Search found 178 matches
- 19 Jun 2012, 21:44
- Forum: WIP
- Topic: JAW COLLECTOR ( short movie )
- Replies: 6
- Views: 3207
Re: JAW COLLECTOR ( short movie )
here is a shot of Helipod in A.O
- 19 Jun 2012, 21:01
- Forum: WIP
- Topic: JAW COLLECTOR ( short movie )
- Replies: 6
- Views: 3207
JAW COLLECTOR ( short movie )
hi all here i'll share with you some details of a short spin-off that i'm making from the big masterpiece :"blade runner" ... does anybody know how to upload images here..directly,and not with some 2ndary uploading image site url.!? :D -------------- meanwhile here some concepts of my movi...
- 15 Jun 2012, 22:11
- Forum: Finished Work
- Topic: Hasselblad 500
- Replies: 22
- Views: 17284
Re: Hasselblad 500
awesome job man..
me feeling lickky too..
me feeling lickky too..
- 02 Feb 2012, 00:46
- Forum: Finished Work
- Topic: Ladybug
- Replies: 6
- Views: 4382
Re: Ladybug
woow so dreammy..and fantastic..
- 14 Dec 2011, 10:34
- Forum: Materials & Shaders
- Topic: rendering hair ..
- Replies: 9
- Views: 5181
Re: rendering hair ..
you're right.. still hiding the hairs when pointing to the camera..though the bad shadowing is gone..but ..i can't seem to get any shadow..maybe because of the shadow map.!?!?
- 13 Dec 2011, 01:34
- Forum: Materials & Shaders
- Topic: rendering hair ..
- Replies: 9
- Views: 5181
Re: rendering hair ..
i've solved the problem using 3delight,it's awesome on hairs.and fast..
but still curious about this solution..
but still curious about this solution..
- 12 Dec 2011, 05:28
- Forum: ICE Compounds
- Topic: Trim Strands by Volume
- Replies: 6
- Views: 3573
Re: Trim Strands by Volume
wooow, this is bloody handy.!! thanks for sharing man..!!
- 12 Dec 2011, 05:15
- Forum: Materials & Shaders
- Topic: rendering hair ..
- Replies: 9
- Views: 5181
rendering hair ..
hi
i have a dandelion build up..and it's with the hair system
but all the hairs that turns into the camera ..go invisible..on close shots
how can i fix this problem, i mean the hair thickness doesn't seem to solve it either..looks like the hairs are paper bars..!!
i have a dandelion build up..and it's with the hair system
but all the hairs that turns into the camera ..go invisible..on close shots
how can i fix this problem, i mean the hair thickness doesn't seem to solve it either..looks like the hairs are paper bars..!!
- 01 Sep 2011, 19:09
- Forum: ICE
- Topic: how to make a GALAXY.
- Replies: 2
- Views: 743
Re: how to make a GALAXY.
actually more complex than this..
how to get more fractal like density of points, and how to tweak the shaders to get smokes and nebula.!! but thanks
how to get more fractal like density of points, and how to tweak the shaders to get smokes and nebula.!! but thanks
- 01 Sep 2011, 06:41
- Forum: ICE
- Topic: LEGOification in ICE
- Replies: 34
- Views: 6744
Re: LEGOification in ICE
mind blasting.!! and simple..
- 01 Sep 2011, 06:41
- Forum: ICE
- Topic: City Generation
- Replies: 54
- Views: 35718
Re: City Generation
any news.!?
- 01 Sep 2011, 06:30
- Forum: ICE
- Topic: how to make a GALAXY.
- Replies: 2
- Views: 743
how to make a GALAXY.
hi i have to make a galaxy ,that camera could dive into it i know what i need visually stars and smoke like nebula islands mixed with it and variation of galactic colorings so ,i generated a mesh from where i want the stars(not a perfect one though,because the all stood so sharply at the volume that...
- 09 Aug 2011, 12:03
- Forum: News
- Topic: studioNest GEAR (released)
- Replies: 20
- Views: 6192
Re: studioNest GEAR (released)
Yes, it would. You'd probaby just have to append the other paths, delimited by a semi-colon... (I haven't tried this yet, as it hasn't come up yet). IIRC GEAR so far is the only tool for Softimage I found that explicitly asks to set the PYTHONPATH (but I haven't tried all tools, obviously - and my ...
- 08 Aug 2011, 08:16
- Forum: News
- Topic: studioNest GEAR (released)
- Replies: 20
- Views: 6192
Re: studioNest GEAR (released)
what if we had multiple tools ;that work on python.?! is this solvable too by this method .!?
- 08 Aug 2011, 08:15
- Forum: News
- Topic: studioNest GEAR (released)
- Replies: 20
- Views: 6192
Re: studioNest GEAR (released)
That is correct: you'll have to add a line to the setenv.bat yourself. This line should read: set PYTHONPATH= followed directly (no spaces) by the path you want to use as PYTHONPATH I add these kinds of lines near the end, but before the line set XSI_SetenvDone=1 but that might just be superstition...
- 07 Aug 2011, 10:40
- Forum: News
- Topic: studioNest GEAR (released)
- Replies: 20
- Views: 6192
Re: studioNest GEAR (released)
Hi, Got it working with the lines mentioned in my previous post: rem StudioNest GEAR Python Modules set PYTHONPATH=\\SERVER\xsiwg\StudioNest_2011\modules I probably was a bit too impatient yesterday ;) So it's working with the internal SI install of Python, and in a workgroup without much hassle. R...