Search found 501 matches

by Pooby
17 Jun 2011, 10:30
Forum: ICE
Topic: ICE morphing
Replies: 5
Views: 1377

Re: ICE morphing

Switch context will allow the attributes of one object to be transferred to an identical one.
see here

http://vimeo.com/24607536
by Pooby
16 Jun 2011, 08:18
Forum: Modeling
Topic: Can substitute cloned source mesh ?
Replies: 1
Views: 928

Re: Can substitute cloned source mesh ?

If you use 2012, then cloning and merging can be handled through ICE, allowing whatever inputs to be swapped at any time.
by Pooby
30 May 2011, 20:12
Forum: ICE
Topic: ICE pathfinding (very much WIP)
Replies: 3
Views: 881

Re: ICE pathfinding (very much WIP)

FAscinating. I will examine the tree tomorrow to see if i can work out what voodoo you have put to use.
by Pooby
20 May 2011, 23:33
Forum: ICE
Topic: Path tracing in the viewport
Replies: 4
Views: 1008

Re: Path tracing in the viewport

That looks great! I'd love to know more about it. How does it work. Is it based on a similar system to mine? Have you tried a sequence? its funny that you say you don't know about renderers. I didn't either at all when I did my ray cam thing. But you have done a great job with the multiple bounce th...
by Pooby
07 May 2011, 12:27
Forum: Tutorials on YouTube
Topic: VAST - XSI Learning Movies on YouTube
Replies: 13
Views: 47682

Re: Vast XSI Learning Movies on YouTube

Wow!
Thats the most impressive feat of uploading I have ever witnessed.

Hats off to you sir.
by Pooby
16 Apr 2011, 22:09
Forum: Plugins
Topic: Multi Importer (for objects and models)
Replies: 9
Views: 5456

Re: Multi Importer (for objects and models)

Thanks very much.
by Pooby
17 Mar 2011, 11:11
Forum: ICE
Topic: ICE....growing range
Replies: 5
Views: 947

Re: ICE....growing range

You have nothing in your tree that would create an additive effect over time. On a new branch you need to use closest points to find the color of the nearest, say 5 neighbours, see if one of them is red, (find closest in array, compare it to red (you may need to split it into RGB for this as I think...
by Pooby
14 Mar 2011, 10:31
Forum: News
Topic: Softimage 2012 announced
Replies: 72
Views: 16285

Re: Softimage 2012

And wouldn't it be nice to have some new animation feature Max & Maya don't have? Or a renderer that works? I hated the pedantic nature of Mental Ray and I felt it went against XSI's user friendly philosophy, but then, I came from Fprime, in LW, which had to be the easiest renderer out at the t...
by Pooby
12 Mar 2011, 23:27
Forum: News
Topic: Softimage 2012 announced
Replies: 72
Views: 16285

Re: Softimage 2012

I think Softimage is becoming ever more a generalists app. It covers all areas with a fast workflow and yet allowing great depth if needed. I understand the frustration about the apparent lack of advances in mental ray, but then I have never used it to render in. I think that maybe softimage is cons...
by Pooby
12 Feb 2011, 00:29
Forum: ICE
Topic: Simulated ICE tree on an already deforming mesh.
Replies: 3
Views: 841

Re: Simulated ICE tree on an already deforming mesh.

Use 2 identical meshes. One to pass the deformation across to the sim
by Pooby
31 Jan 2011, 18:45
Forum: ICE Tutorials
Topic: Basic ICE tutorials (Paul Smith)
Replies: 8
Views: 3161

Re: Basic ICE tutorials (Paul Smith)

Well. Will you look at that!

Honestly. I don't know why I hang around with you plebs. I'm practically a celebrity now.


(that's a joke, by the way)
by Pooby
26 Jan 2011, 15:36
Forum: ICE Tutorials
Topic: Basic ICE tutorials (Paul Smith)
Replies: 8
Views: 3161

Re: Basic ICE tutorials

Just a note to say that there are 11 so far. I hope newcomers to ICE will find them useful.

http://vimeo.com/user4895541/videos
by Pooby
15 Jan 2011, 16:00
Forum: ICE
Topic: Getting .kine. values at different frame/time
Replies: 4
Views: 1070

Re: Getting .kine. values at different frame/time

I hadn't even thought of bringing expressions in. Thanks.
by Pooby
15 Jan 2011, 08:42
Forum: ICE
Topic: Getting .kine. values at different frame/time
Replies: 4
Views: 1070

Re: Getting .kine. values at different frame/time

I was trying to find this too the other day, didn't figure it out.
It seems like it should be really obvious and basic. If anyone can help, I'd appreciate it too.
by Pooby
08 Jan 2011, 23:24
Forum: Open Discussion
Topic: Softimage and good skin renders
Replies: 21
Views: 6366

Re: Softimage and good skin renders

Lee is pretty smitten with Arnold and it's skin shader. The shader does make a big difference.

http://www.cgfeedback.com/cgfeedback/sh ... .php?t=751

This is worth taking a look at. Its the same head model and textures rendered with lots of different shaders and renderers.
by Pooby
26 Dec 2010, 00:30
Forum: ICE Compounds
Topic: Kristinka Hair 2.0
Replies: 96
Views: 34814

Re: Kristinka Hair 2.0

This looks ace. Thankyou very much for your hard work and generosity.

I look forward to having a crack at learning it.