Search found 1251 matches
- 15 Jan 2018, 02:41
- Forum: Open Discussion
- Topic: Resurrecting Softimage From Scratch
- Replies: 25
- Views: 5992
Re: Resurrecting Softimage From Scratch
Well ok, it came in Modo 201, one year later. I figure It must have been in the works long before that.
- 14 Jan 2018, 15:51
- Forum: Open Discussion
- Topic: Resurrecting Softimage From Scratch
- Replies: 25
- Views: 5992
Re: Resurrecting Softimage From Scratch
A team of less than 10 people and three years sounds reasonable, yes. (Bigger teams are just less efficient and don't get any more work done) But I'm not good at estimation, or more precisely I hate to do it for real. When you do actual software estimation, you have to do the very frustrating thing ...
- 21 Dec 2017, 16:55
- Forum: News
- Topic: Happy X-Mas from Mootzoid
- Replies: 53
- Views: 25390
Re: Happy X-Mas from Mootzoid
great plugins indeed, and inspiring work created with them. thanks.
- 16 Dec 2017, 05:33
- Forum: News
- Topic: Autodesk to lay off a further 13% of its workforce
- Replies: 37
- Views: 5930
Re: Autodesk to lay off a further 13% of its workforce
The irony is that the game engines are fast in previz because a lot of things are pre-baked before launching, while the Viewport 2.0 tech has slower framerate precisely because it's attempting to do everything real-time. I think Autodesk Showcase was where viewport 2.0 originated from. https://www.y...
- 15 Dec 2017, 13:54
- Forum: News
- Topic: Stringray EOL
- Replies: 3
- Views: 1063
- 14 Dec 2017, 17:22
- Forum: News
- Topic: Autodesk to lay off a further 13% of its workforce
- Replies: 37
- Views: 5930
Re: Autodesk to lay off a further 13% of its workforce
I've always been baffled as well as to why both softimage and Autodesk M&E wanted to get into the game engine business. But, in Autodesk's defense, they do use stingray inside their own products now for realtime visualization. One of the products is called 3DS Max Interactive.
- 14 Dec 2017, 02:10
- Forum: News
- Topic: Autodesk to lay off a further 13% of its workforce
- Replies: 37
- Views: 5930
Re: Autodesk to lay off a further 13% of its workforce
They're officially out of all game middleware now. https://knowledge.autodesk.com/support/ ... e-faq.html
- 05 Dec 2017, 22:39
- Forum: News
- Topic: Autodesk to lay off a further 13% of its workforce
- Replies: 37
- Views: 5930
Re: Autodesk to lay off a further 13% of its workforce
The Autodesk stock was 76$ a year ago. Now it's a 106$. That's up 40% in twelve month. At 130$, it probably had gone too high too fast.
- 04 Dec 2017, 22:56
- Forum: News
- Topic: Autodesk to lay off a further 13% of its workforce
- Replies: 37
- Views: 5930
Re: Autodesk to lay off a further 13% of its workforce
Moving away from a reseller model to one where people buy from you directly from the webstore means a lot of changes in the people you need. They're doing fine with their rental plan; revenu from rental was $940M and doubled in 12 months. (It's the first full-year of rental.) Their portfolio has als...
- 27 Nov 2017, 14:24
- Forum: News
- Topic: Mentalray EOL
- Replies: 64
- Views: 6978
Re: Mentalray EOL
Why aren't the Autodesk forums filled with complaints about mental ray EOL... I think it's because people learned 18 months ago that it wasn't going to be included in Maya/Max 2017 and that Autodesk was pushing them towards Arnold. They've had plenty of time to process their feelings. They have time...
- 24 Nov 2017, 05:26
- Forum: News
- Topic: Mentalray EOL
- Replies: 64
- Views: 6978
Re: Mentalray EOL
If Vray does not matter why ultimately Softimage got Vray and Softimage developers had to do hard work to get API/SDK fixed for Vray? You're replying to a comment where I am writing that the presence or lack of Vray didn't matter to Softimage's success, which is a pipeline character animation tool....
- 24 Nov 2017, 04:29
- Forum: News
- Topic: Mentalray EOL
- Replies: 64
- Views: 6978
Re: Mentalray EOL
luceric how do you explain ICE, it wasn't certainly for character animation work. It was a decision to branch the application to more areas. I think this is veering off-topic but ICE was made for two things 1) to apease the user base by giving them a revamp a Particle module (a constant point of co...
- 24 Nov 2017, 03:55
- Forum: News
- Topic: Mentalray EOL
- Replies: 64
- Views: 6978
Re: Mentalray EOL
I don't really see any correlation between the Mental Ray EoL and Softimage EoL. That wasn't the point being made. It was that Mentalray obsolescence contributed to demise of Softimage in say the perid of ~2003 to ~2007. FxDude ICE appeared while Softimage was still with Avid. It's so bizarre to re...
- 22 Nov 2017, 16:05
- Forum: News
- Topic: Mentalray EOL
- Replies: 64
- Views: 6978
Re: Mentalray EOL
Iray and other related tech are not dead. Just the mental ray product
- 22 Nov 2017, 03:36
- Forum: News
- Topic: Mentalray EOL
- Replies: 64
- Views: 6978
Re: Mentalray EOL
If Vray does not matter why ultimately Softimage got Vray and Softimage developers had to do hard work to get API/SDK fixed for Vray? Softimage added shaderballs, and we wanted to have opengl and direct X real-time renderers, and the mental images APIs and shaders were changing drastically. Halfan ...
- 22 Nov 2017, 03:18
- Forum: News
- Topic: Mentalray EOL
- Replies: 64
- Views: 6978
Re: Mentalray EOL
Nobody is going to put themselves out there to defend mental ray or any "meh" market leader, they'll just use it quietly. In fact, most people do not post at all. Well they don't use it anymore, or not for long. According to nVidia decision, it seems that your silent majority quietly chos...