Search found 1776 matches

by rray
08 Dec 2011, 09:16
Forum: Rendering
Topic: IRay Progressive Rendering Tests
Replies: 38
Views: 12340

Re: IRay Progressive Rendering Tests

The only thing that comes to mind is disabling Aero which you've probably done already
by rray
07 Dec 2011, 15:57
Forum: ICE
Topic: Test if particle is inside curve area...
Replies: 6
Views: 1390

Re: Test if particle is inside curve area...

Nice .. should be a great compound for someone to study how cross and dot product can be used.

Ps I see a "screenshot of the week" coming :D
by rray
06 Dec 2011, 21:06
Forum: Community ICE Project
Topic: community ice projects
Replies: 84
Views: 42958

Re: community ice projects

A suggestion: Computing radiosity using ICE
by rray
06 Dec 2011, 20:02
Forum: Rendering
Topic: IRay Progressive Rendering Tests
Replies: 38
Views: 12340

Re: IRay Progressive Rendering Tests

Magog: Not sure. I would think the cuda controller takes care of it, and present the 3 cards as 1 device to iRay Mr Core: Thanks for contributing! Lighting and mats looks good but I gotta say I'm not really convinced by how iRay does dof. It just looks washed out, mental ray's normal dof looks bette...
by rray
04 Dec 2011, 21:32
Forum: Rendering
Topic: IRay Progressive Rendering Tests
Replies: 38
Views: 12340

Re: IRay Progressive Rendering Tests

i was afraid displacement happens outside the card. ICE Instancing seems to do too ((
by rray
04 Dec 2011, 15:23
Forum: Rendering
Topic: IRay Progressive Rendering Tests
Replies: 38
Views: 12340

Re: IRay Progressive Rendering Tests

It's the same one just packaged
by rray
04 Dec 2011, 11:38
Forum: Rendering
Topic: IRay Progressive Rendering Tests
Replies: 38
Views: 12340

Re: IRay Progressive Rendering Tests

If you see 'no cuda devices found' in the error log, that means your graphics card isn't supported. I've had some trouble running cuda on a mobile card even though it officially supported cuda.
by rray
04 Dec 2011, 08:58
Forum: Rendering
Topic: IRay Progressive Rendering Tests
Replies: 38
Views: 12340

Re: IRay Progressive Rendering Tests

Not sure, you'd have to try by installing the plugin &setting the options mentioned above&opening a render region.
by rray
04 Dec 2011, 08:42
Forum: Rendering
Topic: IRay Progressive Rendering Tests
Replies: 38
Views: 12340

Re: IRay Progressive Rendering Tests

It works with any modern graphics card and newer softimage releases. Nothing else is required.
by rray
04 Dec 2011, 00:21
Forum: Rendering
Topic: IRay Progressive Rendering Tests
Replies: 38
Views: 12340

Re: IRay Progressive Rendering Tests

Testing max polycount with a zbrush model... around 1.2 million quads seems what at most goes into the 768MB of my gfx card .. so a 3GB card would hold around 5 million polygons
IRayTest3.jpg
IRayTest3.jpg (173.28 KiB) Viewed 6245 times
by rray
03 Dec 2011, 23:27
Forum: Rendering
Topic: IRay Progressive Rendering Tests
Replies: 38
Views: 12340

Re: IRay Progressive Rendering Tests

another test using additional_color and dof
(10 minutes rendertime/gtx460/768mb)
IRayTest2.jpg
IRayTest2.jpg (302.61 KiB) Viewed 6259 times
by rray
03 Dec 2011, 22:04
Forum: Rendering
Topic: IRay Progressive Rendering Tests
Replies: 38
Views: 12340

IRay Progressive Rendering Tests

Hi! To get some interest going for the combo IRay+SI, I figured it might be a good idea to start this thread along with some info on how to get started and a place to collect community test renders&tips. ...so without further ado... To get started... Installl ctrl_ghost_settings from here (IRay ...
by rray
03 Dec 2011, 20:59
Forum: Rendering
Topic: rendering hair (xsi hair - not ice) with ibl
Replies: 14
Views: 3517

Re: rendering hair (xsi hair - not ice) with ibl

Kzin, thanks for the tip. I tried Unified with Rasterizer+IBL but got stripe artefacts with low IBL quality settings. But got a 5-10% speedup for the Light rig+shadowmap render, without quality loss. Have yet to try Scanline+IBL+Unified but am guessing that it'll be too slow. Light rigs+shadowmaps f...
by rray
01 Dec 2011, 22:30
Forum: Rendering
Topic: rendering hair (xsi hair - not ice) with ibl
Replies: 14
Views: 3517

Re: rendering hair (xsi hair - not ice) with ibl

Hey this looks really cool - I haven't been able to get anything like this. Is it possible to post the file so I can deconstruct it and find out what I'm doing wrong? I wouldn't need the geo, just the hair cloud, lighting, and render settings... I took a look at your other file (with the cube) and ...
by rray
30 Nov 2011, 20:09
Forum: Rendering
Topic: rendering hair (xsi hair - not ice) with ibl
Replies: 14
Views: 3517

Re: rendering hair (xsi hair - not ice) with ibl

Here's a hair test btw, rendered with MR's IBL accelleration.
Ca . 10 hr but no render settings tweaking, max IBL quality.
Would need stronger specular settings and some thickness+length gradient for a more realistic hairline
rr_hair_ibl.jpg
rr_hair_ibl.jpg (339.87 KiB) Viewed 2411 times
by rray
29 Nov 2011, 12:22
Forum: General & Troubleshooting
Topic: display glitches (was: "scrollbar bug...")
Replies: 17
Views: 1934

Re: scrollbar bug in Compound Version Manager?

Tried updating, my redraw issue wasn't fixed by updating the driver (GTX 285), but it's not so bad.. only happends once every few hours. If it's really annoying for you, still could be worth the try. Can't hurt.. usually :D.