Search found 1778 matches

by Mathaeus
21 Jun 2010, 20:57
Forum: ICE Tutorials
Topic: Closing the "ICE Tutorials" section? [resolved]
Replies: 8
Views: 1999

Re: Closing the "ICE Tutorials" section? [resolved]

Well there is a chance I'll add a few during a lazy summer time... god or bad ones, it's not to me to say :) I definitively don't think it's a 'sad joke', if there is more than, let's say, two. Just personally, I have to admit I've read only a few of ICE tuts in pdf/html form, no one of video tuts c...
by Mathaeus
09 Jun 2010, 22:10
Forum: WIP
Topic: Female Bust
Replies: 44
Views: 5691

Re: Female Bust

Hi, but this one , seems to work nicely. It's a bit lighter kH Follow NURBS that allows up to eight inputs - there is 'Repeat with Counter' node from Phil Pack inside. Only what is important, it's to fill inputs in order, like A,B,C, not A,D,E... Compound will repeat itself, according to number of p...
by Mathaeus
08 Jun 2010, 00:13
Forum: WIP
Topic: Female Bust
Replies: 44
Views: 5691

Re: Female Bust

Thanks Werner! I'm a fan of your work. Mathaeus, I look forward to your new emitter compound. I did another hair style over the weekend and I ended up with about 25 point clouds. It started to slow down when connecting nodes, but the view port was very fast. And my render time will still around 5 m...
by Mathaeus
05 Jun 2010, 18:36
Forum: WIP
Topic: Female Bust
Replies: 44
Views: 5691

Re: Female Bust

Just to be clear, when you say I could not add a filler cloud. Only one (Kristinka) point cloud could exist in the scene? Thanks. Just filler point cloud that using point cloud with these emitters as an input (guides). For scene, as many point clouds as you wish - I can't limit this even if I try. ...
by Mathaeus
05 Jun 2010, 17:04
Forum: WIP
Topic: Female Bust
Replies: 44
Views: 5691

Re: Female Bust

Izze, If you prefer the way in last screen shot, where every NURBS surface emits the points separately, it's not big deal to create the emitter compound that just adds points and strands to existing point cloud - you'll have multiple emitters in one ICE tree. Actually I already have one in my bag, j...
by Mathaeus
04 Jun 2010, 23:26
Forum: Rigging & Face Robot
Topic: The free rig thread
Replies: 45
Views: 17223

Re: The free rig thread

Matheus Matkovic's rig: http://www.matkovic.com/anto/xsi_rigs.html (damn nice, by the way) thanks, but this one was made for unusual purpose, like transferring motion capture with XSI Foundation (no MOTOR), game walk cycles... there are tons of controls for walking, but nothing like stretchy bones ...
by Mathaeus
02 Jun 2010, 22:55
Forum: WIP
Topic: Female Bust
Replies: 44
Views: 5691

Re: Female Bust

Hi, finally :) , this one should work nicely. My fault, I've added filtering in a way that sometimes doesn't work, seems that your SI 2011 being only more sensitive to that. By the way, I rarely use this one, my own favorite is Follow NURBS. NURBS surface provides much better info for orientation, t...
by Mathaeus
01 Jun 2010, 23:34
Forum: WIP
Topic: Female Bust
Replies: 44
Views: 5691

Re: Female Bust

izze wrote:I updated my follow curve compounds and they seem to be working fine now. Thanks a ton!
Thanks,
actually it seems that kH Follow Curve needs a more serious re-design, I just working on it. I'll upload a new one ASAP.
Sorry for inconvenience.
by Mathaeus
01 Jun 2010, 00:40
Forum: Open Discussion
Topic: Kristinka or Melena?
Replies: 8
Views: 2309

Re: Kristinka or Melena?

Well it's not to me to talk there, but anyway - Kristinka Hair is built with many nodes from 'mt_Strand_nodes_Samples' that Helge posted on old SI-Net. That is about structure, styling concept is a mix of my own ideas, habits, (very limited) possibilities... And honestly I didn't hesitated to kill c...
by Mathaeus
31 May 2010, 23:52
Forum: WIP
Topic: Female Bust
Replies: 44
Views: 5691

Re: Female Bust

I do have a question for you. I would like to know how to combine the Strand Fcurve to a slider or something. I have 14 point clouds, and dialing in the strand width for each cloud was time consuming. FYI, I cannot get the Follow Curve to work in 2011. I know you are not planning updates, just want...
by Mathaeus
31 May 2010, 02:00
Forum: WIP
Topic: Female Bust
Replies: 44
Views: 5691

Re: Female Bust

Okay, another silly question: Kristinka or Melena ICE Hair? Now that you've showed the hair together with the face I find it to be quite a good fit, I was afraid the long hair would "drown out" the features too much... ;) I hope Izze will forgive me off topic - it's not big deal (at least...
by Mathaeus
30 May 2010, 22:21
Forum: WIP
Topic: Female Bust
Replies: 44
Views: 5691

Re: Female Bust

Thank You, Izze ! :) That 'Modigliani' concept is cool... honestly I've started something similar several times, but always ended with Barbie doll look, it seems there is no hope for me there... Anyway, if there is a way I can help, don't hesitate to say. Of course if you didn't decided to forget th...
by Mathaeus
28 May 2010, 15:05
Forum: Rigging & Face Robot
Topic: Edit over Motion Capture using control rigs?
Replies: 10
Views: 2090

Re: Edit over Motion Capture using control rigs?

btw, what I described, it's really easy to do *if* switching is left to user, then it can be only something like get value from FK chain > set key to IK chain... even that way of control can be convenient for animations with a lot of IK/FK or constraint switching - sport, fighting, so on. For mocap ...
by Mathaeus
28 May 2010, 10:12
Forum: Rigging & Face Robot
Topic: Edit over Motion Capture using control rigs?
Replies: 10
Views: 2090

Re: Edit over Motion Capture using control rigs?

Thanks Hirazi, If you want to control the FK chain (plotted with mocap data) by an IK chain, you can constrain the FK to the IK system. But then, how will you make the IK system follow the FK system? Both system can't be interdependent. AFAIK, it's always some kind of caching - layering system unde...
by Mathaeus
25 May 2010, 13:59
Forum: Rigging & Face Robot
Topic: dynamic chains
Replies: 4
Views: 1266

Re: dynamic chains

Well you can always take a look how these tools are implemented. From my knowledge, with standard XSI kinematics, people tends to separate 'evaluation points' to objects ( word 'evaluation point' is my construction ), in many cases it's one SCOP or one constraint per object.

Cheers
by Mathaeus
25 May 2010, 09:57
Forum: Rigging & Face Robot
Topic: dynamic chains
Replies: 4
Views: 1266

Re: dynamic chains

Hi

Mt_spring, has this functionality, and is very reliable, I've used it even for secondary motion of arms. AFAIK, it uses parent-child relationship, each segment has it's own operator.
Also, there are a few more spring operators that Helge did, Mt-rigz, these new Studio Nest tools.

Cheers