Search found 196 matches

by adrencg
16 Jun 2015, 02:35
Forum: ICE
Topic: Caching particles randomly works
Replies: 13
Views: 3657

Re: Caching particles randomly works

I dealt with this issue again today for about 3 hours. Softimage being killed by Autodesk will not make me switch to another software, but I seriously considered it today because of this particle problem. It's really insidious times 10. Anyway, using the cache manager made it work properly. 100% Ac...
by adrencg
12 Jun 2015, 17:51
Forum: WIP
Topic: Kristinka Hair Tests
Replies: 92
Views: 45420

Re: Kristinka Hair Tests

I set up everything again because I didn't like the way the hair was laying, and figured out what I did wrong the first time (the root twisting problem)... I didn't realize the main emitter needed to be static. I removed the Gatored envelope and it worked correctly with nice, straight roots. The onl...
by adrencg
11 Jun 2015, 01:45
Forum: ICE
Topic: Caching particles randomly works
Replies: 13
Views: 3657

Re: Caching particles randomly works

I dealt with this issue again today for about 3 hours. Softimage being killed by Autodesk will not make me switch to another software, but I seriously considered it today because of this particle problem. It's really insidious times 10.

Anyway, using the cache manager made it work properly.
by adrencg
05 Jun 2015, 15:59
Forum: WIP
Topic: Kristinka Hair Tests
Replies: 92
Views: 45420

Re: Kristinka Hair Tests

Seems to be holding up fine so far, but I'll reference your last post if something goes wrong. https://dl.dropboxusercontent.com/u/48138877/hairtest02.jpg https://dl.dropboxusercontent.com/u/48138877/hairtest.jpg By the way, what's the difference between the grouping and clumping nodes? I seem to ge...
by adrencg
05 Jun 2015, 14:34
Forum: WIP
Topic: Kristinka Hair Tests
Replies: 92
Views: 45420

Re: Kristinka Hair Tests

I'm using the Syflex tutorial to make a Kristinka wig, and all has gone well -- but only when the character model is static. In the top part of the pic, you'll see the roots are neat and aligned nicely. In the bottom part, I have the head rotated slightly and the roots start to twist and other part...
by adrencg
04 Jun 2015, 00:29
Forum: WIP
Topic: Kristinka Hair Tests
Replies: 92
Views: 45420

Re: Kristinka Hair Tests

I'm using the Syflex tutorial to make a Kristinka wig, and all has gone well -- but only when the character model is static. In the top part of the pic, you'll see the roots are neat and aligned nicely. In the bottom part, I have the head rotated slightly and the roots start to twist and other parts...
by adrencg
03 May 2015, 04:25
Forum: ICE
Topic: Caching particles randomly works
Replies: 13
Views: 3657

Re: Caching particles randomly works

Arggghhhh this is driving me crazy. I have another scene that every time I load it, the cached particles aren't visible. Then I re-write the cache and it can read again. Does someone have a final solution to this problem? I spend hours messing with particles trying to make them work properly. So muc...
by adrencg
24 Apr 2015, 20:52
Forum: ICE
Topic: Drawing a strand between every particle for wireframe effect
Replies: 6
Views: 1193

Re: Drawing a strand between every particle for wireframe effect

If strandwire still doesn't work, you could try one of two in attachment. One spreads just a particle cylinder primitives (or any else primitive), so you have a real preview in viewport. Another creates strands. Usually these things are searching for point neighbors, then points are cloned and plac...
by adrencg
24 Apr 2015, 20:51
Forum: ICE
Topic: Drawing a strand between every particle for wireframe effect
Replies: 6
Views: 1193

Re: Drawing a strand between every particle for wireframe effect

The "Strandwire Compound" comes to mind. AFAIK currently only available in the local backup over at rray.de I'm afraid... I have that compound, but it doesn't work. Lots of red nodes when hooking it up. Strange, now it works for me. I may have done something wrong yesterday. This is prefe...
by adrencg
23 Apr 2015, 19:56
Forum: ICE
Topic: Drawing a strand between every particle for wireframe effect
Replies: 6
Views: 1193

Re: Drawing a strand between every particle for wireframe effect

Hirazi Blue wrote:The "Strandwire Compound" comes to mind.
AFAIK currently only available in the local backup over at rray.de I'm afraid...
I have that compound, but it doesn't work. Lots of red nodes when hooking it up.
by adrencg
23 Apr 2015, 17:23
Forum: ICE
Topic: Drawing a strand between every particle for wireframe effect
Replies: 6
Views: 1193

Drawing a strand between every particle for wireframe effect

Is there way to use a particle object as an input to draw straight strands between each particle, to simulate a wireframe made of strands?

Image
by adrencg
12 Apr 2015, 18:36
Forum: ICE
Topic: Playing cached partcles backward from a specific frame?
Replies: 4
Views: 907

Re: Playing cached partcles backward from a specific frame?

you could actually keyframe a single scaler node with the exact keyframes you need counting backwards. if the fcurve is set to linear and the frame lengths match up it will work perfectly fine How would that be set up? Is there a subtract node involved? I have one scalar node with 105 to 1 keyframe...
by adrencg
12 Apr 2015, 15:37
Forum: ICE
Topic: Playing cached partcles backward from a specific frame?
Replies: 4
Views: 907

Re: Playing cached partcles backward from a specific frame?

Figured it out...of course directly after asking how to do it.

Image
by adrencg
12 Apr 2015, 15:29
Forum: ICE
Topic: Playing cached partcles backward from a specific frame?
Replies: 4
Views: 907

Playing cached partcles backward from a specific frame?

Can I get some help setting up some math on a cache on file node? I have a cache particle sequence that is labeled 1 to 105. I want it to start playing at frame 600, but backwards from 105 to 1. As of now, I have this. https://dl.dropboxusercontent.com/u/48138877/subtract.jpg and it starts playing a...
by adrencg
09 Apr 2015, 21:13
Forum: ICE
Topic: Caching particles randomly works
Replies: 13
Views: 3657

Re: Caching particles randomly works

Have you tried Alembic? You just select the ice cloud with instances, export to Alembic format with the default options. Then you just have to import this file in the same scene and voila, you may delete the original cloud, the imported cloud is cached forever and in every machine you open it. Than...
by adrencg
08 Apr 2015, 03:51
Forum: ICE
Topic: Caching particles randomly works
Replies: 13
Views: 3657

Re: Caching particles randomly works

I've found something that seems mostly reliable. When using a cache on file node, I keep it in the main pointcloud -- as opposed to putting it in a new empty pointcloud. I just set it from write to read, and unhook the emit node from the ICE tree. For some reason, that method runs the cached sim whe...