 10
- Views: 5167
Re: Megascans for SI
I guess you know that, but since I had to cut all the little parts of the moss, I used these technique to cut them in a quick way
Maybe someone can need that. The compound (by AI Production) is found in the SI Ressources.
Maybe someone can need that. The compound (by AI Production) is found in the SI Ressources.
- 27 Dec 2017, 12:13
- Forum: Materials & Shaders
- Topic: Megascans for SI
- Replies: 10
- Views: 5167
Re: Megascans for SI
Hey Rob :) yes, the materials and models are fantastic. Just searching the library for some Tundra/Alaska foliage/debris/ground and mix stuff together in the Quixel mixer, thats very cool. One thing I dont understand yet: the free example "moss", the alpha absolutly doesnt work for me out ...
- 26 Dec 2017, 18:49
- Forum: Materials & Shaders
- Topic: Megascans for SI
- Replies: 10
- Views: 5167
Megascans for SI
Hey all, I wonder, if anyone here is using Quixels Megascan. Bought myself a freelancer subscription and just playing around with the Quixel Mixer. These .pdf says, there is an integration to Softimage - but actually, I dont find that and more strage, bridge is not loading: https://quixel.se/megasca...
- 26 Dec 2017, 11:33
- Forum: ICE
- Topic: Grid deform by curve and interpolate between outer curves
- Replies: 38
- Views: 5154
Re: Grid deform by curve and interpolate between outer curves
One more thing that I love to support since its very artist related is Patreon btw. I am lateley using these service to some artists, podcasts, etc - feels very personal and its a nice meeting point for likeminded. Combined with something like Discord to chat about the work let me as a freelancer fe...
- 26 Dec 2017, 00:14
- Forum: ICE
- Topic: Grid deform by curve and interpolate between outer curves
- Replies: 38
- Views: 5154
Re: Grid deform by curve and interpolate between outer curves
Hey Pooby, thx for the info and good to hear from you! :) Some of these big companies use all methods to get you back paying, at least a chance to save the videos would be fair. But I am not in that thinking of the ecosystem of money, will never understand that, not my world! Is there a way to suppo...
- 25 Dec 2017, 08:33
- Forum: ICE
- Topic: Grid deform by curve and interpolate between outer curves
- Replies: 38
- Views: 5154
Re: Grid deform by curve and interpolate between outer curves
jop, I asked something about vectors and he made them to explain.
- 25 Dec 2017, 00:40
- Forum: ICE
- Topic: Grid deform by curve and interpolate between outer curves
- Replies: 38
- Views: 5154
Re: Grid deform by curve and interpolate between outer curves
Interesting stuff thanks for posting :-bd And the production quality is more than ok imho, especially considering constraints that come along with a real TV production. There seems to be a chance of restoring deleted videos on vimeo, just in case: https://vimeo.com/forums/help/topic:130991 If there...
- 24 Dec 2017, 22:41
- Forum: ICE
- Topic: Grid deform by curve and interpolate between outer curves
- Replies: 38
- Views: 5154
Re: Grid deform by curve and interpolate between outer curves
Oh an one more off topic :D Thats a Redshift test with volumetric VDB clouds to get some nice lighting/shadows: https://youtu.be/xJBDatIZ01Y The floor when the glacier is gone is shitty, but I like the light. The "stuttering" is becouse I rendered only every 5th frame to have a fast result...