Search found 22 matches
- 09 May 2013, 01:02
- Forum: Tutorials
- Topic: CGnDEV Ice Node Reference Library
- Replies: 4
- Views: 2737
Re: CGnDEV Ice Node Reference Library
Anyone got a working link?
- 09 May 2013, 00:44
- Forum: Tutorials
- Topic: tricks an tips: TD Survival
- Replies: 8
- Views: 2511
Re: tricks an tips: TD Survival
Thanks guys! :) I don't frequent this forum as much as I probably should, but I was planning on posting our videos here... What's more appropiate, a thread per video or a thread for all our videos to which I append as new come out? I ask because we have been putting out 2 or 3 videos a week, and I d...
- 04 Oct 2012, 09:27
- Forum: Animation
- Topic: Motion Trail on viewport -Finally!
- Replies: 35
- Views: 11880
Re: Motion Trail on viewport -Finally!
If you post the source I will attempt to compile it. I can't promise I'll succeed, but if I do I will post the Linux compile here.
- 19 Sep 2012, 00:52
- Forum: Animation
- Topic: Motion Trail on viewport -Finally!
- Replies: 35
- Views: 11880
Re: Motion Trail on viewport -Finally!
Any thoughts on a Linux compile?
Also, did you know you don't need separate xsiaddons for 32/64bit flavours? You can have both in one. Just rename the dlls as *.32.dll and *.64.dll -- same for *.so linux files supposedly.
Also, did you know you don't need separate xsiaddons for 32/64bit flavours? You can have both in one. Just rename the dlls as *.32.dll and *.64.dll -- same for *.so linux files supposedly.
- 14 Aug 2012, 17:32
- Forum: News
- Topic: Thiago's Teamup and Mr. Jones
- Replies: 27
- Views: 6392
Re: Thiago's Teamup and Mr. Jones
I wonder what's different between this and, say, if the guys who make Maxwell decided to make it run on Amazon EC3? multi-optics sounds like another physical light renderer There is already something like that, for some time, called Felixrender. I've never heard of that one; my point was more about...
- 14 Jun 2009, 20:37
- Forum: Plugins
- Topic: ICE Plug-in - emFluid2
- Replies: 28
- Views: 12644
Re: ICE Plug-in - emFluid2
How does the licensing work for a company with a few TDs and lots of render boxes? Say there was 1 license for 1 TD, does that mean he can't use the renderfarm because it won't render? Or can he cache the simulation, read the cache and send it off to the farm no problem? Is the emRenderPointCloud li...