Search found 176 matches

by izze
12 Mar 2013, 19:55
Forum: Announcements
Topic: New baEssential Shader version
Replies: 30
Views: 5642

Re: New baEssential Shader version

Thanks Holger and Tekano for getting me started !
by izze
12 Mar 2013, 19:51
Forum: Announcements
Topic: New baEssential Shader version
Replies: 30
Views: 5642

Re: New baEssential Shader version

Yeah sure. I'm emitting points from a grid that has turbulize mesh on it. Then using those points to populate a empty polymesh with spheres. Then emitting the clouds from those spheres. I need to modulate the scale of the spheres so the clouds don't end up like cotton balls. Still in look dev so ver...
by izze
12 Mar 2013, 19:34
Forum: Announcements
Topic: New baEssential Shader version
Replies: 30
Views: 5642

Re: New baEssential Shader version

hmmm. I will give that a try. Thanks for the direction Mathaeus.

gustavoeb, thanks!
by izze
12 Mar 2013, 17:04
Forum: Announcements
Topic: New baEssential Shader version
Replies: 30
Views: 5642

Re: New baEssential Shader version

Hopefully someone can help me here. I seem to be getting some sort of NAN error on my renders. I get more errors when weaker machines render the same scene. But my memory never maxes out. Any thoughts?

Image
by izze
06 Mar 2013, 01:26
Forum: ICE Compounds
Topic: Kristinka Hair 3.0 released
Replies: 179
Views: 91928

Re: Kristinka Hair 3.0 released

Ah ha. I understand now. Thank you so much!
by izze
05 Mar 2013, 21:12
Forum: ICE Compounds
Topic: Kristinka Hair 3.0 released
Replies: 179
Views: 91928

Re: Kristinka Hair 3.0 released

Hey Mathaeus, Can I ask you about fur vector by null? I have been creating my null vector field and constraining the nulls to the mesh for animation. Now I have an animation where nulls cross over each other and the influence gets effected. Is there a way to bake or set initial state for vector fiel...
by izze
06 Nov 2012, 16:11
Forum: Finished Work
Topic: FaceRobot head test
Replies: 11
Views: 3716

Re: FaceRobot head test

Thanks! I am still trying to render this new lipsync out. But our farm has been busy for the last week straight. I hope to get it out soon.
by izze
31 Oct 2012, 00:50
Forum: Finished Work
Topic: FaceRobot head test
Replies: 11
Views: 3716

Re: FaceRobot head test

Thanks for the critique McNistor. I used KristinKA for the hair and Arnold for my render.

Image
by izze
30 Oct 2012, 22:01
Forum: Finished Work
Topic: FaceRobot head test
Replies: 11
Views: 3716

Re: FaceRobot head test

McNistor - I basically just cached out the lip sync animation, then built my own facial rig. Then applied the point cache, and animated around that. Here is an image of my rig: http://www.christopher-mccabe.com/forums/rig.JPG I slowed down the lip animation so its not so fast. I think it is looking ...
by izze
25 Oct 2012, 18:01
Forum: Finished Work
Topic: FaceRobot head test
Replies: 11
Views: 3716

Re: FaceRobot head test

Yeah, im going to have to slow down that lip motion for sure. Breathing will be in my next rig. Did not think of that one. Thanks for the feedback!
by izze
24 Oct 2012, 21:40
Forum: Finished Work
Topic: FaceRobot head test
Replies: 11
Views: 3716

FaceRobot head test

Hello everyone, I spent the last few months working on a facerobot head test. I refined over several weeks to get the best solve I possibly could. Then built a facial rig over the top of the FR animation. It's a little wonky but it was a lot of work, and I would like to share my results. Next time I...
by izze
04 Oct 2012, 17:01
Forum: ICE
Topic: Create Polygon Meshes from Instance Shapes
Replies: 24
Views: 30035

Re: Create Polygon Meshes from Instance Shapes

Great compound. Is there any way to export the mesh with UV's?

Thanks,
by izze
04 Oct 2011, 20:45
Forum: Finished Work
Topic: Tron Siren
Replies: 6
Views: 2915

Re: Tron Siren

Hey, good tip Daniel. I will try tilting that head forward a bit and do a new render. I really enjoy the workflow between XSI and Zbrush since version 4. I no longer have issues with scale and position etc. Everything works together just fine. I may have one tip to share, but this may be known alrea...
by izze
04 Oct 2011, 00:45
Forum: Finished Work
Topic: Tron Siren
Replies: 6
Views: 2915

Re: Tron Siren

That's a relief. No matter how many calibrations I go through. I still worry that my monitor is to dark.
by izze
03 Oct 2011, 22:41
Forum: Finished Work
Topic: Tron Siren
Replies: 6
Views: 2915

Re: Tron Siren

Primary software is absolutely Softimage. :) Base model was made in Softimage. Then sent to Zbrush for sculpting. I am using Arnold as my render. So it is very easy to get proper displacement results. I am also using Andreas Bystrom's skin shader mixed with another shader with anisotropic reflection...
by izze
02 Oct 2011, 00:06
Forum: Finished Work
Topic: Tron Siren
Replies: 6
Views: 2915

Tron Siren

A little fan art I just finished up. Not much to say really, just trying to get better at all this. 1920x1080 is HERE

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