Can't you force it to belong to the mesh with ice?
Edit Oh I see what you mean I think . The transform array in fabric isn't the same order as si. That's always going to be the case from whatever dcc isn't it?
Search found 501 matches
- 05 Mar 2016, 20:35
- Forum: Fabric Engine
- Topic: fabric engine skinning research
- Replies: 27
- Views: 13764
- 03 Mar 2016, 22:21
- Forum: Fabric Engine
- Topic: fabric engine skinning research
- Replies: 27
- Views: 13764
Re: fabric engine skinning research
This is not going to work because you will have to work with two dimensional arrays. I am afraid this is only possible in code for now. Essentially you will have a an array of arrays of weights and indices for the deformers. So you will have to move your experiment to code. Sorry! I'm just going by...
- 03 Mar 2016, 12:43
- Forum: Fabric Engine
- Topic: fabric engine skinning research
- Replies: 27
- Views: 13764
Re: fabric engine skinning research
Its harder than I anticipated. I forget that "per-point context" in ICE, is dealt with as just an array in Fabric, so you've used up one array dimension just on that. Thats so locked into my way of thinking, that its hard to get my head around the fact that a simple ICE array is in fact a ...
- 03 Mar 2016, 08:25
- Forum: Fabric Engine
- Topic: fabric engine skinning research
- Replies: 27
- Views: 13764
Re: fabric engine skinning research
Wouldn't a pointcloud be the same as a mesh? Sure;y yoU just end Up with an array of positions either way..
Why can't you store it as an ICE attribute and use crate to embed it in the alembic file?
Or if you don't want to deal with 2d arrays, split the second dimension into separate attributes.
Why can't you store it as an ICE attribute and use crate to embed it in the alembic file?
Or if you don't want to deal with 2d arrays, split the second dimension into separate attributes.
- 29 Feb 2016, 20:21
- Forum: Fabric Engine
- Topic: Fabric Engine 2.1 is out
- Replies: 4
- Views: 4938
Re: Fabric Engine 2.1 is out
This is looking more and more accessible with each new update. This one significantly advances fabric for deforms.my area of interest.
Great work.
Great work.
- 27 Feb 2016, 11:22
- Forum: Announcements
- Topic: EMtree for Softimage by Eric Mootz
- Replies: 9
- Views: 3500
Re: EMtree for Softimage by Eric Mootz
Thanks Eric. I look forward to fiddling around with your tool.
Hold on. That didn't sound right.
Hold on. That didn't sound right.
- 25 Feb 2016, 19:37
- Forum: ICE
- Topic: Paul Smith' Fuzz "Gradient along Strand"
- Replies: 15
- Views: 2411
Re: Paul Smith' Fuzz "Gradient along Strand"
This is your second lesson in vectors.
https://vimeo.com/156686656
I'll be giving you some homework soon
https://vimeo.com/156686656
I'll be giving you some homework soon
- 24 Feb 2016, 17:49
- Forum: ICE
- Topic: Paul Smith' Fuzz "Gradient along Strand"
- Replies: 15
- Views: 2411
Re: Paul Smith' Fuzz "Gradient along Strand"
here it is.. Look inside it, as you'll see that it is very simple.
https://dl.dropboxusercontent.com/u/822 ... sicompound
right click save as..
and watch this video I made for you to understand vectors
https://vimeo.com/156559211
https://dl.dropboxusercontent.com/u/822 ... sicompound
right click save as..
and watch this video I made for you to understand vectors
https://vimeo.com/156559211
- 24 Feb 2016, 10:09
- Forum: ICE
- Topic: Paul Smith' Fuzz "Gradient along Strand"
- Replies: 15
- Views: 2411
Re: Paul Smith' Fuzz "Gradient along Strand"
Sorry, yes of course. I meant that it's easily achieved. Obviously that's if you know how to manipulate vectors.
If you have trouble I'm happy to make you a compound.
If you have trouble I'm happy to make you a compound.
- 24 Feb 2016, 01:38
- Forum: ICE
- Topic: Paul Smith' Fuzz "Gradient along Strand"
- Replies: 15
- Views: 2411
Re: Paul Smith' Fuzz "Gradient along Strand"
You can easily make a compound to grow the hair after the cache.
You'd need to multiply the strand position in relation to the point position.
You'd need to multiply the strand position in relation to the point position.
- 19 Feb 2016, 13:50
- Forum: Programming
- Topic: Why wont this python script loop?
- Replies: 6
- Views: 1965
Re: Why wont this python script loop?
thanks Myara.. that worked a treat.
- 18 Feb 2016, 10:08
- Forum: Announcements
- Topic: I'm starting doing Fabric 'tutorials'
- Replies: 30
- Views: 7665
Re: I'm starting doing Fabric 'tutorials'
The thing I noticed first from Fabric is how it's generic and isn't designed to read any softimage specific data. only generic data. It's like the difference between an Obj as opposed to a softimage object. You realise how much isn't there and now it's just the fundamentals. It made me realise how m...
- 18 Feb 2016, 09:22
- Forum: Programming
- Topic: Why wont this python script loop?
- Replies: 6
- Views: 1965
Re: Why wont this python script loop?
Hi Eric,
Thanks.
It was my understanding that whatever variable triggered the loop was fixed until the loop ended. Obviously that's wrong. So it's good to know.
Thanks.
It was my understanding that whatever variable triggered the loop was fixed until the loop ended. Obviously that's wrong. So it's good to know.
- 17 Feb 2016, 17:06
- Forum: Programming
- Topic: Why wont this python script loop?
- Replies: 6
- Views: 1965
Why wont this python script loop?
You make some shapes.. select them and its meant to make Objects from them that store the Blendshape in point positions.. So it works but only on the first.. Can anyone see why? xsi = Application lm = LogMessage from win32com.client import constants as c sel = xsi.Selection grab = sel(0) cls = grab....
- 16 Feb 2016, 10:24
- Forum: ICE
- Topic: ICE tip #5989 - hide stuff in compounds dynamically
- Replies: 4
- Views: 1241
Re: ICE tip #5989 - hide stuff in compounds dynamically
Looks very useful, thanks. I have a few compounds where those Fcurves overpower everything
- 12 Feb 2016, 18:17
- Forum: Announcements
- Topic: I'm starting doing Fabric 'tutorials'
- Replies: 30
- Views: 7665
Re: I'm starting doing Fabric 'tutorials'
Yes I'm going to do some more ICE ones.. I'm working on a "how to make Fur dynamics" one at the moment. To me, its all the same kind of stuff. Anything learnt in ICE is applicable to Fabric. and at the moment far faster for me. I'm liking Fabric, but its more work to get the same results. ...