Search found 713 matches
- 12 Dec 2014, 13:47
- Forum: Programming
- Topic: Compiling shader? NOOB!
- Replies: 13
- Views: 2372
Re: Compiling shader? NOOB!
After a very lenghty battle of trial and error I finally convinced Visual C++ to compile without errors, but loading this new dll into Softimage results in the following error: # VERBOSE : 5359 - This plug-in doesn't have the correct entry-point and will be ignored: # <entry-point requested: XSILoa...
- 11 Dec 2014, 18:47
- Forum: Programming
- Topic: Compiling shader? NOOB!
- Replies: 13
- Views: 2372
Re: Compiling shader? NOOB!
I'd use the Shader Wizard to get started...
- 08 Dec 2014, 16:24
- Forum: ICE Compounds
- Topic: aa_Ocean: Tessendorf Waves
- Replies: 28
- Views: 30230
Re: aa_Ocean: Tessendorf Waves
Thank you for the guide on how to install on Arnold. I know mental ray is slower, but could you please point me where to copy aaOceanDeformer.dll in a mental ray scenario? I already added it to my workgroups but the scenes ask for an AAOcean shader. Please help. Thanks. aaOceanDeformer is a custom ...
- 02 Dec 2014, 17:43
- Forum: ICE
- Topic: How to invert weight map
- Replies: 2
- Views: 778
Re: How to invert weight map
It doesn't need that Invert node.
- 19 Nov 2014, 00:20
- Forum: General & Troubleshooting
- Topic: network license transfer info?
- Replies: 2
- Views: 943
Re: network license transfer info?
Could someone please point me to some clear and recent information how to transfer a network license to new hardware? Most of the info I got so far all was related to standalone licensing or was looking potentially outdated. Thanks in advance! :( Just go to registeronce.autodesk.com and get a new n...
- 17 Nov 2014, 20:55
- Forum: General & Troubleshooting
- Topic: XSI failed to save scene before system failure
- Replies: 11
- Views: 4661
Re: XSI failed to save scene before system failure
yea i've done that, didn't fix it. that's why i'm somewhat convinced it isn't a video card issue. but again i haven't tested it with any other PC apart from my laptop and PC, so if it works elsewhere it must be something about my hardware. It's not supposed to fix "it". I assume you mean ...
- 31 Oct 2014, 14:45
- Forum: Plugins
- Topic: OpenVDB to Softimage
- Replies: 138
- Views: 68107
Re: OpenVDB to Softimage
I answered this on the SItoA mailing list...just search the list for OriginPath. That third-party plugin is a bit old now and so it is doing a few things wrong: - There is no SItoA plugin called "Arnold Shaders" - SItoA doesn't ship tbb42.dll In Application\Plugins\bin\nt-x86-64\VDB_shader...
- 17 Sep 2014, 19:15
- Forum: Open Discussion
- Topic: Nuke license
- Replies: 4
- Views: 1441
Re: Nuke license
Not if you know what you're doing ;)Pancho wrote:Does it interfer with other RLM servers for instance?
Just set up one RLM server to handle all the ISV servers (foundry, solidangle, whatever else you got ...)
- 17 Sep 2014, 12:21
- Forum: General & Troubleshooting
- Topic: Xsi crash at startup
- Replies: 9
- Views: 2910
Re: Xsi crash at startup
tested Maya 2014, max 2013, mudbox 2014 all working fine! Unfortunately I don't think this fact has much diagnostic value. Personally, I think it is more significant that you cannot install Windows 7 SP1. That makes me think your system has problems. there is some preferences stored for xsi somewhe...
- 16 Sep 2014, 19:31
- Forum: General & Troubleshooting
- Topic: Xsi crash at startup
- Replies: 9
- Views: 2910
Re: Xsi crash at startup
ok just checked after installing the latest nvidia driver, it worked, then i close it and open it again, Crash! tried to lunch the xsibatch and i get a bounch of: debugging extensions (axdebug) module does not exist - debugging is disabled Those can be safely ignored. Can you render a frame with xs...
- 16 Sep 2014, 18:27
- Forum: General & Troubleshooting
- Topic: Xsi crash at startup
- Replies: 9
- Views: 2910
Re: Xsi crash at startup
If xsibatch won't run or crashes, I doubt it's the graphic card.
But I don't know what xsibatch did when you ran it, so I'm just guessing.
If your machine won't install Windows 7 SP1, that doesn't bode well for you. Something's messed up on the system.
But I don't know what xsibatch did when you ran it, so I'm just guessing.
If your machine won't install Windows 7 SP1, that doesn't bode well for you. Something's messed up on the system.
- 18 Jul 2014, 17:08
- Forum: ICE
- Topic: How can i store pointPositions at the beginning of the sim
- Replies: 1
- Views: 819
Re: How can i store pointPositions at the beginning of the sim
In the Modeling stack, store the point positions in an attribute.
- 08 Jul 2014, 18:32
- Forum: ICE
- Topic: move pointPosition to original position
- Replies: 4
- Views: 1021
Re: move pointPosition to original position
Can't you just do
Get grid.PointPostion -> Switch Context -> Set self.PointPosition ?
Get grid.PointPostion -> Switch Context -> Set self.PointPosition ?
- 13 Jun 2014, 21:54
- Forum: ICE
- Topic: Some help stick and unsticking particles with collision?
- Replies: 10
- Views: 1650
- 10 Jun 2014, 13:12
- Forum: ICE
- Topic: Can someone help me turbulize these point positions...
- Replies: 3
- Views: 1084
Re: Can someone help me turbulize these point positions...
Turbulize Around Value contains a Get Particle Position node, and that forces the context to per-point of polymsh (polymsh is the object to which the ICE Tree op is applied). You need to unplug that Get Particle Position and provide a per-point of "Object A" value. Then you can turbulize t...
- 09 Jun 2014, 16:35
- Forum: ICE
- Topic: Can someone help me turbulize these point positions...
- Replies: 3
- Views: 1084
Re: Can someone help me turbulize these point positions...
What is "polymsh" in your scene? Is that the object to which the ICE tree is applied?
The context message says "polymsh.polymsh", so I assume polymsh is the output of some op like Merge.
The context message says "polymsh.polymsh", so I assume polymsh is the output of some op like Merge.