Search found 445 matches

by mattmos
02 Jan 2019, 00:19
Forum: Feedback
Topic: Season's Greetings
Replies: 16
Views: 9362

Re: Season's Greetings

Happy 2019 everyone! What's your software new year's resolutions? Mine is to finally spend some time learning python.
by mattmos
07 Dec 2018, 11:34
Forum: Tutorials
Topic: Introduction to rigging xsi
Replies: 17
Views: 7246

Re: Introduction to rigging xsi

A lot of movies get made with multiple different softwares, but rigs are rarely transferred. Most of the time they will use something like alembic to transfer mesh data across DCCs.
by mattmos
05 Dec 2018, 08:57
Forum: Tutorials
Topic: Introduction to rigging xsi
Replies: 17
Views: 7246

Re: Introduction to rigging xsi

Don't waste your time learning softimage in depth now. Its still a great package, but has no future, and almost no present any longer, especially not in studios. The community is shrinking, so you'll find it harder to get help and plugins/resources are dying off. Take a look at blender/houdini inste...
by mattmos
30 Oct 2018, 17:41
Forum: Finished Work
Topic: e4 Pirate Ident.
Replies: 5
Views: 10351

Re: e4 Pirate Ident.

Amazing work Paul! Thought I recognised that actor. :o3

I'd love to see a breakdown of some of those cg creatures in more detail, that's a hell of a lot of work for a one man army!
by mattmos
10 Oct 2018, 16:07
Forum: ICE
Topic: an apparently easy task - particles not overlapping
Replies: 8
Views: 2104

Re: an apparently easy task - particles not overlapping

You could try some kind of rigid body simulation to attract them together while respecting collisions?
by mattmos
10 Oct 2018, 15:42
Forum: Rendering
Topic: Can ICE strands have motion blur in Redshift?
Replies: 2
Views: 3841

Re: Can ICE strands have motion blur in Redshift?

Hi Paul, ice strands can be motion blurred just fine (as long as no bugs were introduced recently!) - all you should need to do is define pointvelocity and strandvelocity as attributes. Some more info from the RS forums: 1) Compute the velocities “manually” in ICE by querying the PointPosition/Stran...
by mattmos
01 Oct 2018, 21:45
Forum: News
Topic: Houdini 17
Replies: 37
Views: 6185

Re: Houdini 17

There's a new patch out yesterday or today for blender cloth, haven't had a chance to try it out yet. with that and the new Houdini cloth in 17 i think we finally have some decent alternatives to syflex/ncloth.
by mattmos
15 Aug 2018, 13:35
Forum: Open Discussion
Topic: Future of Render?
Replies: 12
Views: 1808

Re: Future of Render?

Really excited about the gaming variants which are coming soon too.

That tech demo from chaos is pig ugly though!

Purpose built ray tracing cores in a consumer scale device is a dream for rendering.
by mattmos
08 Jul 2018, 11:12
Forum: Open Discussion
Topic: Si2013 - Si2015 discrepancy on texture editor please help
Replies: 2
Views: 668

Re: Si2013 - Si2015 discrepancy on texture editor please help

Its working as expected for me in 2015 sp2 - are you texture preferences set to auto sync and sync method - components?
by mattmos
14 Jun 2018, 16:26
Forum: Rendering
Topic: Redshift - Hair on ICE istances seems not rendering
Replies: 4
Views: 4407

Re: Redshift - Hair on ICE istances seems not rendering

A redshift proxy is scene or model data which has been written to disk, and can then be loaded onto a null or simple object inside the scene, which then gets read at rendertime. You can then scatter it using ice, best way, especially if you need time shifting, is to use this script and tutorial: htt...
by mattmos
14 Jun 2018, 15:47
Forum: Rendering
Topic: Redshift - Hair on ICE istances seems not rendering
Replies: 4
Views: 4407

Re: Redshift - Hair on ICE istances seems not rendering

Redshift can't deal with nested pointclouds :(

Only way really is to combine it all into one cloud, or you could create a proxy from the original which you could scatter with ice.
by mattmos
12 Jun 2018, 17:17
Forum: WIP
Topic: Softimage to Bforartists
Replies: 12
Views: 5600

Re: Softimage to Bforartists

Can't help but feel for the guy as blender's interface has sucked for so long, then as soon as he's done with 1.0 of bforartists they get their act together to completely revamp the main interface.
by mattmos
30 May 2018, 10:46
Forum: ICE
Topic: missing basic ice compounds
Replies: 7
Views: 1856

Re: missing basic ice compounds

built in obsolescence - they'll gradually remove ice nodes until you can't build a tree any longer ;)
by mattmos
28 May 2018, 22:59
Forum: ICE
Topic: missing basic ice compounds
Replies: 7
Views: 1856

Re: missing basic ice compounds

You're a legend! Worked a treat.
by mattmos
28 May 2018, 17:16
Forum: ICE
Topic: missing basic ice compounds
Replies: 7
Views: 1856

missing basic ice compounds

Bit of a strange one, some of my basic building block ice compounds are missing - anyone know how I could get them back, have a lot of plugin installs and don't really want to completely re-install if I can help it. Missing get data, switch context... that I know of so far. Edit - soft 2015 sp2 r2, ...
by mattmos
09 May 2018, 00:48
Forum: WIP
Topic: Roman Roads Previz
Replies: 7
Views: 4670

Re: Roman Roads Previz

Incredibly impressive to make that in the time you had. Very nice work!