Search found 594 matches

by gustavoeb
14 Jul 2013, 22:06
Forum: ICE Tutorials
Topic: Creating Particle Galaxies in ICE
Replies: 2
Views: 1184

Creating Particle Galaxies in ICE

Tutorial on creating galaxies in ICE. This was found in AD's SDK Youtube Channel (?): http://www.youtube.com/watch?v=cfyHO0t84nk http://www.youtube.com/watch?v=jXuv23be3J4 http://www.youtube.com/watch?v=2xG3sDSLEmc http://www.youtube.com/watch?v=phW4HOE-cxI ps: there are other interesting tutorials ...
by gustavoeb
11 Jul 2013, 18:44
Forum: News
Topic: Houdini Engine
Replies: 21
Views: 3778

Houdini Engine

SideFX has created an API to enable the use of Houdini assets in other DCC apps.
http://www.cgchannel.com/2013/07/side-e ... ni-engine/

Quite interesting
by gustavoeb
11 Jul 2013, 16:00
Forum: Animation
Topic: Transfer motion from null skeleton to rig?
Replies: 2
Views: 1024

Re: Transfer motion from null skeleton to rig?

If skeleton matches exactly but names are not the same you could still create a mapping template to tell xsi what should affect what...
by gustavoeb
08 Jul 2013, 22:32
Forum: Programming
Topic: Populating Pointcloud from Python
Replies: 3
Views: 1042

Re: Populating Pointcloud from Python

They added the ability to write custom ICE attributes through python at some point. Maybe you can load your data as arrays and then use those arrays to feed your ICEtree?
Havent done it before, so I cant help much...
by gustavoeb
02 Jul 2013, 20:54
Forum: Animation
Topic: Replacing keyframes on the timeline
Replies: 17
Views: 3448

Re: Replacing keyframes on the timeline

sonictk, I think I didnt express myself accordingly. as others in this thread I too find that MOVING/scaling keys over other existing keys WONT work. your method, setting keys at an arbitrary keyframe, and pasting key frames (either with copy/paste or with CTRL shortcut) works perfectly fine. what i...
by gustavoeb
02 Jul 2013, 19:01
Forum: Animation
Topic: Replacing keyframes on the timeline
Replies: 17
Views: 3448

Re: Replacing keyframes on the timeline

same here, can only get replacement when pasting keys... annoying
by gustavoeb
02 Jul 2013, 04:29
Forum: Plugins
Topic: QuickLauncher
Replies: 17
Views: 6284

Re: QuickLauncher

yeah many dependencies are always a downer...
but this probably wouldnt be as sexy with standard Si UI thingys...
by gustavoeb
29 Jun 2013, 20:51
Forum: Materials & Shaders
Topic: How to Multiply with Mix 2 Colors Like Photoshop
Replies: 3
Views: 1151

Re: How to Multiply with Mix 2 Colors Like Photoshop

hi chepmedia, there are different mix nodes in the rendertree arsenal (dont ask me why, historical reasons probably). I find that the one that mimics photoshops behaviour the best is called "toon mix" (strange name, again, dont ask why)...
by gustavoeb
25 Jun 2013, 19:26
Forum: Rigging & Face Robot
Topic: Gear Mirror Animation
Replies: 3
Views: 1354

Re: Gear Mirror Animation

Jeremi posted the fixed python file in the SI mailing list.
Here it is:
https://dl.dropboxusercontent.com/u/392 ... imation.py
by gustavoeb
25 Jun 2013, 18:27
Forum: Rigging & Face Robot
Topic: Gear Mirror Animation
Replies: 3
Views: 1354

Re: Gear Mirror Animation

hum... doesnt tell me much :(
by gustavoeb
25 Jun 2013, 03:30
Forum: Rigging & Face Robot
Topic: Gear Mirror Animation
Replies: 3
Views: 1354

Gear Mirror Animation

I am using gear for mirroring poses and animation, as it already has template making built in and stuff... very neat. Mirror pose works like a charm. The command called is xsi.Gear_MirrorPose() no arguments needed. It applies mirroring to selected controlers. Mirror animation on the other hand (call...
by gustavoeb
16 Jun 2013, 17:57
Forum: Rigging & Face Robot
Topic: Get and set transforms from object model using matrices
Replies: 6
Views: 1455

Re: Get and set transforms from object model using matrices

works a treat using Copy method Eric! here is the working code: for i in range(0,xsi.Selection.Count): obj = xsi.Selection(i) if obj.HasStaticKinematicState(): #get kinematic and static kinematic states obj_kine = obj.Kinematics obj_statickine = obj.GetStaticKinematicState() #get a copy (not actual ...
by gustavoeb
15 Jun 2013, 02:22
Forum: Rigging & Face Robot
Topic: Get and set transforms from object model using matrices
Replies: 6
Views: 1455

Re: Get and set transforms from object model using matrices

Doh, that explains why nothing changes... ok changing my code here but I stumble upon yet another problem... Do "static_kinematicstates" have this method (PutTransform2), or only "kinematicstates"? Im getting this: # AttributeError: '<win32com.gen_py.Softimage|XSI Object Model Li...
by gustavoeb
14 Jun 2013, 22:24
Forum: Rigging & Face Robot
Topic: Get and set transforms from object model using matrices
Replies: 6
Views: 1455

Get and set transforms from object model using matrices

Hi guys, I'm trying to use python to access the object model and do something I thought should be simple. I want to get the global transform and use that in my static kine state, efectivelly resetting it. I arrived to this code. It does not return an error, but is also not doing what I expected... a...
by gustavoeb
14 Jun 2013, 15:20
Forum: Finished Work
Topic: Darpa
Replies: 10
Views: 3649

Re: Darpa

superb! imho visual quality is pretty much on par with Vitaly's work.