Search found 176 matches

by izze
18 Dec 2013, 20:27
Forum: WIP
Topic: Construction Worker
Replies: 25
Views: 16454

Re: Construction Worker

Daniel, smudges on her skin will make a big difference. Good idea. That is something I have not tried with the skin shader. I will have to do some testing. And, no. I have not posted on CG Talk. I might if I can get her looking good. OzAdi, I have the hair a little thinner near the hair line. But it...
by izze
18 Dec 2013, 17:14
Forum: WIP
Topic: Construction Worker
Replies: 25
Views: 16454

Construction Worker

I have been working on this for about 8 months now in my free time. It was a project for learning Mari. And practicing other SI elements like hair, skin and facial rigging. I am still working on texturing and materials. I constantly have a tough time getting teeth to look right. And of course I alwa...
by izze
16 Dec 2013, 19:39
Forum: ICE
Topic: Giga Boolean
Replies: 2
Views: 786

Re: Giga Boolean

I was missing Apply Material Data. Forgot to come back and post resolution. Sorry for the noise.
by izze
12 Dec 2013, 21:38
Forum: ICE
Topic: Giga Boolean
Replies: 2
Views: 786

Giga Boolean

I have been using IFX GigaBoolean for a while now, but never needed to preserve UV's. All test to preserve UV's on object A, in a A-B operation has failed. My UV's on object A collapse to 0,0

Is it possible to save UV's on object A?
by izze
13 Sep 2013, 20:24
Forum: ICE Compounds
Topic: Kristinka Hair 3.0 released
Replies: 179
Views: 92179

Re: Kristinka Hair 3.0 released

Point taken. Thanks for your time. I appreciate all the help you have given me.
by izze
13 Sep 2013, 17:12
Forum: ICE Compounds
Topic: Kristinka Hair 3.0 released
Replies: 179
Views: 92179

Re: Kristinka Hair 3.0 released

Hey Anto, I am revisiting baking the null vector field to vertex colors. That file you shared with us a little while ago... I am unsure how to call the vertex colors as the vector field once the polymesh is baked. The group comment you supplied in that emdl is empty, and I am not sure how to apply t...
by izze
03 Sep 2013, 14:54
Forum: ICE Compounds
Topic: Kristinka Hair 3.0 released
Replies: 179
Views: 92179

Re: Kristinka Hair 3.0 released

Thank you very much for the info. I am not getting the correct results as of yet. But I am now on the right track of thinking. I appreciate it.
by izze
30 Aug 2013, 19:06
Forum: ICE Compounds
Topic: Kristinka Hair 3.0 released
Replies: 179
Views: 92179

Re: Kristinka Hair 3.0 released

Is it possible to get the hair tips to taper to 0 relative to SI Units? I am using Strand Screen Size in SI Units with KH2 and KH3, but get the same result. Longer strands get a longer taper.

Image
by izze
26 Jul 2013, 05:13
Forum: Finished Work
Topic: MM
Replies: 2
Views: 1312

Re: MM

Super clean model. Wires?

I would like to know if you used a curve/spline based approach to modeling this car. Or is it a basic poly modeling approach?
by izze
22 May 2013, 21:10
Forum: ICE
Topic: freeze particle at age from cache.
Replies: 3
Views: 628

Re: freeze particle at age from cache.

NM, that worked perfectly. Thank you very much for the help.
by izze
22 May 2013, 20:13
Forum: ICE
Topic: freeze particle at age from cache.
Replies: 3
Views: 628

Re: freeze particle at age from cache.

Thanks for the help. But I failed. Points move to 0,0,0, after X frames.
by izze
22 May 2013, 19:30
Forum: ICE
Topic: freeze particle at age from cache.
Replies: 3
Views: 628

freeze particle at age from cache.

I have several particle simulations which are cached. I am reading from the icecache. I would like to freeze the particles position and rotation at age X. Can someone help me accomplish this? Thanks in advance.

Christopher
by izze
20 May 2013, 19:22
Forum: ICE
Topic: kristinka
Replies: 4
Views: 787

Re: kristinka

Everything is there to accomplish what you need. This took just a few minutes to setup. Your going to have to spend time styling.

Image
by izze
27 Mar 2013, 22:16
Forum: ICE Compounds
Topic: Kristinka Hair 3.0 released
Replies: 179
Views: 92179

Re: Kristinka Hair 3.0 released

Ah, ok. Still the best hair system out there. Thanks again for coming back to answer all my questions.
by izze
27 Mar 2013, 17:14
Forum: ICE Compounds
Topic: Kristinka Hair 3.0 released
Replies: 179
Views: 92179

Re: Kristinka Hair 3.0 released

Ok, I finally finished grooming and animating my little furry character. Now I was trying to render with simulation effects. I cannot seem to get simulation to work with Deform Hair setup. The strands no longer follow my deformed mesh. Is simulation with deform hair possible? Here is my test scene
by izze
13 Mar 2013, 16:39
Forum: Announcements
Topic: New baEssential Shader version
Replies: 30
Views: 5662

Re: New baEssential Shader version

Yeah, looks like a mem problem. Found this warning:

# WARNING : PHEN 0.4 25 MB warn : BA_Volume: Memory usage of all 1 BA_Volumes: 9762.3 MB

Trying to split up my sky into sections now.