Search found 119 matches

by scaron
24 Sep 2009, 04:44
Forum: Animation
Topic: anyone from blur here.?!
Replies: 14
Views: 3992

Re: anyone from blur here.?!

haha scaled down to third world country... blur works for cheap, game cinematics dont pay big bucks. you can download our tools and look for bipedfbxsingleIO and on the max side on the xsi end the tools you want is MocapTransfer. but i can assure you it wont be an easy task since the rig needs to be...
by scaron
21 Sep 2009, 21:42
Forum: Animation
Topic: anyone from blur here.?!
Replies: 14
Views: 3992

Re: anyone from blur here.?!

we rig and animate in softimage, and point cache it back using the pc2 file format. so we dont have to transfer character studio biped into softimage as part of our daily process... BUT we do have a set of tools to use fbx as a middle ground to transfer animation on to our rigs. a lot of custom tool...
by scaron
16 Sep 2009, 21:43
Forum: Announcements
Topic: Kristinka C
Replies: 74
Views: 43216

Re: Kristinka C

helge will need to recompile those custom ice nodes for softimage 2010.
by scaron
28 Aug 2009, 21:37
Forum: Programming
Topic: C++ SDK: how to get the geometry of (ICE) instances?
Replies: 4
Views: 1312

Re: C++ SDK: how to get the geometry of (ICE) instances?

animated instances in ICE are slow, try them, you will see... now i dont believe there is anything else softimage has to speed up this access, they give you the object ID(s) and you gotta fetch the data. if you look at the animation detail options of the particle display attribute, you can implement...
by scaron
28 Aug 2009, 02:19
Forum: Programming
Topic: C++ SDK: how to get the geometry of (ICE) instances?
Replies: 4
Views: 1312

Re: C++ SDK: how to get the geometry of (ICE) instances?

i think you want to check out the 'CShape' class, which should contain GetReferenceID(), then use GetObjectFromID()... then access data as you normally would

steven
by scaron
08 Aug 2009, 06:47
Forum: Plugins
Topic: emPolygonizer - metaballs for SOFTIMAGE
Replies: 108
Views: 42888

Re: emPolygonizer - metaballs for SOFTIMAGE

awesome work eric

now whats the standard method for a customer to download the latest version of the plugin?

steven
by scaron
17 Jul 2009, 06:25
Forum: Plugins
Topic: emPolygonizer - metaballs for SOFTIMAGE
Replies: 108
Views: 42888

Re: emPolygonizer - metaballs for SOFTIMAGE

i suggest keep it binary and use zlib for compression. this is what the icecache format uses, its also what krakatoa's prt format uses. both of these formats have support for arbitrary attributes ( not that you will need that ). i personally think collada is NOT suited for this application, for reas...