Search found 594 matches
- 22 Dec 2013, 14:36
- Forum: ICE
- Topic: CrowdFX People Attending Ceremony
- Replies: 23
- Views: 3529
Re: CrowdFX People Attending Ceremony
Hey Frank I miss understood your question. To add new characters go under Actors > Inspect Actor Proxies. From there you can inspect actors that make up the sim, add new ones from your scene or import models from elsewhere. A cheap way to setup actors is to drop a default pedestrian and gator to you...
- 21 Dec 2013, 18:13
- Forum: ICE
- Topic: CrowdFX People Attending Ceremony
- Replies: 23
- Views: 3529
Re: CrowdFX People Attending Ceremony
Hi frank, it seems to me that this would be as simple as using a weightmap to drive emission. As for them all be point to and looking at the center of the room, you could set the orientation of paricles to point at that given spot (to drive the body orientation), and then use corwdfx look at constra...
- 21 Dec 2013, 03:49
- Forum: Rigging & Face Robot
- Topic: SI & MotionBuilder
- Replies: 2
- Views: 847
Re: SI & MotionBuilder
does your OS uses coma (,) for decimals? you might want to change that to point instead. apparently both Face Robot, Motor and anything mocap in SI has a problem with that. I think I've filed a bug for that at some point... don't know how it is going
- 21 Dec 2013, 02:20
- Forum: Plugins
- Topic: Resourcedump
- Replies: 72
- Views: 68694
shallow water simulation coupled with lagoa multiphysics
For those in the need to simulate SIMPLE water interactions FAST this is a shallow (2d) water simulator coupled with Lagoa, so it does not look toooooo cheap. It cant do curls and rolling waves, but it will spit some Lagoa particles for your viewing pleasure :D It served quite well on a little stude...
- 20 Dec 2013, 23:14
- Forum: WIP
- Topic: Construction Worker
- Replies: 25
- Views: 16454
Re: Construction Worker
beautiful! very nice, I love how it looks realistic and just slightly cartoonish with the big expressive eyes and all...
- 06 Dec 2013, 15:07
- Forum: Rendering
- Topic: Simple SSS not rendering
- Replies: 12
- Views: 2022
Re: Simple SSS not rendering
gizz, I had forgoten how much fun the rendertree is...
ps: apparently sss2 cant be plugged into shadows, now that is no fun :/
ps: apparently sss2 cant be plugged into shadows, now that is no fun :/
- 06 Dec 2013, 14:42
- Forum: Rendering
- Topic: Simple SSS not rendering
- Replies: 12
- Views: 2022
Re: Simple SSS not rendering
Hey Pancho. Yes, mix node it is, BUT, not in add mode. Light either reflects, absorbs, scatters or refracts, so you really want to mix inbetween one or the other NOT ADDem together. It will work for refraction or reflection. (tip, there is a node called dieletric, which will let you do fresnel like ...
- 06 Dec 2013, 04:20
- Forum: Rendering
- Topic: Simple SSS not rendering
- Replies: 12
- Views: 2022
Re: Simple SSS not rendering
have you tried this?
http://www.si-community.com/community/v ... it=mr+sss2
legacy mr sss has some single threaded things, sss2 is suposed to be fully multi-threaded and its parameters make more sense to.
http://www.si-community.com/community/v ... it=mr+sss2
legacy mr sss has some single threaded things, sss2 is suposed to be fully multi-threaded and its parameters make more sense to.
- 06 Dec 2013, 04:14
- Forum: News
- Topic: Eric Mootz featured at Area.com
- Replies: 24
- Views: 4984
Re: Eric Mootz featured at Area.com
you are missing out, great funcionality and support, for a honest price.gonebadfx wrote:I actually never used his plugins
GO ERIC!!
- 04 Dec 2013, 13:59
- Forum: ICE
- Topic: pointset to geometry
- Replies: 2
- Views: 490
Re: pointset to geometry
You could store the current positions from the geometry you want to look up in a temporary attribute, change the pointpositions, look-it-up, and use the temporary attribute to retrieve the original positions. You can do all this from within your current ICEtree, this will generate a instance of this...
- 28 Oct 2013, 06:20
- Forum: ICE & Math
- Topic: Matrix - What the Crazy Node is this ?
- Replies: 31
- Views: 12677
Re: Matrix - What the Crazy Node is this ?
the matrix is a spreadsheet, you can feel it when you go to work, when you go to church, when you pay your taxes
- 25 Oct 2013, 03:28
- Forum: Feedback
- Topic: Gallery suggestions...
- Replies: 7
- Views: 9637
- 25 Oct 2013, 03:28
- Forum: Feedback
- Topic: Gallery suggestions...
- Replies: 7
- Views: 9637
- 24 Oct 2013, 04:48
- Forum: Announcements
- Topic: Strand Collision Framework
- Replies: 23
- Views: 22564
Re: Strand Collision Framework
Hey Roughy it has been a long time since your first Vimeo post on this. I am very glad you eventually got to share it. Even though you warn us about the downsides, the videos show a lot of good stuff. Hopefully I'll have time to play with this sooner then later.
Best regards, and again thanks!
Best regards, and again thanks!
- 22 Oct 2013, 23:28
- Forum: Announcements
- Topic: LK Fabric from Leonard Koch
- Replies: 28
- Views: 12735
Re: LK Fabric from Leonard Koch
speechless
- 11 Oct 2013, 07:44
- Forum: News
- Topic: Unofficial Softimage user voice
- Replies: 22
- Views: 4343
Re: Unofficial Softimage user voice
Nice of Stefan to dtop by. Good timing too, as in any other thread it would have just become more of a reason for people to moan and groan.