Search found 119 matches

by scaron
09 May 2013, 02:06
Forum: Programming
Topic: List of things I shouldn't do because soft says so
Replies: 21
Views: 2419

Re: List of things I shouldn't do because soft says so

i don't really see an issue here. yes we know the python implementation has quirks and we know this because of python on windows and com/dispatch stuff. so just use collection argument handler, softimage will do the work and whenever you want to modify it like a list, just wrap list() around it. it ...
by scaron
02 Apr 2013, 00:46
Forum: Open Discussion
Topic: Wish page for Softimage 20xx....
Replies: 36
Views: 4963

Re: Wish page for Softimage 20xx....

One of these days... http://i.imgur.com/cLAIDJM.gif i have started something like this some time ago and i haven't had time to finish it. https://github.com/caron/NodeSearchMenu drop the file in a plugin directory, map this command to a key... launchNodeSearchMenu. i am using the tilde key just bel...
by scaron
27 Mar 2013, 21:19
Forum: News
Topic: offical features for softimage 2014 & we have a NEW logo
Replies: 133
Views: 20811

Re: offical features for softimage 2014 & we have a NEW logo

Yes I have. It slows down my workflow, doesn´t work with Vray shaders, and objects with more complex shader trees tend to vanish completely. this is interesting to me. everyone is envious of max and maya high quality viewports but they don't do this either. its up to chaosgroup to create realtime v...
by scaron
13 Mar 2013, 21:35
Forum: WIP
Topic: Softimage and Thea Render
Replies: 35
Views: 23104

Re: Softimage and Thea Render

just so we are clear... thea render doesn't support deformation motion blur, not that the plugin doesn't support it. ;)
by scaron
11 Mar 2013, 19:04
Forum: News
Topic: Another 3dsmax sneak peak
Replies: 204
Views: 21275

Re: Another 3dsmax sneak peak

I'd like to see a thread about what could be changed in Maya to make better for a Softimage user's point of view.. I mean if you have to bite the bullet some day and switch.. ok, i'll bite... i might be wrong but multi-editing attribute pages (err property pages?) isn't doable? they resort to the s...
by scaron
13 Feb 2013, 02:46
Forum: Open Discussion
Topic: Softimage2014?
Replies: 231
Views: 35585

Re: Softimage2014?

iamVFX wrote:
ace63 wrote:It also offers a lot more than just UI creation - it is in itself a whole application framework.
What do you mean by that?
meaning it provides more than just ways to create a UI. it has math libraries, threading, networking, database, etc.
by scaron
29 Sep 2012, 02:01
Forum: Open Discussion
Topic: Studios using Softimage
Replies: 35
Views: 4815

Re: Studios using Softimage

Whiskytree, San Fran California
by scaron
29 Aug 2012, 02:32
Forum: Open Discussion
Topic: Fabric Engine/Creation Platform update
Replies: 1
Views: 660

Re: Fabric Engine/Creation Platform update

great to hear about the potential softimage integration (at whatever level/amount) it will help adoption of the CP.

s
by scaron
24 Aug 2012, 01:41
Forum: News
Topic: Thiago's Teamup and Mr. Jones
Replies: 27
Views: 6326

Re: Thiago's Teamup and Mr. Jones

How much control does the user have in terms of making new materials and shaders? If there is something powerful like krakatoa's magmaflow in the works, then we wants it, my precious...) sorry to pick your post apart but what does magmaflow have to do with a physically based rendering application t...
by scaron
21 Aug 2012, 07:39
Forum: Open Discussion
Topic: bring back softimage.net
Replies: 117
Views: 22513

Re: bring back softimage.net

coming in late here... it safe to say making a central repository of plugins that isn't actively moderated, supported ($), and loved will always fall short... http://rray.de/xsi/ is all i need, and i will continue to make monetary contributions to keep in running. i will say to anyone attempting to ...
by scaron
14 Aug 2012, 23:48
Forum: Open Discussion
Topic: Softimage Creative (SIC) Survey and next meetup
Replies: 26
Views: 5407

Re: Softimage Creative (SIC) Survey and next meetup

bottleofram wrote:Better than nothing, though. Well done to the organizers.
andy and company are doing their best to make sure this is given to autodesk/softimage.
by scaron
10 Aug 2012, 21:00
Forum: Plugins
Topic: mesh paint
Replies: 97
Views: 54007

Re: mesh paint

that video looks slow and no different from the draw polygon tool with snapping on. i haven't seen zbrush's new one, but i remember the zsphere/join drawing retopo workflow they had years ago... also very slow and awful. bsurfaces and topogun are very slick and is what i imagine can be doable in the...
by scaron
10 Aug 2012, 02:48
Forum: Plugins
Topic: mesh paint
Replies: 97
Views: 54007

Re: mesh paint

a retopo tool is totally doable with the new custom tool sdk. i was thinking on the lines of the bsurfaces...

http://www.bsurfaces.info/

and silo's topo pen

s
by scaron
02 Aug 2012, 04:05
Forum: Programming
Topic: Starting C++?
Replies: 11
Views: 5122

Re: Starting C++?

@hirazi, can you program plugins with softimage using jscript or python? how confident are you with them? if you can't do this then you are adding a lot more complexity to your learning process. otherwise here are my comments... the softimage c++ api is quite similar to the scripting api, of course ...
by scaron
30 Jul 2012, 19:13
Forum: Programming
Topic: C++ custom tool SDK programming tip
Replies: 33
Views: 8576

Re: C++ custom tool SDK programming tip

I have a question, do you write those cmakelist.txt files by hand from scratch or you have some templates that you fill only with links to libs and cpps? Do these files work without any modifications on linux too? (i started to learn fedora...) i usually copy from my last one, or copy from other av...
by scaron
30 Jul 2012, 09:29
Forum: Programming
Topic: C++ custom tool SDK programming tip
Replies: 33
Views: 8576

Re: C++ custom tool SDK programming tip

here is the code... https://github.com/caron/SimpleBrush this basic brush looks like the built in weight paint brush, adjusting the radius with the r key works, normal alignment is still wrong. i am trying to mimic the built in weight paint brush, i havent figured out how they're doing the smooth in...