Search found 1251 matches

by luceric
15 Jan 2018, 02:41
Forum: Open Discussion
Topic: Resurrecting Softimage From Scratch
Replies: 25
Views: 5992

Re: Resurrecting Softimage From Scratch

Well ok, it came in Modo 201, one year later. I figure It must have been in the works long before that.
by luceric
14 Jan 2018, 15:51
Forum: Open Discussion
Topic: Resurrecting Softimage From Scratch
Replies: 25
Views: 5992

Re: Resurrecting Softimage From Scratch

A team of less than 10 people and three years sounds reasonable, yes. (Bigger teams are just less efficient and don't get any more work done) But I'm not good at estimation, or more precisely I hate to do it for real. When you do actual software estimation, you have to do the very frustrating thing ...
by luceric
21 Dec 2017, 16:55
Forum: News
Topic: Happy X-Mas from Mootzoid
Replies: 53
Views: 25390

Re: Happy X-Mas from Mootzoid

great plugins indeed, and inspiring work created with them. thanks.
by luceric
16 Dec 2017, 05:33
Forum: News
Topic: Autodesk to lay off a further 13% of its workforce
Replies: 37
Views: 5930

Re: Autodesk to lay off a further 13% of its workforce

The irony is that the game engines are fast in previz because a lot of things are pre-baked before launching, while the Viewport 2.0 tech has slower framerate precisely because it's attempting to do everything real-time. I think Autodesk Showcase was where viewport 2.0 originated from. https://www.y...
by luceric
15 Dec 2017, 13:54
Forum: News
Topic: Stringray EOL
Replies: 3
Views: 1063

Re: Stringray EOL

NNois wrote: 15 Dec 2017, 11:44 Wasn't softimage devs borrowed (for good) to devellop that.
No, Stingray was a 2014 acquisition, an already existing game engine called Bitsquid, and developed in Sweden.
The middleware that softimage people were moved to work on was called Project Skyline.
by luceric
14 Dec 2017, 17:22
Forum: News
Topic: Autodesk to lay off a further 13% of its workforce
Replies: 37
Views: 5930

Re: Autodesk to lay off a further 13% of its workforce

I've always been baffled as well as to why both softimage and Autodesk M&E wanted to get into the game engine business. But, in Autodesk's defense, they do use stingray inside their own products now for realtime visualization. One of the products is called 3DS Max Interactive.
by luceric
05 Dec 2017, 22:39
Forum: News
Topic: Autodesk to lay off a further 13% of its workforce
Replies: 37
Views: 5930

Re: Autodesk to lay off a further 13% of its workforce

The Autodesk stock was 76$ a year ago. Now it's a 106$. That's up 40% in twelve month. At 130$, it probably had gone too high too fast.
by luceric
04 Dec 2017, 22:56
Forum: News
Topic: Autodesk to lay off a further 13% of its workforce
Replies: 37
Views: 5930

Re: Autodesk to lay off a further 13% of its workforce

Moving away from a reseller model to one where people buy from you directly from the webstore means a lot of changes in the people you need. They're doing fine with their rental plan; revenu from rental was $940M and doubled in 12 months. (It's the first full-year of rental.) Their portfolio has als...
by luceric
27 Nov 2017, 14:24
Forum: News
Topic: Mentalray EOL
Replies: 64
Views: 6978

Re: Mentalray EOL

Why aren't the Autodesk forums filled with complaints about mental ray EOL... I think it's because people learned 18 months ago that it wasn't going to be included in Maya/Max 2017 and that Autodesk was pushing them towards Arnold. They've had plenty of time to process their feelings. They have time...
by luceric
24 Nov 2017, 05:26
Forum: News
Topic: Mentalray EOL
Replies: 64
Views: 6978

Re: Mentalray EOL

If Vray does not matter why ultimately Softimage got Vray and Softimage developers had to do hard work to get API/SDK fixed for Vray? You're replying to a comment where I am writing that the presence or lack of Vray didn't matter to Softimage's success, which is a pipeline character animation tool....
by luceric
24 Nov 2017, 04:29
Forum: News
Topic: Mentalray EOL
Replies: 64
Views: 6978

Re: Mentalray EOL

luceric how do you explain ICE, it wasn't certainly for character animation work. It was a decision to branch the application to more areas. I think this is veering off-topic but ICE was made for two things 1) to apease the user base by giving them a revamp a Particle module (a constant point of co...
by luceric
24 Nov 2017, 03:55
Forum: News
Topic: Mentalray EOL
Replies: 64
Views: 6978

Re: Mentalray EOL

I don't really see any correlation between the Mental Ray EoL and Softimage EoL. That wasn't the point being made. It was that Mentalray obsolescence contributed to demise of Softimage in say the perid of ~2003 to ~2007. FxDude ICE appeared while Softimage was still with Avid. It's so bizarre to re...
by luceric
22 Nov 2017, 16:05
Forum: News
Topic: Mentalray EOL
Replies: 64
Views: 6978

Re: Mentalray EOL

Iray and other related tech are not dead. Just the mental ray product
by luceric
22 Nov 2017, 03:36
Forum: News
Topic: Mentalray EOL
Replies: 64
Views: 6978

Re: Mentalray EOL

If Vray does not matter why ultimately Softimage got Vray and Softimage developers had to do hard work to get API/SDK fixed for Vray? Softimage added shaderballs, and we wanted to have opengl and direct X real-time renderers, and the mental images APIs and shaders were changing drastically. Halfan ...
by luceric
22 Nov 2017, 03:18
Forum: News
Topic: Mentalray EOL
Replies: 64
Views: 6978

Re: Mentalray EOL

Nobody is going to put themselves out there to defend mental ray or any "meh" market leader, they'll just use it quietly. In fact, most people do not post at all. Well they don't use it anymore, or not for long. According to nVidia decision, it seems that your silent majority quietly chos...