Search found 253 matches

by caledonian_tartan
22 Oct 2010, 14:01
Forum: ICE Compounds
Topic: Deform by UV
Replies: 15
Views: 18725

Re: Deform by UV

alright. got it. the compound initially just pointed to the wrong UV. so simple, so great, thanks!
by caledonian_tartan
22 Oct 2010, 10:48
Forum: ICE Compounds
Topic: Deform by UV
Replies: 15
Views: 18725

Re: Deform by UV

hi Mathaeus
this is highly interesting. i love the example you came up with. the deformed cloth just looks great!

i tried to go through the steps but had no success so far.
how did you get the flat "UV-like" polymesh? is there an export function in the texture editor?

cheers
by caledonian_tartan
07 Oct 2010, 09:16
Forum: ICE
Topic: Get Pointposition from "SubGroup"
Replies: 3
Views: 644

Re: Get Pointposition from "SubGroup"

i had that display issue in other constellations. e.g. when using cases with filtered pointpositions, but if i plug it into a move towards goal they actually fly to [0,0,0]... so it works for me with the resize array and then i could take the array average this time. i've got to learn more about arr...
by caledonian_tartan
06 Oct 2010, 14:43
Forum: ICE
Topic: Get Pointposition from "SubGroup"
Replies: 3
Views: 644

Get Pointposition from "SubGroup"

hi folks i have some situation i run into every once in a while... maybe someone could help me on that. basically i have some sort of two groups of particles in one pointcloud. in this example i distribute a so called self.__test_ID attribute along the particles. half of them have a value of one and...
by caledonian_tartan
28 Sep 2010, 17:33
Forum: ICE
Topic: Compound - Photoshop blend modes for ICE?
Replies: 4
Views: 877

Re: Compound - Photoshop blend modes for ICE

and they already exist as GLSL and HLSL shaders for photoshop(?)
by caledonian_tartan
10 May 2010, 14:07
Forum: ICE Compounds
Topic: Sliding Skin, UV from mesh to point position
Replies: 9
Views: 11455

Re: Sliding Skin, UV from mesh to point position

hi
i really like this compounds but i can't figure out how the "flat-mesh" is generated.
it's basically a flat polymesh with the shape of the source objects uvs...
maybe someone knows. i didn't find anything on the web or inside the documentation from Anto Matkovic.
by caledonian_tartan
06 May 2010, 16:05
Forum: Announcements
Topic: ET_AnimStore
Replies: 57
Views: 14068

Re: ET_AnimStore

we'd rather send you some cups of coffee to let you keep on rockin' \m/
thanks for your sharing efforts!
by caledonian_tartan
30 Apr 2010, 11:34
Forum: Open Discussion
Topic: exocortex and Autodesk
Replies: 11
Views: 2042

Re: exocortex and Autodesk

that's basically the mail i got from keith taylor (exocortex) Our SlipstreamVX plugin for Autodesk Softimage is just completing beta testing and should be available for purchase of subscription the 2nd week of May. This is a re-packaged version of SlipstreamRT from last year. A description can be fo...
by caledonian_tartan
30 Apr 2010, 09:49
Forum: Open Discussion
Topic: exocortex and Autodesk
Replies: 11
Views: 2042

Re: exocortex and Autodesk

seems like it's going to be released soon.

http://www.exocortex.com/simulation.aspx

Moderator edit: please use the URL-tags - HB
by caledonian_tartan
28 Apr 2010, 09:25
Forum: General & Troubleshooting
Topic: SI2011 (suspected) Bug thread
Replies: 12
Views: 2004

Re: SI2011 (suspected) Bug thread

using an ice attribute value as an image sequence's time source does work in the viewport, but not in rendering...(SI2011 takes the source time for rendering)
by caledonian_tartan
09 Apr 2010, 11:19
Forum: ICE
Topic: Push based on another objects normals
Replies: 4
Views: 976

Re: Push based on another objects normals

i think just "pointnormal" as one word would work fine. you don't need the ".self" synthax as you pull the position from the pointneighbors location and not from the point itself.
by caledonian_tartan
09 Mar 2010, 17:46
Forum: ICE
Topic: dotText
Replies: 0
Views: 640

dotText

hi
i started a thread about linear distribution of points on a SI text mesh.
maybe someone is interested in helping me on that.

there's no need fot two threads on that, so i just paste the link.

http://www.xsibase.com/forum/index.php? ... 59&start=0
by caledonian_tartan
17 Feb 2010, 15:27
Forum: Announcements
Topic: Kristinka C
Replies: 74
Views: 42817

Re: Kristinka C

this is absolutely great! thank you very much. now i've a little question: first i have a few discs assembled to one nurbs surface. i'd like to use the assembled discs as an emitter for kristinka hair. (plugging in neighter multiple emitters nor a group of nurbs discs didn't work, so i tried to asse...