nope, i tried the ink lens shader but didnt end up using it.
but seeing that you thought there was a backlight missing, i have to work on my shading skills some more
Search found 53 matches
- 18 Aug 2009, 15:11
- Forum: Finished Work
- Topic: Guile Flashkick, ICE "black ink" and fire
- Replies: 8
- Views: 1703
- 18 Aug 2009, 13:35
- Forum: Finished Work
- Topic: Guile Flashkick, ICE "black ink" and fire
- Replies: 8
- Views: 1703
Re: Guile Flashkick, ICE "black ink" and fire
yeah, the black outline is actually a toon shader with a phong in the base color input.owei wrote:...ah, I see. Yes, in that case you should decrease texture detail and shading detail to get a more cartoony look. Have you tried out the toon shaders..?
cheers,
oliver
- 18 Aug 2009, 12:16
- Forum: Finished Work
- Topic: Guile Flashkick, ICE "black ink" and fire
- Replies: 8
- Views: 1703
Re: Guile Flashkick, ICE "black ink" and fire
the black line around the silhouette is on purpose. i guess it should be more distorted and the texture of guile should be more cartoonish to get the point across...
we'll see if i get the time to improve those points.
thanks for your input
we'll see if i get the time to improve those points.
thanks for your input
- 16 Aug 2009, 00:28
- Forum: Finished Work
- Topic: Guile Flashkick, ICE "black ink" and fire
- Replies: 8
- Views: 1703
Guile Flashkick, ICE "black ink" and fire
[media]https://vimeo.com/6101511[/media] Here is the result of a personal project I did for the learning experience. Thanks to DDS for letting me use his Guile model! Critique is welcome. Rigging and animation was done in XSI, modeling in 3dsmax (by DDS). The black trail wasn't rendered at all, inst...
- 11 Jul 2009, 23:37
- Forum: ICE Compounds
- Topic: Phil's ICE pack released
- Replies: 10
- Views: 7815
Re: Phil's ICE pack released
awesome! i've been waiting for this so long, especially the duat quaternion compound..