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- 03 Apr 2010, 23:25
- Forum: WIP
- Topic: Kristinka Hair Tests
- Replies: 92
- Views: 45272
- 03 Apr 2010, 23:23
- Forum: WIP
- Topic: Kristinka Hair Tests
- Replies: 92
- Views: 45272
Re: Kristinka Hair Tests
Hi all here are a few new ones. Styling is the same as in 'Follow-NURBS-Offset-Curves' demo in the lastest release, but with a bit different layout of NURBS surfaces. Actually images are rendering tests, how MR is handling with all that, rendered in one go. It's rasterizer with final gathering, also...
- 03 Apr 2010, 20:36
- Forum: ICE Tutorials
- Topic: Animated flock of birds
- Replies: 8
- Views: 4979
Animated flock of birds
Hi all, this is tutorial about animated ICE tree. That is, nothing is simulated there, all motion is driven by animated position of null. Birds are following 'virtual paths', created by meshes or NURBS grids. In the past, I've created a lot of these ICE trees, about 30-40 I think, for various motion...
- 31 Mar 2010, 00:07
- Forum: ICE Compounds
- Topic: DW_ICE_BEATz
- Replies: 3
- Views: 2434
Re: DW_ICE_BEATz
Not sure why just connecting current frame in doesn't work. If you create a null animating 1 unit each frame (linear and relative cycle), the compound functions correctly. If you then connect in current frame, it will work. If you leave it connected, but delete the get data: null posy node, it will...
- 25 Mar 2010, 19:49
- Forum: ICE
- Topic: UV to Location question
- Replies: 4
- Views: 889
Re: UV to Location question
Hi, In mt-strands-nodes addon, that you already posted here, there is a hard coded node called mt_StrandFitting , that doing exactly what I think you want. It accept array of point positions too. Usually, you use this node as a some kind of 'post processing', after you created array of 3d vectors in...
- 24 Mar 2010, 10:55
- Forum: ICE
- Topic: is there an ICE Scatter Compound?
- Replies: 3
- Views: 1150
- 21 Mar 2010, 12:47
- Forum: WIP
- Topic: Kristinka Hair Tests
- Replies: 92
- Views: 45272
Re: Kristinka Hair Tests
Thank you for link, even I already have a whole bag of these I got them from my fellows, game programmers... At this time, I have no plans for simulation improvements - all work is still focused on styling, including styling in ICE post-simulation.
- 20 Mar 2010, 19:56
- Forum: WIP
- Topic: Kristinka Hair Tests
- Replies: 92
- Views: 45272
Re: Kristinka Hair Tests
Hi, I think that is the formula in ICE language. "1024" is screen resolution (I think it's horizontal resolution), "0.1" is strand thickness in SI units. Probably it's good idea to ad "clamp" node at the end, for keeping strand size in desired screen units. This one use...
- 20 Mar 2010, 18:28
- Forum: WIP
- Topic: Kristinka Hair Tests
- Replies: 92
- Views: 45272
Re: Kristinka Hair Tests
Hi Mathaeus, I think a better way to put my initial question would be: what is that pixel size unit issue, what's it about and what problems will be gone with the fix? thanks, Jasper Actually, I would call that 'choice', more than 'issue'. Rendering a lot of thin, overlapping objects, that's always...
- 20 Mar 2010, 15:39
- Forum: WIP
- Topic: Kristinka Hair Tests
- Replies: 92
- Views: 45272
Re: Kristinka Hair Tests
It's Softimage issue, that can be fixed by adding a few nodes. Consequence is that hairs looks thinner with camera zoom and reverse, also, render region and final render can look different... For animations, without some wild camera movements, I found the current option a bit better, to be honest. S...
- 20 Mar 2010, 13:43
- Forum: Finished Work
- Topic: Kitchen renderings (Kueppersbusch Hausgeraete AG)
- Replies: 5
- Views: 1582
Re: Kitchen renderings (Kueppersbusch Hausgeraete AG)
So, can we get just a letter of renderer name ? V?
Cheers
Cheers
- 08 Mar 2010, 21:19
- Forum: WIP
- Topic: Kristinka Hair Tests
- Replies: 92
- Views: 45272
Re: Kristinka Hair Tests
Hi there, As you probably noticed, images in this gallery were created by RRay, not be me :) I added only one... The first on my todo list, is to finish Node Reference that RRay already started - especially I would like to add a few explanations about nodes. Also, small updates to existing tutorial ...
- 07 Mar 2010, 22:47
- Forum: Announcements
- Topic: Kristinka C
- Replies: 74
- Views: 42789
Re: Kristinka C
Hi all Download for version 1.14: Samples And Compounds Short change log: - kH Emit Guides and kH Emit Hair: Number of clean-ups. 'Density' parameter in 'Emit Hair' is now linked to values in 'Emit Guides'. It's not only for cleaner PPG - it seems this can can help in avoiding the nasty rendering pr...
- 06 Mar 2010, 21:37
- Forum: Announcements
- Topic: Kristinka C
- Replies: 74
- Views: 42789
Re: Kristinka C
Hi
For now, 'optimize by angle' is working, with something like this ICE tree. I'm not sure what is impact to viewport performance, but anyway, I hope there will be an 'Optimize' compound.
RRay, thanks for idea!
For now, 'optimize by angle' is working, with something like this ICE tree. I'm not sure what is impact to viewport performance, but anyway, I hope there will be an 'Optimize' compound.
RRay, thanks for idea!
- 06 Mar 2010, 17:35
- Forum: Announcements
- Topic: Kristinka C
- Replies: 74
- Views: 42789
Re: Kristinka C
Hi, Yeah, "optimize strand" may be a real challenge :) - the top I've managed is to force MT strand fitting node to do that *per point*, using summary of angles, but this still requires some high count of segments before, just to do it's task correctly. On the other side, subdividing stran...
- 05 Mar 2010, 02:15
- Forum: WIP
- Topic: Kristinka Hair Tests
- Replies: 92
- Views: 45272
Re: Kristinka Hair Tests
Hi So, now one in 'cosmetics ad' :) style. It's a common setup, two spots with volumic shadow maps, environment map, rasterizer, final gathering. I wouldn't be enough courageous to use this for sequences, but it seems to be OK for stills. Hair shader is XSI hair renderer, with a lot of gradients on ...