Search found 93 matches

by eternal art
16 Jan 2013, 04:35
Forum: Announcements
Topic: sIBL_GUI For Softimage
Replies: 31
Views: 17245

Re: sIBL_GUI For Softimage

Thank you for this great tools , waiting for the Vray for softimage support .
by eternal art
25 Nov 2012, 13:13
Forum: Open Discussion
Topic: 2014 WISH LIST
Replies: 56
Views: 9784

Re: 2014 WISH LIST

- Give the api more love , especially the rendering api . - Redesign the render frambuffer from the ground . - Improve the performance of material manger . - Improve the the browsing of exr/hdr files without the limit for big resolution. - Hight quality view port like other autodesk technology. - Un...
by eternal art
10 Oct 2012, 07:10
Forum: ICE
Topic: Two Geometric for One Geometric
Replies: 3
Views: 619

Re: Two Geometric for One Geometric

Put them in group , then connnect the group to the slot .
by eternal art
04 Sep 2012, 17:17
Forum: News
Topic: Guillaume LaForge has joined Fabric Engine
Replies: 14
Views: 2851

Re: Guillaume LaForge has joined Fabric Engine

Congratulation "Guillaume" wish you the best .
by eternal art
01 Sep 2012, 10:42
Forum: News
Topic: exit Stephen Blair?
Replies: 63
Views: 16587

Re: exit Stephen Blair?

This is another big mistake from autodesk .
by eternal art
09 Aug 2012, 01:52
Forum: General & Troubleshooting
Topic: Tanget Properety Overide My Material In Viewport
Replies: 1
Views: 524

Re: Tanget Properety Overide My Material In Viewport

OMG ... i find the solution by chance after writing this thread ..
For anyone face this problem : Just put any value (Like AAA or anything ) in : Vertex Color Display Property in the OpenGl Display Tab , then xsi will ignore the vertex color and show material color or texture .
by eternal art
09 Aug 2012, 01:45
Forum: General & Troubleshooting
Topic: Tanget Properety Overide My Material In Viewport
Replies: 1
Views: 524

Tanget Properety Overide My Material In Viewport

I'v an object with tanget propert apply to it for normal map , my problem is : it's force the viewport to display it's color instead of the material color ? Is there anyway to disable the tanget color from the viewport ? p.s : I'v tried all the options in the OpenGl Display in the image clip of the ...
by eternal art
08 Aug 2012, 03:09
Forum: Plugins
Topic: mesh paint
Replies: 97
Views: 53546

Re: mesh paint

Wonderful work Piotrek , keep up the good work .
by eternal art
04 Aug 2012, 18:00
Forum: News
Topic: No 2013 Advantage Pack
Replies: 133
Views: 22287

Re: No 2013 Advantage Pack

I love to see some General improvement in the software especialy for those : Workflow : - Ability to tear off menu in render region render channels to switch between buffer faster , (every menu must be able to tear off , Why some of them not ? ) - Improve image clip viewer with some pan and other to...
by eternal art
15 Jun 2012, 16:40
Forum: ICE Compounds
Topic: AI Repeat Geometry
Replies: 2
Views: 7544

AI Repeat Geometry

hello ..
Here is another ice compound we made it in our studio (AI Production) , and we love to share it .
Just want to gave a credit to our Ice Developer (MJD Boukhari) who did this compound .

Video about it :



Stay tune there are more to come .
by eternal art
08 Jun 2012, 11:49
Forum: Rendering
Topic: Shadow Problem With Normal Map ?
Replies: 3
Views: 1429

Re: Shadow Problem With Normal Map ?

Hey guys .
Thanks for reply , but both solution doesn't solve the problem .
Is there anyone here successful used a zbrush normal map in softimage without this artifact in shadow ?
by eternal art
06 Jun 2012, 16:04
Forum: Rendering
Topic: Shadow Problem With Normal Map ?
Replies: 3
Views: 1429

Shadow Problem With Normal Map ?

Hi guys ...
I've a character with normal map apply it to it from zbrush , everything work fine , except some random artifact in shadow area
see the attachment images :
by eternal art
23 May 2012, 17:34
Forum: Finished Work
Topic: Perfume Commercial .
Replies: 8
Views: 2933

Re: Perfume Commercial .

Here is a small brakdown for the first commercial (Raman) :

by eternal art
21 May 2012, 22:28
Forum: Finished Work
Topic: Perfume Commercial .
Replies: 8
Views: 2933

Re: Perfume Commercial .

Thanks for the info, really nice, didnt expect mental. Could give out some rendering time info? You had a render farm? or was a single machine doing this? Cause i might have some glass animation project soon and i'd like to know what expects me :) Thanks again In first commercial the res was 1280*7...
by eternal art
20 May 2012, 11:37
Forum: Finished Work
Topic: Perfume Commercial .
Replies: 8
Views: 2933

Re: Perfume Commercial .

Thanks guys . Any chance of a "making of"? If I have Some time i will try to make some breakdowns . Really a nice job, i'm assumin arnold or vray? Cause i cant see mental ray animation with those caustics and all those glasses/waters :) Curious about rendering of course! First one and the ...
by eternal art
19 May 2012, 16:29
Forum: Finished Work
Topic: Perfume Commercial .
Replies: 8
Views: 2933

Perfume Commercial .

Here is a three Perfume Commercial we just finish at AI Production , It's done in : Softimage - Realflow - AfterFx . [media]https://vimeo.com/41237145[/media] [media]https://vimeo.com/41236391[/media] [media]https://vimeo.com/41235999[/media] AI Production Team ------------------------ Director : Wi...