Search found 697 matches

by iamVFX
26 Jul 2014, 22:14
Forum: News
Topic: Siggraph 2014 Topic
Replies: 25
Views: 5013

Re: Siggraph 2014 Topic

EricTRocks wrote:Phil Taylor and myself currently.
Holy moley! Keep us in touch with the progress guys!
by iamVFX
26 Jul 2014, 21:42
Forum: News
Topic: Siggraph 2014 Topic
Replies: 25
Views: 5013

Re: Siggraph 2014 Topic

EricTRocks wrote:We're still building it out
By 'we' you mean..? :)
by iamVFX
26 Jul 2014, 21:37
Forum: News
Topic: Siggraph 2014 Topic
Replies: 25
Views: 5013

Re: Siggraph 2014 Topic

I'll be presenting Kraken, an OpenSource Rigging API that is cross DCC and utilized Fabric Splice at the Fabric User Group. More details in the coming weeks but should be very interesting for Softimage and Maya folks alike. Sounds interesting. Have you released it or it's an announce? *also, destru...
by iamVFX
24 Jul 2014, 16:29
Forum: Announcements
Topic: Fabric Engine 2 - First Picture
Replies: 8
Views: 3630

Re: Fabric Engine 2 - First Picture

Paul, the graph is rendered with Qt?
by iamVFX
14 Jul 2014, 07:23
Forum: News
Topic: Ormr Image Editor - Public Beta
Replies: 30
Views: 6468

Re: Ormr Image Editor - Public Beta

Mac and Windows only. Cross-platform my ass...
by iamVFX
13 Jul 2014, 13:16
Forum: Open Discussion
Topic: Softimage EOL articles
Replies: 53
Views: 9284

Re: Softimage EOL articles

Generally, wanted to say something, how to make the SI EOL story, to be interesting for wider audience You can't, 3D creation software packages are boring right now. Go try to open any DCC application in front of a normal person who haven't dealt with 3D before - they'll be shocked by the unnecessa...
by iamVFX
13 Jul 2014, 10:28
Forum: Open Discussion
Topic: Softimage EOL articles
Replies: 53
Views: 9284

Re: Softimage EOL articles

So, nothing strange, if average user of 3ds Max recognizes only the particular tree generator plugin, in whole 'fascinating' story about Elysium movie, as this is only useful info. Here's another usefull info for you about this story: ImageEngine, the company behind Elysium and District 9 visual ef...
by iamVFX
07 Jul 2014, 22:52
Forum: News
Topic: Unreal Engine 4 is out!
Replies: 43
Views: 13129

Re: Unreal Engine 4 is out!

Personally I just sometimes wonder how big a donation one would have to give to the Blender Institute/Foundation to get mister Roosendaal to finally and definitively retire... (newsflash: not a big fan). ;) Whenever I read about the retirement thing from people working in 3D industry, I'm questioni...
by iamVFX
06 Jul 2014, 20:21
Forum: News
Topic: Unreal Engine 4 is out!
Replies: 43
Views: 13129

Re: Unreal Engine 4 is out!

That's generous: [media]https://twitter.com/tonroosendaal/status/485431565447868416[/media] Ton Roosendaal confirms that Epic Games became a big sponsor for the Development Fund. Their main interest is in getting Blender to read/write FBX better. Bastien Montagne will look at writing out a good desc...
by iamVFX
03 Jul 2014, 22:39
Forum: News
Topic: Fabric 1.12: GPU Compute, Splice Rendering, Characters
Replies: 49
Views: 7081

Re: Fabric 1.12: GPU Compute, Splice Rendering, Characters

People are different. Some need a strong sensory(mostly visual) feedback - or more correctly a short lag in that feedback, others don't [quote="Alan Kay, "Doing With Images Makes Symbols"."]Jacques Hadamard, the famous French mathematician, in the late stages of his life, decide...
by iamVFX
18 Jun 2014, 10:34
Forum: News
Topic: Revolutionary Dreamworks animation software
Replies: 15
Views: 4681

Re: Revolutionary Dreamworks animation software

More seriously, there is clearer information about the tool on FxGuide https://www.fxguide.com/quicktakes/dreamworks-new-tools-for-dragon-2/ Thanks for the link, that's more believable. our animators are able to pose at 12 frames per second and get 24 frames per second playback of high res models o...
by iamVFX
16 Jun 2014, 10:15
Forum: News
Topic: Revolutionary Dreamworks animation software
Replies: 15
Views: 4681

Re: Revolutionary Dreamworks animation software

Bullit wrote:Yeah that is unbelievable.
To the point of bullshit.
by iamVFX
16 Jun 2014, 02:49
Forum: News
Topic: Revolutionary Dreamworks animation software
Replies: 15
Views: 4681

Re: Revolutionary Dreamworks animation software

Bullit wrote:The render is also realtime so there no more the fugly openGL shading.
Image
by iamVFX
09 Jun 2014, 20:05
Forum: Maya
Topic: Maya & Eclipse IDE
Replies: 10
Views: 2138

Re: Maya & Eclipse IDE

I hate eclipse. What a bloated, complicated piece of shit. just about anything else is better. John Carmack wouldn't agree with you... sure he does, he's just saying that this bloated java experiment is running accept acceptably on modern hardware. that's not a glowing endorsement. No he's really n...
by iamVFX
09 Jun 2014, 14:13
Forum: Maya
Topic: Maya & Eclipse IDE
Replies: 10
Views: 2138

Re: Maya & Eclipse IDE

I hate eclipse. What a bloated, complicated piece of shit. just about anything else is better. John Carmack wouldn't agree with you... By the way, Visual Studio and MSVC especially are true, exquisite pieces of shit, it's still better if people would use Eclipse or QtCreator more often. [media]http...
by iamVFX
08 Jun 2014, 19:29
Forum: Maya
Topic: Maya & Eclipse IDE
Replies: 10
Views: 2138

Re: Maya & Eclipse IDE

Why you ditched its script editor?