Search found 353 matches

by sant0s
12 Sep 2013, 16:08
Forum: ICE
Topic: Blend transforms
Replies: 8
Views: 1150

Re: Blend transforms

did you try it with an custom attribute?
and did you "show value"?
by sant0s
10 Sep 2013, 10:57
Forum: ICE
Topic: Blend transforms
Replies: 8
Views: 1150

Re: Blend transforms

hmm - do not get it I guess, but what do you want to transform?
Geometry or Particles?

If geo, try stBlend, if Particles, get PointPositions and put them into blend?
by sant0s
10 Sep 2013, 10:15
Forum: ICE
Topic: Raycast, filter by Cluster
Replies: 0
Views: 390

Raycast, filter by Cluster

Hey :)
just trying to raycast a grid on a surface but need that only edges/polys/points get effected.

I did try to filter the cluster but somehow it will not work.

What do I have to filter to receive that effect?

Thx,
sant0s
by sant0s
06 Sep 2013, 09:43
Forum: Materials & Shaders
Topic: Kinda MipMapping, but different
Replies: 2
Views: 755

Re: Kinda MipMapping, but different

moin :) first, thx for you answer. Point is, that I use elevation Data, satellite images, water maps, ect - and all fit together if I layer them. I get the data from a GIS software that has always square tiling. The globe on the image has 8*8 subdivisions, the image is made from 64 tiles. If i zoom ...
by sant0s
04 Sep 2013, 10:54
Forum: Materials & Shaders
Topic: Kinda MipMapping, but different
Replies: 2
Views: 755

Kinda MipMapping, but different

Hi, actually MipMapping is for the same texture but for different resolutions, right? Means, as closer I get, the higher resolutions gets choosen, but the texture is the same. But what, if I have something like in the image I attached? Is there a clever and fast way to get that to work? Because I ha...
by sant0s
24 Jul 2013, 13:36
Forum: ICE Compounds
Topic: ICE-Rope-Rig (with Dynamic Controler Count and nice Subdivis
Replies: 8
Views: 8959

Re: ICE-Rope-Rig (with Dynamic Controler Count and nice Subdivis

thanks for that great peace of compound!

very smart handling and easy to use.

already could use it in production.

thx :)
by sant0s
27 Mar 2013, 15:44
Forum: Modeling
Topic: 7x7 Grids with textures to Sphere
Replies: 9
Views: 1526

Re: 7x7 Grids with textures to Sphere

@Pancho and NNois, will try that - thank you so far. @rray: yea, we did that and Photoshop can handle 35k images. But if I get it to run with that setup, I could also use bigger files and dont need any blending tricks while flying from space to earth and than I have close to 60k. And we had problems...
by sant0s
27 Mar 2013, 10:20
Forum: Modeling
Topic: 7x7 Grids with textures to Sphere
Replies: 9
Views: 1526

Re: 7x7 Grids with textures to Sphere

first, thx! :) but Ill try to explaint it a bit better: If i use a NASA world map like this, http://eoimages.gsfc.nasa.gov/images/imagerecords/57000/57752/land_shallow_topo_2048.jpg , the streching of the continents is almost correct and I can wrap it around a sphere. But I have a mercator projectio...
by sant0s
26 Mar 2013, 15:11
Forum: Modeling
Topic: 7x7 Grids with textures to Sphere
Replies: 9
Views: 1526

Re: 7x7 Grids with textures to Sphere

we did this. the problem is, that I cannot strech the image as one part after I merged the grids, the 49 pieces move independent.
by sant0s
26 Mar 2013, 11:24
Forum: Modeling
Topic: 7x7 Grids with textures to Sphere
Replies: 9
Views: 1526

7x7 Grids with textures to Sphere

Hey guys, wondering if this is possible: I have 7x7 grids aligned, each has a texture of a part of the world map. Now I would like the result image of all 49 grids, projected on a sphere with a spherical texture control. Dunno if you understand what I mean :) Problem is, that each texture is 5k and ...
by sant0s
20 Mar 2013, 13:05
Forum: Plugins
Topic: XSI-->Nuke
Replies: 48
Views: 56874

Re: XSI-->Nuke

hey :) maybe I missed something, but have a problem with my camera after exporting. Opening a new scene, animating the camera and add some stuff and export it to nuke works like a charme. Now I tried it with a scene I was working on some time ago and get wrong camere movements. First the camera is d...
by sant0s
10 Dec 2012, 23:57
Forum: WIP
Topic: Justin and the Knights of Valour
Replies: 13
Views: 5267

Re: Justin and the Knights of Valour

so great! is that a flying croco? holy, how it kisses the ground - super sweet!
by sant0s
30 Apr 2012, 09:58
Forum: Rendering
Topic: Store Color in Channels & Ref.Models
Replies: 0
Views: 916

Store Color in Channels & Ref.Models

Hi :) i just realized the power of that great node and was changing my materials in a model. But then I concluded, that my referenced model did not get the render channels in it. Can I export the settings in a file or do I realy have to save preset of every material and load it back in my ref model?...
by sant0s
29 Apr 2012, 16:52
Forum: ICE
Topic: Hyphae-growth possible in ice?
Replies: 4
Views: 2021

Re: Hyphae-growth possible in ice?

maybe you can get something out of this tut.

http://vimeo.com/1503174

greetings
by sant0s
29 Mar 2012, 11:57
Forum: ICE Compounds
Topic: Various useful compounds
Replies: 13
Views: 10180

Re: Various useful compounds

the "Create Copies along Curve" rocks and i was trying to do something similar the last days - it works but your is much more smooth!
have you tried making a strand version? same thing that you can do with that compound, but with strands made out of a curve.
by sant0s
14 Feb 2012, 21:13
Forum: Plugins
Topic: quickPrimitive
Replies: 119
Views: 93875

Re: quickPrimitive

thx a lot, great plugin! :)