Search found 594 matches
- 14 Jul 2013, 22:06
- Forum: ICE Tutorials
- Topic: Creating Particle Galaxies in ICE
- Replies: 2
- Views: 1184
Creating Particle Galaxies in ICE
Tutorial on creating galaxies in ICE. This was found in AD's SDK Youtube Channel (?): http://www.youtube.com/watch?v=cfyHO0t84nk http://www.youtube.com/watch?v=jXuv23be3J4 http://www.youtube.com/watch?v=2xG3sDSLEmc http://www.youtube.com/watch?v=phW4HOE-cxI ps: there are other interesting tutorials ...
- 11 Jul 2013, 18:44
- Forum: News
- Topic: Houdini Engine
- Replies: 21
- Views: 3778
Houdini Engine
SideFX has created an API to enable the use of Houdini assets in other DCC apps.
http://www.cgchannel.com/2013/07/side-e ... ni-engine/
Quite interesting
http://www.cgchannel.com/2013/07/side-e ... ni-engine/
Quite interesting
- 11 Jul 2013, 16:00
- Forum: Animation
- Topic: Transfer motion from null skeleton to rig?
- Replies: 2
- Views: 1024
Re: Transfer motion from null skeleton to rig?
If skeleton matches exactly but names are not the same you could still create a mapping template to tell xsi what should affect what...
- 08 Jul 2013, 22:32
- Forum: Programming
- Topic: Populating Pointcloud from Python
- Replies: 3
- Views: 1042
Re: Populating Pointcloud from Python
They added the ability to write custom ICE attributes through python at some point. Maybe you can load your data as arrays and then use those arrays to feed your ICEtree?
Havent done it before, so I cant help much...
Havent done it before, so I cant help much...
- 02 Jul 2013, 20:54
- Forum: Animation
- Topic: Replacing keyframes on the timeline
- Replies: 17
- Views: 3448
Re: Replacing keyframes on the timeline
sonictk, I think I didnt express myself accordingly. as others in this thread I too find that MOVING/scaling keys over other existing keys WONT work. your method, setting keys at an arbitrary keyframe, and pasting key frames (either with copy/paste or with CTRL shortcut) works perfectly fine. what i...
- 02 Jul 2013, 19:01
- Forum: Animation
- Topic: Replacing keyframes on the timeline
- Replies: 17
- Views: 3448
Re: Replacing keyframes on the timeline
same here, can only get replacement when pasting keys... annoying
- 02 Jul 2013, 04:29
- Forum: Plugins
- Topic: QuickLauncher
- Replies: 17
- Views: 6284
Re: QuickLauncher
yeah many dependencies are always a downer...
but this probably wouldnt be as sexy with standard Si UI thingys...
but this probably wouldnt be as sexy with standard Si UI thingys...
- 29 Jun 2013, 20:51
- Forum: Materials & Shaders
- Topic: How to Multiply with Mix 2 Colors Like Photoshop
- Replies: 3
- Views: 1151
Re: How to Multiply with Mix 2 Colors Like Photoshop
hi chepmedia, there are different mix nodes in the rendertree arsenal (dont ask me why, historical reasons probably). I find that the one that mimics photoshops behaviour the best is called "toon mix" (strange name, again, dont ask why)...
- 25 Jun 2013, 19:26
- Forum: Rigging & Face Robot
- Topic: Gear Mirror Animation
- Replies: 3
- Views: 1354
Re: Gear Mirror Animation
Jeremi posted the fixed python file in the SI mailing list.
Here it is:
https://dl.dropboxusercontent.com/u/392 ... imation.py
Here it is:
https://dl.dropboxusercontent.com/u/392 ... imation.py
- 25 Jun 2013, 18:27
- Forum: Rigging & Face Robot
- Topic: Gear Mirror Animation
- Replies: 3
- Views: 1354
Re: Gear Mirror Animation
hum... doesnt tell me much
- 25 Jun 2013, 03:30
- Forum: Rigging & Face Robot
- Topic: Gear Mirror Animation
- Replies: 3
- Views: 1354
Gear Mirror Animation
I am using gear for mirroring poses and animation, as it already has template making built in and stuff... very neat. Mirror pose works like a charm. The command called is xsi.Gear_MirrorPose() no arguments needed. It applies mirroring to selected controlers. Mirror animation on the other hand (call...
- 16 Jun 2013, 17:57
- Forum: Rigging & Face Robot
- Topic: Get and set transforms from object model using matrices
- Replies: 6
- Views: 1455
Re: Get and set transforms from object model using matrices
works a treat using Copy method Eric! here is the working code: for i in range(0,xsi.Selection.Count): obj = xsi.Selection(i) if obj.HasStaticKinematicState(): #get kinematic and static kinematic states obj_kine = obj.Kinematics obj_statickine = obj.GetStaticKinematicState() #get a copy (not actual ...
- 15 Jun 2013, 15:21
- Forum: Rigging & Face Robot
- Topic: Get and set transforms from object model using matrices
- Replies: 6
- Views: 1455
Re: Get and set transforms from object model using matrices
Will try that. Thanks again Mr. Blair!
- 15 Jun 2013, 02:22
- Forum: Rigging & Face Robot
- Topic: Get and set transforms from object model using matrices
- Replies: 6
- Views: 1455
Re: Get and set transforms from object model using matrices
Doh, that explains why nothing changes... ok changing my code here but I stumble upon yet another problem... Do "static_kinematicstates" have this method (PutTransform2), or only "kinematicstates"? Im getting this: # AttributeError: '<win32com.gen_py.Softimage|XSI Object Model Li...
- 14 Jun 2013, 22:24
- Forum: Rigging & Face Robot
- Topic: Get and set transforms from object model using matrices
- Replies: 6
- Views: 1455
Get and set transforms from object model using matrices
Hi guys, I'm trying to use python to access the object model and do something I thought should be simple. I want to get the global transform and use that in my static kine state, efectivelly resetting it. I arrived to this code. It does not return an error, but is also not doing what I expected... a...
- 14 Jun 2013, 15:20
- Forum: Finished Work
- Topic: Darpa
- Replies: 10
- Views: 3649
Re: Darpa
superb! imho visual quality is pretty much on par with Vitaly's work.