Search found 1776 matches

by rray
29 Nov 2011, 10:38
Forum: General & Troubleshooting
Topic: display glitches (was: "scrollbar bug...")
Replies: 17
Views: 1978

Re: scrollbar bug in Compound Version Manager?

These sort of glitches could be gfx card related . . I don't have that one either, what I have is when panning around in the Render Tree or in the ICE Tree, sometimes only a region of the tree view actually moves/updates, until I resize the view.
by rray
25 Nov 2011, 22:53
Forum: Rendering
Topic: Arnold
Replies: 117
Views: 40096

Re: Arnold

Ah too bad ;) Seeing puzzles already. Thanks for the explanation.
by rray
25 Nov 2011, 22:18
Forum: Rendering
Topic: Arnold
Replies: 117
Views: 40096

Re: Arnold

Thanks for the links!

First to solve this gets a free copy of Arnold?

Image

:-B
by rray
23 Nov 2011, 19:22
Forum: Rendering
Topic: rendering hair (xsi hair - not ice) with ibl
Replies: 14
Views: 3573

Re: rendering hair (xsi hair - not ice) with ibl

Found that out recently... a good compromise between speed & quality is also using mental ray's internal IBL lighting accelleration (can be enabled with the Ctrl_Ghost_Settings geoshader).
(Tip don't use approximate mode if you want realistic highlights)
by rray
21 Nov 2011, 21:58
Forum: Open Discussion
Topic: My Wishlist for Softimage... maybe 2013 ?
Replies: 140
Views: 24465

Re: My Wishlist for Softimage... maybe 2013 ?

generate sound in ICE trees
=p~
by rray
17 Nov 2011, 15:56
Forum: Rendering
Topic: rendering hair (xsi hair - not ice) with ibl
Replies: 14
Views: 3573

Re: rendering hair (xsi hair - not ice) with ibl

If it's possible I'd work with a light rig built from the image, and a normal hair shader (internal "Hair_shading" or muh_hair). This will be much faster. Hair+area lights is the slowest it gets. Don't know if it's the shader that causes the artefacts, I've seen something similar when not ...
by rray
17 Nov 2011, 08:30
Forum: Rendering
Topic: rendering hair (xsi hair - not ice) with ibl
Replies: 14
Views: 3573

Re: rendering hair (xsi hair - not ice) with ibl

What is your lighting setup?
by rray
16 Nov 2011, 19:15
Forum: ICE Tutorials
Topic: Glue Mesh To Point Cloud Compound
Replies: 8
Views: 3907

Re: Glue Mesh To Point Cloud Compound

I see, thanks for the explanation.
Great compound & videos, too
*if you don't mind I'm going to use that last one as a thumbnail for Glue's entry at rray.de :D
Ray
by rray
16 Nov 2011, 19:03
Forum: Rendering
Topic: Final Gathering & Primary Visibility
Replies: 3
Views: 1111

Re: Final Gathering & Primary Visibility

Hi gumboyaya, in the FG precomp phase, MR shoots eye rays this is why the dark areas aren't visible in reflections (No FG points generated there). The "Primary visibility" switch won't work - in order to turn off eye ray visibility of the ground plane, you'd first have to have a mip_rayswi...
by rray
15 Nov 2011, 18:36
Forum: Scripts
Topic: Quick Cache 2
Replies: 33
Views: 13800

Re: Quick Cache Scripts

Thanks, makes a lot of sense to put the caching procedure in a script.
by rray
15 Nov 2011, 17:46
Forum: General & Troubleshooting
Topic: Lagoa advection problem, 2012 SAP
Replies: 8
Views: 1841

Re: Lagoa advection problem, 2012 SAP

Turned out the 2012 emit mesh compound only works on the first try in 2012 SAP. After dis / reconnecting the in_name port, it showed the same issues. Not so in 2012 (Non SAP)
by rray
15 Nov 2011, 16:12
Forum: General & Troubleshooting
Topic: Lagoa advection problem, 2012 SAP
Replies: 8
Views: 1841

Re: Lagoa advection problem, 2012 SAP

If you use 2012's emit mesh compound, it works
by rray
15 Nov 2011, 15:57
Forum: General & Troubleshooting
Topic: Lagoa advection problem, 2012 SAP
Replies: 8
Views: 1841

Re: Lagoa advection problem, 2012 SAP

No idea how to fix it, only can confirm it works for 2012, but that it's broken since 2012SP1.
by rray
13 Nov 2011, 23:21
Forum: Rendering
Topic: Hair shadow pass setup?
Replies: 2
Views: 1013

Re: Hair shadow pass setup?

Thanks. It looks like it would work with hair too. But no "hair-shadow-only" pass, probable need another matte shadow pass to cut out from the hair shadow pass.
by rray
10 Nov 2011, 15:27
Forum: Rendering
Topic: Hair shadow pass setup?
Replies: 2
Views: 1013

Hair shadow pass setup?

Moin, found some different takes on that aleady but none of them so far did quite work for me. The idea is simply to have every material display 100% white unless there's a shadow from the hair (or in my case grass) falling on it. What so far worked best for me is the mia_matteshadow shader that has...
by rray
10 Nov 2011, 13:41
Forum: Plugins
Topic: RCTools updates
Replies: 125
Views: 67651

Re: RCTools updates

I've got no idea why this happens or how to avoid this on my end -- but it's good to hear that it works :D