i figured brent is too busy working on maya ;) thanks for the reminder...
s
Search found 119 matches
- 30 Jul 2012, 03:06
- Forum: Programming
- Topic: C++ custom tool SDK programming tip
- Replies: 33
- Views: 8562
- 29 Jul 2012, 10:10
- Forum: Programming
- Topic: C++ custom tool SDK programming tip
- Replies: 33
- Views: 8562
Re: C++ custom tool SDK programming tip
i made the first part a while ago, just not the second part which is needed for new projects using cmake. feel free to ask my any questions though... maybe i can turn this new project into a tutorial on cmake also
- 28 Jul 2012, 03:16
- Forum: Programming
- Topic: C++ custom tool SDK programming tip
- Replies: 33
- Views: 8562
Re: C++ custom tool SDK programming tip
@piotrek, yes caching normals in the view frustrum seems to be what softimage weight paint brush does. if you give it a try with >500k triangles you will see initial lag and various lags happen after camera manipulation. i am going to stick with the PickBuffer and use what i have learned from this t...
- 28 Jul 2012, 02:10
- Forum: Programming
- Topic: C++ custom tool SDK programming tip
- Replies: 33
- Views: 8562
Re: C++ custom tool SDK programming tip
thanks for the code snip.. i see for the polygon normal function you have a PolygonFace argument. where is this coming from? is the PickBuffer giving you this class? i thought the PickBuffer just gets you the Index of the filter you choose and not the actual CRef which you can cast to a PolygonFace? s
- 28 Jul 2012, 00:08
- Forum: Programming
- Topic: C++ custom tool SDK programming tip
- Replies: 33
- Views: 8562
Re: C++ custom tool SDK programming tip
hey piotrek i am making a brush based custom tool myself (similar to 'meshPaint') and was wondering about your speed of access to the components of a mesh. i want to recreate exactly what the weight paint tool is doing with regards to orienting the brush with the surface. currently on activating the...
- 27 Jul 2012, 20:07
- Forum: Finished Work
- Topic: "Nissan Altima" by Framestore NY
- Replies: 4
- Views: 12518
Re: "Nissan Altima" by Framestore NY
ive seen it everywhere... at the theatre, on tv, on hulu streaming tv.
congrats guys!
congrats guys!
- 27 Jul 2012, 00:34
- Forum: News
- Topic: Solid Iris working on Thea render integrated plug-in
- Replies: 3
- Views: 878
Re: Solid Iris working on Thea render integrated plug-in
i hope this integrated plugin will make everyone forget about the exporter. i have very little time to work on the exporter so it stayed in 'beta', but i wanted to have something for softimage users to help when using thea in the long run it didn't provide much benefit over obj export for many peopl...
- 20 Jul 2012, 23:17
- Forum: Rendering
- Topic: A material for each engine ?
- Replies: 3
- Views: 996
Re: A material for each engine ?
actually there is a undocumented feature to do this but is reserved at the renderer plugin side. so arnold, vray, maxwell etc would need to implement this in their plugin. these developers should talk directly with softimage devs cause its undocumented. the short of it is each renderer has a 'define...
- 20 Jul 2012, 23:11
- Forum: News
- Topic: Entropy Studio acquires Arnold Renderer
- Replies: 9
- Views: 2183
Re: Entropy Studio acquires Arnold Renderer
entropy studio is far from the first to use arnold. *unless they have been using it for a long time and this is just a silly press release*
steven
steven
- 17 Jul 2012, 04:07
- Forum: News
- Topic: Arion LIVE about to be released
- Replies: 43
- Views: 9241
Re: Arion LIVE about to be released
MAX 2013 and XSI 2013 Posted on May 4, 2012 by chema Our upcoming MAX and XSI LIVE plugins are compatible with MAX and XSI 2013 already. It’s taken days of pain to support MAX 2013. It’s taken minutes to support XSI 2013. Good to hear something like that, as most of the times the rendering SDK in S...
- 25 Jun 2012, 21:37
- Forum: Plugins
- Topic: The Measuring Tool Thread
- Replies: 12
- Views: 7684
Re: The Measuring Tool Thread
stephan's tool looks more polished. thanks for sharing!
- 21 Jun 2012, 03:44
- Forum: Rendering
- Topic: Tip: ImageClips widgets in RTCompounds
- Replies: 4
- Views: 946
Re: Tip: ImageClips widgets in RTCompounds
are these usable outside of compounds? i mean let say i am using the ShaderDefinition API?
- 21 Jun 2012, 03:38
- Forum: Materials
- Topic: Texture Instancing Compound
- Replies: 34
- Views: 31623
Re: Texture Instancing Compound
interesting! reminds me of the modo tool that came out recently in 601, 'texture replicators'?
- 16 Jun 2012, 03:27
- Forum: Plugins
- Topic: The Measuring Tool Thread
- Replies: 12
- Views: 7684
Re: Soon? kCS IceRuler 0.9 - Measuring Tool
are we sharing measuring tools here? i made this one a while ago... list of measurements taken... http://i46.tinypic.com/fnzhh5.png unit conversion... http://i49.tinypic.com/28bsbid.png multi line measuring... http://i49.tinypic.com/9aolt1.png it also does this cool thing where your measurement is c...
- 05 Jun 2012, 00:17
- Forum: Programming
- Topic: Cant close python windows if they exist??
- Replies: 9
- Views: 2646
Re: Cant close python windows if they exist??
hey bergj
i am going to try this with our pyqt plugin to see if it works.
s
i am going to try this with our pyqt plugin to see if it works.
s
- 28 May 2012, 03:10
- Forum: Announcements
- Topic: aaOcean open sourced...
- Replies: 58
- Views: 33442
Re: aaOcean open sourced...
amaan would like your suggestions on how to improve it. what do you think needs to be done?