Search found 119 matches

by scaron
30 Jul 2012, 03:06
Forum: Programming
Topic: C++ custom tool SDK programming tip
Replies: 33
Views: 8562

Re: C++ custom tool SDK programming tip

i figured brent is too busy working on maya ;) thanks for the reminder...

s
by scaron
29 Jul 2012, 10:10
Forum: Programming
Topic: C++ custom tool SDK programming tip
Replies: 33
Views: 8562

Re: C++ custom tool SDK programming tip

i made the first part a while ago, just not the second part which is needed for new projects using cmake. feel free to ask my any questions though... maybe i can turn this new project into a tutorial on cmake also :)

by scaron
28 Jul 2012, 03:16
Forum: Programming
Topic: C++ custom tool SDK programming tip
Replies: 33
Views: 8562

Re: C++ custom tool SDK programming tip

@piotrek, yes caching normals in the view frustrum seems to be what softimage weight paint brush does. if you give it a try with >500k triangles you will see initial lag and various lags happen after camera manipulation. i am going to stick with the PickBuffer and use what i have learned from this t...
by scaron
28 Jul 2012, 02:10
Forum: Programming
Topic: C++ custom tool SDK programming tip
Replies: 33
Views: 8562

Re: C++ custom tool SDK programming tip

thanks for the code snip.. i see for the polygon normal function you have a PolygonFace argument. where is this coming from? is the PickBuffer giving you this class? i thought the PickBuffer just gets you the Index of the filter you choose and not the actual CRef which you can cast to a PolygonFace? s
by scaron
28 Jul 2012, 00:08
Forum: Programming
Topic: C++ custom tool SDK programming tip
Replies: 33
Views: 8562

Re: C++ custom tool SDK programming tip

hey piotrek i am making a brush based custom tool myself (similar to 'meshPaint') and was wondering about your speed of access to the components of a mesh. i want to recreate exactly what the weight paint tool is doing with regards to orienting the brush with the surface. currently on activating the...
by scaron
27 Jul 2012, 20:07
Forum: Finished Work
Topic: "Nissan Altima" by Framestore NY
Replies: 4
Views: 12518

Re: "Nissan Altima" by Framestore NY

ive seen it everywhere... at the theatre, on tv, on hulu streaming tv.

congrats guys!
by scaron
27 Jul 2012, 00:34
Forum: News
Topic: Solid Iris working on Thea render integrated plug-in
Replies: 3
Views: 878

Re: Solid Iris working on Thea render integrated plug-in

i hope this integrated plugin will make everyone forget about the exporter. i have very little time to work on the exporter so it stayed in 'beta', but i wanted to have something for softimage users to help when using thea in the long run it didn't provide much benefit over obj export for many peopl...
by scaron
20 Jul 2012, 23:17
Forum: Rendering
Topic: A material for each engine ?
Replies: 3
Views: 996

Re: A material for each engine ?

actually there is a undocumented feature to do this but is reserved at the renderer plugin side. so arnold, vray, maxwell etc would need to implement this in their plugin. these developers should talk directly with softimage devs cause its undocumented. the short of it is each renderer has a 'define...
by scaron
20 Jul 2012, 23:11
Forum: News
Topic: Entropy Studio acquires Arnold Renderer
Replies: 9
Views: 2183

Re: Entropy Studio acquires Arnold Renderer

entropy studio is far from the first to use arnold. *unless they have been using it for a long time and this is just a silly press release*

steven
by scaron
17 Jul 2012, 04:07
Forum: News
Topic: Arion LIVE about to be released
Replies: 43
Views: 9241

Re: Arion LIVE about to be released

MAX 2013 and XSI 2013 Posted on May 4, 2012 by chema Our upcoming MAX and XSI LIVE plugins are compatible with MAX and XSI 2013 already. It’s taken days of pain to support MAX 2013. It’s taken minutes to support XSI 2013. Good to hear something like that, as most of the times the rendering SDK in S...
by scaron
25 Jun 2012, 21:37
Forum: Plugins
Topic: The Measuring Tool Thread
Replies: 12
Views: 7684

Re: The Measuring Tool Thread

stephan's tool looks more polished. thanks for sharing!
by scaron
21 Jun 2012, 03:44
Forum: Rendering
Topic: Tip: ImageClips widgets in RTCompounds
Replies: 4
Views: 946

Re: Tip: ImageClips widgets in RTCompounds

are these usable outside of compounds? i mean let say i am using the ShaderDefinition API?
by scaron
21 Jun 2012, 03:38
Forum: Materials
Topic: Texture Instancing Compound
Replies: 34
Views: 31623

Re: Texture Instancing Compound

interesting! reminds me of the modo tool that came out recently in 601, 'texture replicators'?
by scaron
16 Jun 2012, 03:27
Forum: Plugins
Topic: The Measuring Tool Thread
Replies: 12
Views: 7684

Re: Soon? kCS IceRuler 0.9 - Measuring Tool

are we sharing measuring tools here? i made this one a while ago... list of measurements taken... http://i46.tinypic.com/fnzhh5.png unit conversion... http://i49.tinypic.com/28bsbid.png multi line measuring... http://i49.tinypic.com/9aolt1.png it also does this cool thing where your measurement is c...
by scaron
05 Jun 2012, 00:17
Forum: Programming
Topic: Cant close python windows if they exist??
Replies: 9
Views: 2646

Re: Cant close python windows if they exist??

hey bergj

i am going to try this with our pyqt plugin to see if it works.

s
by scaron
28 May 2012, 03:10
Forum: Announcements
Topic: aaOcean open sourced...
Replies: 58
Views: 33442

Re: aaOcean open sourced...

amaan would like your suggestions on how to improve it. what do you think needs to be done?