Search found 92 matches

by BenR
11 Apr 2012, 19:33
Forum: Rendering
Topic: Arnold
Replies: 117
Views: 40108

Re: Arnold

Strongly recommend looking at the article on rendering flagged by Rork here: http://www.si-community.com/community/viewtopic.php?f=36&t=2283&start=0 It has a very long section on Arnold including history, rendering process, and case studies. There is an interview with Marcus Fajardo. Regardi...
by BenR
11 Apr 2012, 19:22
Forum: Open Discussion
Topic: FXGuide.com - "The Art of Rendering" article
Replies: 8
Views: 2137

Re: FXGuide.com - "The Art of Rendering" article

Wow rob, thanks for linking that article!

Brief outline:
Review of rendering methods and techniques.
Very long section on PRMan.
Very long section on Arnold.
Short sections on the other popular renderers.

Ben
by BenR
29 Feb 2012, 17:07
Forum: ICE Compounds
Topic: Strands Grid v1.0
Replies: 9
Views: 8904

Re: Strands Grid v1.0

Very nice! Thanks.
by BenR
29 Feb 2012, 16:03
Forum: Modeling
Topic: Softimage Boolean Functions
Replies: 22
Views: 3570

Re: Softimage Boolean Functions

origin wrote:ben, the more tools we have the better
Well, it would probably work exactly the same for booleans since all it does is wrap the Carve library (except I suppose for any new bug fixes in Carve since Implosia was released).

Ben
by BenR
29 Feb 2012, 10:55
Forum: Modeling
Topic: Softimage Boolean Functions
Replies: 22
Views: 3570

Re: Softimage Boolean Functions

A while ago I wrapped the Carve CSG library in a custom ICE node. It wasn't too hard. It did seem to work better than the SI booleans (which kept giving me a "couldn't cope" error on the project I was doing). Maybe I should dig it out and update it to see if others find it useful. Also I ...
by BenR
28 Feb 2012, 23:26
Forum: Modeling
Topic: Softimage Boolean Functions
Replies: 22
Views: 3570

Re: Softimage Boolean Functions

A while ago I wrapped the Carve CSG library in a custom ICE node. It wasn't too hard. It did seem to work better than the SI booleans (which kept giving me a "couldn't cope" error on the project I was doing). Maybe I should dig it out and update it to see if others find it useful. Also I j...
by BenR
25 Feb 2012, 20:21
Forum: Finished Work
Topic: Hasselblad 500
Replies: 22
Views: 17284

Re: Hasselblad 500

Beautiful. Very kind of you to provide the "making of".
by BenR
20 Sep 2011, 18:18
Forum: Announcements
Topic: Exocortex Momentum 3: Real-time Multiphysics + Fracturing
Replies: 13
Views: 6993

Re: Exocortex Momentum 3: Fracturing and Much More...

Hi Hirazi, Yes, Momentum 2 is going to remain still available as a less expensive alternative. It is still a very powerful tool. Best regards, Ben Houston Does that mean that one could purchase both Momentum 2 & 3 for $199 + $149 upgrade? Or is the special upgrade price only for those who purch...
by BenR
23 Jul 2010, 16:39
Forum: Materials & Shaders
Topic: Geometry Shader for the hidden Options in mr 3.8
Replies: 59
Views: 22234

Re: Geometry Shader for the hidden Options in mr 3.8

I'm interested too. I tried IBL with the geoshader. The results were fine but it actually took longer to render than doing IBL using FG with similar quality. I hope there is some technique I was missing or some advantage I'm unaware of.
Ben
by BenR
22 Apr 2010, 15:39
Forum: Open Discussion
Topic: MR Handbook 3: Licensing woes MR Full Demo
Replies: 3
Views: 793

Re: MR Handbook 3: Licensing woes MR Full Demo

You could try at the Mental Images forum. There's already a thread regarding this issue there (I think you might have to register to read it, but it's a useful forum anyway):
http://forum.mentalimages.com/showthread.php?t=5134

Or I guess you could try contacting Mental Images.
by BenR
14 Apr 2010, 19:11
Forum: Announcements
Topic: Realtime Anaglyph Viewport Addon
Replies: 2
Views: 2550

Re: Realtime Anaglyph Viewport Addon

I have updated the Realtime Stereo addon. The new version provides control over color mixing for anaglyphs. The contributions from each channel of the left and right cameras to each channel of the display can be controlled. Gamma of the display color channels can also be controlled. These can be use...
by BenR
04 Nov 2009, 19:32
Forum: Announcements
Topic: Realtime Anaglyph Viewport Addon
Replies: 2
Views: 2550

Realtime Anaglyph Viewport Addon

I just wanted to announce that I'm selling a realtime anaglyph viewport addon. Previously I have just been providing it as a customized solution to studios by hooking it into their stereo camera rigs. Now I am also selling a basic version which will work with a rig as long as the camera naming and h...